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  1. #11
    Player
    Faiyez's Avatar
    Join Date
    Aug 2012
    Posts
    294
    Character
    Ritz Malheur
    World
    Odin
    Main Class
    Conjurer Lv 50
    No. People change their minds and decide they can't commit to the content. They should only be punished for leaving once they are actually IN the instance.

    Punishing them for withdrawing defeats the entire point of the confirmation prompt.

    Realize that this is a feature working as intended.
    (0)
    Last edited by Faiyez; 03-24-2014 at 03:30 AM.

  2. #12
    Player
    Mayh's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Mayh Mullari
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    No, please no.

    People withdraw for all sorts of reasons.
    I think the penalty for leaving the actual dungeon once its begun is justified.
    (0)

  3. #13
    Player
    Toastup's Avatar
    Join Date
    Mar 2014
    Posts
    2
    Character
    Toast Up
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    For CT, there needs to be a time penalty, if you want to craft etc... don't que for a raid. Tanks and healers waiting thru the entire countdown timer, only to withdrawal, and do it over again, it's getting silly, today alone we had a 33 withdrawal ct, which no 1 can argue is a bit ridiculous, after 2 withdrawals from it, u should be assessed a 5min timer before u can que again. Will start to cut down on the ridiculous amount of trolling that goes on, and honestly, if you disagree with this, you're more than likely guilty...just sayin'.
    (3)

  4. #14
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Faiyez View Post
    No. People change their minds and decide they can't commit to the content. They should only be punished for leaving once they are actually IN the instance.

    Punishing them for withdrawing defeats the entire point of the confirmation prompt.
    Nobody is talking about adding a penalty in that case. They're just talking about adding a rule that says you cannot queue again for a while, which is NOT a penalty if you don't even want to queue again for a while anyway. In cases where someone, as you yourself said, "can't commit to the content", then there's no punishment involved.

    It might be ok to allow a single withdrawal just in the case of an accidental mis-click, but if your reason for withdrawing is anything else besides an accidental mis-click, then you're not going to be doing the content anyway. The only people who would even want to queue again right away after deliberately withdrawing are those who are abusing the system and griefing other players. Those are the only people who would be punished by this rule.

    So, one withdraw should give no penalty, but if someone withdraws twice within 15 minutes, make them wait 15 or 20 minutes before they can queue again. That doesn't penalize any legitimate use of the system. It only affects the griefers (and hopefully should be enough to stop them).
    (5)

  5. #15
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Toastup View Post
    For CT, there needs to be a time penalty, if you want to craft etc... don't que for a raid. Tanks and healers waiting thru the entire countdown timer, only to withdrawal, and do it over again, it's getting silly, today alone we had a 33 withdrawal ct, which no 1 can argue is a bit ridiculous, after 2 withdrawals from it, u should be assessed a 5min timer before u can que again. Will start to cut down on the ridiculous amount of trolling that goes on, and honestly, if you disagree with this, you're more than likely guilty...just sayin'.
    I don't know man, waiting foe the queue as a DPS alone gives me enough time to level up. Seems kinda stupid to say don't do anything while queueing. The electricity bill doesn't pay itself
    (0)

  6. #16
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Raestloz View Post
    I don't know man, waiting foe the queue as a DPS alone gives me enough time to level up. Seems kinda stupid to say don't do anything while queueing. The electricity bill doesn't pay itself
    Of course you can still do other things while queuing. Just stop doing them once the queue pops. If you're going to queue for a duty, then you need to give that duty priority over those other activities you do while you wait for it. As soon as it comes up you leave whatever else you were doing and run the duty that you queued for.

    If something's too important to leave in the middle, then it's not suitable for filling that queue-waiting time. That still leaves quests, FATEs, hunting log, leves, and most crafting as suitable activities while you wait. (About the only thing I can think of that's not suitable is some of the more involved high-level crafting processes using rare hard-to-obtain items. If you want to craft, use the queue-waiting time to churn out a bunch of basic materials, and save the more involved and difficult crafting for some other time that you're not in queue.)

    If by the time it pops you've changed your mind and want to give priority to some other activity and no longer want to run the dungeon now, well, that's fine too. But in that case, you're deciding you don't want to be in the queue, so not being able to queue again immediately doesn't affect you.
    (5)

  7. #17
    Player
    GuardianX's Avatar
    Join Date
    Oct 2013
    Posts
    106
    Character
    Robert Black
    World
    Faerie
    Main Class
    Conjurer Lv 50
    The queue in and out is really annoying. If a person withdraws once then there should be no penalty. If you do it twice in under 10 mins then it's fair to instill a 10 minute penalty. This way you don't punish those that have to back out for legitimate reasons.
    (2)

  8. #18
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by IAmPotent View Post
    So withdrawing from a dungeon queue because I'm in the middle of a levequest, and accepting said dungeon queue will cause me to fail the quest and require me to use an additional allowance is "not a legitimate reason"?

    So you're telling me that I'm only allowed to Craft, Gather, or Farm fates/mobs while waiting for dungeon queues?
    DF gives you 45 seconds to respond, within that time it is easy to finish your craft or node, switch to the job you queued on and accept.
    If you have just started a synth and haven't done any action on it yet you can cancel it without losing materials.
    Same for mob farming, plenty of time to kill your mob and accept, Fates can be abandoned without penalty and while the LEVE argument is valid, you can decide to not do them while waiting for the DF to come up if allowance is that precious.
    (1)
    Last edited by Shirai; 03-25-2014 at 07:45 PM.
    Felis catus

  9. #19
    Player
    DkDerek's Avatar
    Join Date
    Nov 2013
    Posts
    159
    Character
    Derek Skyshadow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    What needs to happen, is if one or two people drop out of...say CT...it needs to put us in anyways, allow us to kill trash with 20-22, continue looking while we clear the place.
    You know, how every other MMO handles it.
    (0)

  10. #20
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Ddmk View Post
    Sorry I don't see it poor plan plain and simple
    See this:
    Quote Originally Posted by Mychael View Post
    I'd say a lockout that increases with the number of withdraws in a rolling 30 minute period:
    1st: No lockout
    2nd: 5m
    3rd: 10m
    4th: 30m
    (3)

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