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  1. #1
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
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    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by ZephyrAM View Post
    My opinion is law!
    Well that's good to know.

    Must also be why unscripted Roguelike games and open world sandbox games have been incredibally popular in the gaming scene as well right?
    (2)
    Last edited by Jynx; 03-24-2014 at 04:02 AM.

  2. #2
    Player
    ZephyrAM's Avatar
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    May 2011
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    Ul'dah
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    Character
    Lynia Celeste
    World
    Hyperion
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    Gladiator Lv 52
    Quote Originally Posted by Jynx View Post
    Well that's good to know.

    Must also be why unscripted Roguelike games and open world sandbox games have been incredibally popular in the gaming scene as well right?
    Okay, I don't really want to argue this point with you, or argue at all, I'm merely looking at the current state of the game industry.

    The article in the OP talks about how 'endgame' is so terrible for the MMO genre... and yet it's not going anywhere. MMO's keep pushing it, and successfully in most cases. Further, the majority of Rougelike's are small Indie games, where success is very minor compared to AAA games, and while there are some exceptional sandbox games out there (Minecraft, DayZ, etc) the majority of games being developed are highly scripted.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  3. #3
    Player Jynx's Avatar
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    Mar 2011
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    Jynx Masamune
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    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by ZephyrAM View Post
    Snip.
    I'll leave it as this as you don't seem to want to actually talk on the subject.

    The "Success of AAA games" is a hillarious notion as they teeter on the edge of being closed down with every single game they release, their rate of success is actually smaller than indie developers (If you actually know whats going on in the industry) Studios shut down all the time even when using the "Industry standard" that you seem to be pointing at.

    Just because MMO's keep pushing this style of gameplay it would be hard to actually call them a success considering a good portion of them fail and move to a F2P model. Unless you think that's success then I guess you would be suggesting that XIV goes F2P as well because that seems to be doing well for the industry too.
    (5)