wanting challenging and hard content doesn't mean we do not want new content to be added.
Time consuming =/= challenging
My vote is null too.
wanting challenging and hard content doesn't mean we do not want new content to be added.
Time consuming =/= challenging
My vote is null too.
Both, I just want optionsLooking at the recent poll of capped vs uncapped content, I find that quite a few people are contradicting what they were asking for only a few short months ago. I'm curious to see who really wants challenging content that can take multiple attempts to complete vs people who want easily and quickly completed content.
Level caps aside, what is "good" content to YOU?
Do you like to be challenged throughout the entire game making the rewards seem like something you earned.
Or
Do you like to quickly complete content as fast as possible and move on to the next thing?
Keep in mind that having the option to choose is irrelevant for this poll as you will still choose your preferred play style if given a choice. Vote on the type of content that YOU would normally play.
I cast my vote for challenging content.
If given one type of content with the same rewards and a choice of doing easy or hard, hard will always take longer simply because it's harder and you're not guaranteed success.
I wouldnt care if they released something that was IMPOSSIBLE to complete, at least that would get our heads going and try to think of a way to beat the impossible. But having something that takes no thought process, spam buttons and walk through and get the final items... that is just plain boring.
PLEASE MAKE THINGS HARDER!
That's great, as do many other games. But the poll isn't about what content you'd like to see added in the future. It's about which type of content you prefer over the other.
The fact is, when given an option between hard or easy, you're going to enjoy one more than the other. Which one?
Some times challenges take more time. Which takes more time, having to stop and think about how to deal with an encounter, positioning, setting roles, or possibly having to explain the whole fight, then dieing anyways and having to run back several times until your team finally figures it out. Or, just running in the moment you arrive and spanking it, done in 5 mins?
Easy tends to take way less time than hard.
I agree. The OP is also trying to force people to choose between solo and party play (red option says you need a party, blue option says it can be solo'ed). Sense of accomplishment doesn't always equal party play. Steep leveling curves, rep grinds that take months, and epically long quest chains give me a sense of accomplishment when completed, but don't necessarily mean that I had to have a group to do it.
Last edited by Rowyne; 06-24-2011 at 11:32 AM.
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Sometimes I enjoy challenging content.
But sometimes it's fun to steamroll stuff. Kinda depends on mood.
Therefore IN MY OPINION it's not as black and white as OP thinks it is. No vote.
PS... (response to title) can't believe you went there, LOL. You got some brass cajones! /applaudSure, it's oversimplified, because the two opposites are very simple. We're dealing with black and white here, and while being given the option of having a choice is definitely plausible, you will still choose to do it the way YOU want to.
Be as biased as you wish (not saying your comment was biased at all,) it's about what each specific person finds more enjoyable, not what they think is better for the game itself.
Last edited by Frisque; 06-24-2011 at 11:34 AM.
http://www.onslaughtls.com
challenge is sexy
Morticous - Senior admin of.... well of nothing. (cool picture here)
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