Where's the 1000 reasons?
Where's the 1000 reasons?
You know what these archer's LB should be changed into ?
I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to Death, Nor known to Life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, unlimited blade works.
I dont think a buffing LB would be good even if it did exist. Many fights, the ones where you'd actually WANT an LB, it's not built up until late in the fight, at which point you're probably not getting the most out of it. If the buff could produce more overall dps during it's (short) duration than the instant dps LB, then that might be another matter, but if you've got your LB that you're either holding for a specific part (titan heart, ifrit nails, etc) because you need to take something down quick, you'd want to use the LB that does instant damage and not waste time. Or you'd want the healer LB for when things go wrong, because sometimes its not a case of 'tanks are bad, healers are trash,' sometimes things just go bad thanks to bad luck, or someone DC's at a really bad moment, or someone just makes a genuine mistake that doesnt necessarily make them bad.
If we're just saying bards should have DPS LB instead of healer...why? There's plenty of classes that can already do dps lb's, and only 2 (1 pre-30) that can do healer aside from bard.
So... a rogue, since thats what Fate's archers are based off of.You know what these archer's LB should be changed into ?
I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to Death, Nor known to Life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, unlimited blade works.
I think the real problem (the 1001 reason) should be just bcoz HEALER LB is not good enough especially on Lv1/2 ^^;
IMO, Lv1 already should have to restore everyone HP 100%, Lv2 maybe HP/MP/TP 100% and remove all debuffs, Lv3 ofcoz saving the world reraise with full HP/MP/TP without weaken.
Last edited by Nicobo; 03-24-2014 at 11:48 AM.
A bard using a healer LB is probably a bad idea cuz more than half the time everyone will die due to the the fact that the healers will be low on MP to burst heal and buff everyone.
Bards can't heal the party like a healer can.
So y share the same LB if there is a big difference between the 2 classes.
sch/whm =\= bard
Sch/whm LB = bard LB
Logic is pretty wonky lol right?
Make the bard's LB a buffing thing!
So... just ask the Bard not to be a stoopadhed.
For the whole "Bard is not a dps" argument, this isn't FFXI! Many of us liked FFXI (even me) and enjoyed Bards being a buffing class in that game. This is FFXIV however, Bards are mostly dps in this game or you could say hybrid at most. Their *main* job is DPS in this game. I agree that hasn't always been the case in other games, but it's the case here. No wishful thinking or nostalgia of old is gonna change that! :P
That said, I think a healing limit break is fine. It could use some tweaking though... How many healers even actually use a level 1 or level 2 version? If the heal went off quicker it might be more useful. Think of the dps limit break, it does *many* times the normal attack damage. The healer limit breaks merely does as much as one or two of a white mage's aoe healing spell with a much longer cast time (meaning they could have just as easily done a AOE heal twice without using the limit break!).
If you want to argue for the more support-y aspect of a bard, why not a buffing limit break as someone else said? The clutch limit break 3 rez when used by a bard isn't exactly something a bard should even do. I have used it as bard on maybe 2 occasions when both healers were dead. Of those 2 times, it saved the party only once. :P In comparison, how many times have I seen the melee limit break used with great success? Basically it was every fight but those two.
Last edited by Cherie; 03-24-2014 at 12:26 PM.
Remember when yoshi mentioned, in an interview (find source yourself), adding more hybrid classes in the game? Bard is one of those and will eventually be one the required 1TANK/1HEAL/1HYBRID/1DPS or 2/2/2/2 requirement we will have in the future.
In other words when they implement the other hybrid classes and have a hybrid lb people won't cry out, "WE WANT OUR DD LB BACK!"
As per usual, please look forward to this feature when the addition of new classes come forth in the expansion.
Last edited by Mardel; 03-24-2014 at 12:30 PM.
Completely irrelevant post to the subject, but as the person you quoted said, in 11 it was used to mean "Damage Dealer" instead of "Direct Damage"Sophistry.
The whole DPS vs DD debate was settled long ago. Perhaps it went to calling them DD (but what do you call DoT classes then?) in FF11, but in the majority of MMO's they were called DPS and have been for well over a decade.
Every class puts out some kind of DPS. Those whose role it is to put out damage primarily, whether it be melee, ranged, nuke, or DoT, are referred to as DPS. Those whose role is not to put out damage, but instead to soak it up, are referred to as Tanks. Those whose role is not to put out damage, but to heal it, are referred to as Healers.
So why not call them DD instead of DPS? Because DD refers to a type of spell, as well : Direct Damage. Also referred to as Nukes, they are damage applied instantaneously after the spell is cast. Their counterpart is the Damage over Time spell, or DoT. These spells do damage gradually, over the course of the spell effect.
DPS refers to what those classes do, and is also the measure of how well they do it. DD may refer to what some classes do, but it does not refer to how they all do it.
Obviously this isn't important to the majority of MMO players and I personally have no issue with the DPS tag, it's what the creators chose for us so it's what is right. Just next time you decide to talk down to someone at least read what they said. Ktnxbailuvu!
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