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  1. #1
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Prototype909 View Post
    If i90 is going to be "The new darklight" as so many people are claiming then I want to see 4 man content that reflects that, no more Hard Mode Dungeons that are just 50 Shades of Amdapor Keep gear.
    But people were complaining Pharos Sirius was "too hard" and these new dungeons are supposed to be harder than that.
    (2)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by BlueMage View Post
    But people were complaining Pharos Sirius was "too hard" and these new dungeons are supposed to be harder than that.
    Harder than new Sirius, not than old Sirius.
    For the hard mode dungeons, they want them to be at the same difficulty levels. They decided that the difficulty level from Haukke Manor HM fit it the best.
    (0)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Felis View Post
    Harder than new Sirius, not than old Sirius.
    For the hard mode dungeons, they want them to be at the same difficulty levels. They decided that the difficulty level from Haukke Manor HM fit it the best.
    tbh New Sirius isn't going to be any less "difficult" it just increases your ability to roll through the first boss rather than actually dealing with the mechanics. I imagine the new dungeons will be on-par with PS, however, they probably won't have as many HP % based mechanics since apparently no one can turn their brain on for 5s in a 4m dungeon and only want to DPS the boss until it's dead.
    (3)

  4. #4
    Quote Originally Posted by Felis View Post
    Harder than new Sirius, not than old Sirius.
    For the hard mode dungeons, they want them to be at the same difficulty levels. They decided that the difficulty level from Haukke Manor HM fit it the best.
    Nope, harder than old Sirius. Which was already stupid easy
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sygmaelle View Post
    Nope, harder than old Sirius. Which was already stupid easy
    GW: You mention that Sirius was too hard, but for new dungeons that are planned for release in every patch, like this Sirius and hard dungeons, how is the difficulty set when making these?

    Y: We think of these as place where you can farm.

    GW: So it’s somewhere you can go once a day without worrying too much?

    Y: For example if there are drop items, there is gil, and if it’s for second character, you can use the gear drops from there, also it’s one of the options for collecting Allagan Tomestones so it’s set up to be used with the Duty Finder. You can match through Duty Finder and as long as you know, understand the strategy you can run through them without much trouble, at start it’ll take about 40 minutes but once you get used to it you can run through them in about 20-25 minutes, we have it set so it takes about an average of 30 minutes.

    So when you go with that, the boss difficulty for Sirius was too hard. The hard part was that the healers needed to constantly keep everyone HP topped off or they will get charmed and couldn’t control, it was hard to tell it as well. Then you got the trash mobs and the boss charging through at the same time, all of this coming at the same timing so for that one it brought out the bad personality for the person who was in charge of that dungeon (laugh). For that place if you take away the amount of waves, and lower the hit points on the trash mobs, and take away where it stacks, it should get much easier.

    For Sirius’s boss, you had to clear every step to clear the boss, and there wasn’t much freedom. When you compare that to the amount of tomestones you can obtain, and amount of time it needed for clear, it was too much, the logic is there and it’s good, but there was a mis-match between the dungeons goal and difficulty.
    http://forum.square-enix.com/ffxiv/t...=1#post1911521
    (0)
    Last edited by Felis; 03-23-2014 at 02:31 AM.