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  1. #1
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by RoxasXIII View Post
    I use 1IP in HmHm to take off helicarnsssus's SS after the warden. I also have a theory for turn 4 that I want to test (just hit i78 so I have not been able to run it) in terms of the specialized SS in there, if anyone can confirm that for me I'd be grateful. But other than that I use it very rarely. It stays though just in case.
    I removed this skill a long time ago now. I'm not sure what you're referring to in Turn 4, but the only buff I can think of that would certainly be worthwhile to remove would be the +XX% damage from absorbing spiders that the [big guys] get. It doesn't remove that. If by specialized SS you meant on the clockwork knights/ soldiers, I don't think that is a buff so much as their behavior. I don't recall ever seeing an icon to denote a SS-like buff when fighting them. In any case it wears off in less than 1 rotation so it would barley be worth it anyway.
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  2. #2
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nutz View Post
    If by specialized SS you meant on the clockwork knights/ soldiers, I don't think that is a buff so much as their behavior. I don't recall ever seeing an icon to denote a SS-like buff when fighting them.
    Look closer next time. They definitely have buffs. Can't be removed by One-Ilm all the same.
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  3. #3
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    Look closer next time. They definitely have buffs. Can't be removed by One-Ilm all the same.
    I stand corrected then. In any case, yeah, it seems SE decided to give MNKs a fairly unique dispel move (does any other class have dispel at all..?) and then make any even remotely difficult enemies completely immune to it.
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