
Okay, I don't really want to argue this point with you, or argue at all, I'm merely looking at the current state of the game industry.
The article in the OP talks about how 'endgame' is so terrible for the MMO genre... and yet it's not going anywhere. MMO's keep pushing it, and successfully in most cases. Further, the majority of Rougelike's are small Indie games, where success is very minor compared to AAA games, and while there are some exceptional sandbox games out there (Minecraft, DayZ, etc) the majority of games being developed are highly scripted.
http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste
I'll leave it as this as you don't seem to want to actually talk on the subject.
The "Success of AAA games" is a hillarious notion as they teeter on the edge of being closed down with every single game they release, their rate of success is actually smaller than indie developers (If you actually know whats going on in the industry) Studios shut down all the time even when using the "Industry standard" that you seem to be pointing at.
Just because MMO's keep pushing this style of gameplay it would be hard to actually call them a success considering a good portion of them fail and move to a F2P model. Unless you think that's success then I guess you would be suggesting that XIV goes F2P as well because that seems to be doing well for the industry too.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

