Depends on what the new BiS stats are going to be for every class/job. Currently, BiS for PLD is the full valor set and the Allaghan blade, accessories, and helm.
Depends on what the new BiS stats are going to be for every class/job. Currently, BiS for PLD is the full valor set and the Allaghan blade, accessories, and helm.

Everyone needs to wait and see how coil gear works before passing judgment. People are assuming drops from coil will work exactly the same as 2.0, which Yoshi has already said isn't the case and to "try it out for yourselves".Yoshida: Strictly speaking, the item level is different. This is because the soldiery equipment is obtained from a simple exchange, but there's a bit of a gimmick for the Binding Coil equipment, so they aren't equal. For A Realm Reborn, there are items that are obtained as direct drops and those that are obtained over time, but we also want to have items which can be developed over a long period of time for those who have more time to play.
That quote doesn't say anything about easing RNG drops; in fact, he outright says Coil drops and Soldier equipment aren't equal. His second sentence is more a comment on the gearing system of the whole game beyond just Coil (hence the "For A Realm Reborn"). I think you're reading too much into that quote.
There has to be a lot of a secondary stat in order for it to be better than 10 ilvls worth of more primary stat. And even then...
Just saw our first pair of tank gloves drop last night after 6 months of raiding. Yeah, I'm concerned.



This is why I prefer the way CT does loot, I am hoping they are using that system instead.
But SE ... so probably not.


Part of the problem also lies in how the sets are designed. Monk for example doesn't share a set with any other class unlike tanking/healing/nuking sets. Why screw melee and ranged DPS over on gear allocation?



RNG only works if the content has no lockouts.
Lockouts only work if the content is not RNG.
Having both together was an extremely poor design that we saw in 2.0. The only excuse for such a punishing system, was that it was alleviated somewhat with tomes (still punishing though, as tomes themselves had a cap and thus, someone who got 3 drops a week in coil would still make it impossible for someone resorting to myth to catch up).
If SE fails to address this, there will be a lot of lost subscriptions.
Good post OP I agree 100%.
Have been the only DRG in my coil group since day one, my group has only been a week or 2 behind the first clears and I have never seen the DRG legs or feet drop. Having the highest iLVL from coil is a step in the right direction but it should definitely not be RNG based as much as it is now. If we could have a token system on top of the RNG drops where 10 clears of a specific turn could let you have one piece from that turn it would alleviate the issue and still keep shiny gear rare.
http://solitude.guildwork.com

Since itemization is poorly done for most allagan gear, favoring WHM over Sch, BLM over SMN, it makes me wonder which class will suffer unless they do some retuning where spell speed is a better/needed stat for all. I know tanks and other dps may be likewise effected like parry or skill speed. What about accuracy requirements?
At least with the Myth items, SCH and SMN could improve the stats needed for their class/job as I am sure is the case for other classes as well. RNG not withstanding, stat allocations will come heavily into play here.
I have no prayer for that...
Agreed, I think everyone is worried because of how bad 1-5 worked when it came to loot distribution. Unless you're one of the lucky SOBs that got everything you wanted. Quite a few of us didn't and we put in as much time as those people and only got screwed.
It seems like they're listening since they made allagan gear the highest iLevel in the game. I'm hopeful they'll improve loot distribution as well because after 7 months of farming content we should be fully geared out and not still missing pieces.
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