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  1. #11
    Quote Originally Posted by Felis View Post
    Harder than new Sirius, not than old Sirius.
    For the hard mode dungeons, they want them to be at the same difficulty levels. They decided that the difficulty level from Haukke Manor HM fit it the best.
    Nope, harder than old Sirius. Which was already stupid easy
    (0)

  2. #12
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Nuinn View Post
    I would like to see more 8/8 dungeons so I can play with more than 3 friends at a time....
    Agreed, i want to see more of real 8 man dungeons like CM. Every others 8man instances ( CT aside ) are just single fights...
    (1)

  3. #13
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I don't see why they couldn't just add a Light Party version and a Full Party version for later dungeons. Personally I hate Full Party and Alliance stuff - and very, VERY rarely do them - but I know others who live for that kind of stuff. No need to punish anyone for their specific playstyles.
    (0)

  4. #14
    Player
    Kimbot's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    51
    Character
    Kimbot Tran
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    Quote Originally Posted by rockso View Post
    No way. This game needs more 8-24 player dungeons. This 4 man stuff is lame. Some people have more than 3 friends.
    I'm pushing for 8 definitely, 24 if we have the option for pre-mades.

  5. #15
    Player
    Ethos's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Ethos Veris
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by CUTS3R View Post
    Agreed, i want to see more of real 8 man dungeons like CM. Every others 8man instances ( CT aside ) are just single fights...
    Hard Mode CM with the last boss being Doomtrain.
    (0)

  6. #16
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sygmaelle View Post
    Nope, harder than old Sirius. Which was already stupid easy
    GW: You mention that Sirius was too hard, but for new dungeons that are planned for release in every patch, like this Sirius and hard dungeons, how is the difficulty set when making these?

    Y: We think of these as place where you can farm.

    GW: So it’s somewhere you can go once a day without worrying too much?

    Y: For example if there are drop items, there is gil, and if it’s for second character, you can use the gear drops from there, also it’s one of the options for collecting Allagan Tomestones so it’s set up to be used with the Duty Finder. You can match through Duty Finder and as long as you know, understand the strategy you can run through them without much trouble, at start it’ll take about 40 minutes but once you get used to it you can run through them in about 20-25 minutes, we have it set so it takes about an average of 30 minutes.

    So when you go with that, the boss difficulty for Sirius was too hard. The hard part was that the healers needed to constantly keep everyone HP topped off or they will get charmed and couldn’t control, it was hard to tell it as well. Then you got the trash mobs and the boss charging through at the same time, all of this coming at the same timing so for that one it brought out the bad personality for the person who was in charge of that dungeon (laugh). For that place if you take away the amount of waves, and lower the hit points on the trash mobs, and take away where it stacks, it should get much easier.

    For Sirius’s boss, you had to clear every step to clear the boss, and there wasn’t much freedom. When you compare that to the amount of tomestones you can obtain, and amount of time it needed for clear, it was too much, the logic is there and it’s good, but there was a mis-match between the dungeons goal and difficulty.
    http://forum.square-enix.com/ffxiv/t...=1#post1911521
    (0)
    Last edited by Felis; 03-23-2014 at 02:31 AM.

  7. #17
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I asked the exact same thing sorta. Why can't we have 4man and 8man dungeons? Why don't we have 8 man dungeons that take you on an adventure and exploration while keeping it doable for 8 players. I think the current 4 man dungeons would need to be made longer not harder to satisfy this requirement. 8 man should take longer to clear than 4 man and because of players time maybe that's why we don't have any 8 man besides ultra fast coil for 1 hour and face roll ct for 30 minutes.
    (0)

  8. #18
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by rockso View Post
    No way. This game needs more 8-24 player dungeons. This 4 man stuff is lame. Some people have more than 3 friends.
    I'd rather there were an equal balance of all 3. Even a 6m Raid would be nice.
    (0)

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