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  1. #251
    Player
    Bokee's Avatar
    Join Date
    May 2011
    Posts
    5
    Character
    Quenn Ainslie
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I don't want to read through all 25 pages...
    But what if there are 10 or 20 bosses in the dungeons and you only have time for 1. You would have to choose what one. Or what path to take to get to the boss you want. Or maybe they could be random bosses out a select number. Each boss a different strat. Maybe multiple paths to take. A maze. Who know really? But I think it's much too early to complain.
    (3)

  2. #252
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    By "good" I mean being able to participate in the most hardest stuff available right now and being able to beat it, which usually implies huge timsesinks, either to prepare for the battle, to learn the strategy or whatever.

    All MMORPGs have said endgame content that demands more time investment than anything else, if you're not able to "focus" on that for whatever reason, you shouldn't play this game instead of asking SE to change it the way where it's ok for you to half ass a fight cause you're busy doing other things.
    (0)

  3. #253
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by TirionCrey View Post
    By "good" I mean being able to participate in the most hardest stuff available right now and being able to beat it, which usually implies huge timsesinks, either to prepare for the battle, to learn the strategy or whatever.

    All MMORPGs have said endgame content that demands more time investment than anything else, if you're not able to "focus" on that for whatever reason, you shouldn't play this game instead of asking SE to change it the way where it's ok for you to half ass a fight cause you're busy doing other things.
    And if I can find things to do on my schedule that keep me interested?
    If I don't have time for endgame content, I'll do the content which I do have time for. But why should I stop playing the game if there is content appropriate to my schedule that I can do instead? Are endgame players the only ones worthy of enjoying an MMO?
    (0)

  4. #254
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Lerris View Post
    And if I can find things to do on my schedule that keep me interested?
    If I don't have time for endgame content, I'll do the content which I do have time for. But why should I stop playing the game if there is content appropriate to my schedule that I can do instead? Are endgame players the only ones worthy of enjoying an MMO?
    nope
    everyone should get to enjoy them

    but this concept is beyond people in every MMO, 99% of players who are active in the forums especialy, are those who are the most active in games, and have endgame characters
    thats why all you see is outcry over anything not endgame related being added to pretty much every mmo out there

  5. #255
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by TirionCrey View Post
    There is no MMO out there that's not a huge timesink if you want to be a "good" player, no matter how "casual" the devs of it say it is.
    Team Fortress 2.

    It has all the earmarks of an MMO:
    • 9 distinct classes.
    • Lots of gear to acquire as you play.
    • Robust crafting system.
    • Hats.
    I know you're going to argue here, so I'll address your questions.

    "But TF2 doesn't have a persistent world?"

    That's only because they keep blowing up the landmarks every week.

    "What's massive about it?"

    Meet the Heavy.
    (0)

  6. #256
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Restrictions are a double edged sword. FFXI has proven that they create much frustration and problems.

    Dynamis restricitons where bad, it turned into a regular friggin job to attend and get a slot to enter. VERY BAD!

    Assault Tags where stupid. A better restriction would have been to only allow Assaults to be repeated after 24h so the popular ones would not get spammed.

    Nyzul was good because it was challangeing, short and fast paced!

    Salvage was great because it was again, short, strategic and had soooo many different approaches to finish. The only thing that sucked where the drop rates and SE can blame themselves for the duping.

    Campaign was great as it had no limitation but a restriction in how fast you can rank up (based on time and effort).


    My hope is they learned from that and stay away from the bad restrictions. They just create frustration. Please SE be smart this time, the game is already on it's last leg.


    PS: Remove the existing bad restrictions. No gathering fatigue, reduce the yields instead. No surplus, adjust the level curve. 24h leve reset at midnight, make the leves longer and the time limit harder. There, fixed it for you, now go get cracking!
    (0)
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

  7. #257
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    R
    Dynamis restricitons where bad, it turned into a regular friggin job to attend and get a slot to enter. VERY BAD!
    Player perception.

    Dynamis Jeuno, Sandoria, Windurst, Bastok, Beaucidine and Xarcabard had a 36, note, 36 player cap. That was a lot larger than a lot of MMO raid caps, the only issue with this is, the alliance that doesn't kill the boss won't get the ending key item, which may or may not have been changed given the recent dynamis changes.

    Dynamis Valkurm, Buburimu, Qufim and Tavnazia had 18 player cap. So showing up like a job? That's a player induced thing, a lot of XI events and HNMs were designed to be done with just whoever wanted to do it, players decided to turn it into a clique type thing like other MMOs cuz remember, the linkshell system was merely designed as a worldwide chat channel between friends.

    Assault Tags where stupid. A better restriction would have been to only allow Assaults to be repeated after 24h so the popular ones would not get spammed.
    Assault tags were great. They prevented gear flooding all at once and players from plowing through all content. Restrictions in MMOs exist and will always exist. The issue was they were very limited, only 5(6) can be held in total.

    Nyzul was good because it was challangeing, short and fast paced!

    Salvage was great because it was again, short, strategic and had soooo many different approaches to finish. The only thing that sucked where the drop rates and SE can blame themselves for the duping.
    Short, fast paced is what's killing the MMORPG genre in terms of challenges. They can't blame themselves for duping as it's like blaming the home owner that got robbed because he went outside for a few minutes to get fresh air. If you can use an exploit it doesn't mean you have to use it, they didn't hurt from having an exploit in the game, the group of linkshells that got shattered and thousands upon thousands of players who got banned were the ones that got hurt.

    Campaign was great as it had no limitation but a restriction in how fast you can rank up (based on time and effort).
    Campaign has restrictions, which is why I find it odd you'd call it great when it employed Assault restrictions. Huh.
    (0)

  8. #258
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    The only people who approve of such short time limits are the stubborn few who will follow this game for years even if nothing is added, ever. One hour is not enough content after a 5 months wait: The End.
    (0)

  9. #259
    Quote Originally Posted by Luhy View Post
    The only people who approve of such short time limits are the stubborn few who will follow this game for years even if nothing is added, ever. One hour is not enough content after a 5 months wait: The End.
    You do know the main purpose of the "wait" was system overhaul right? It took SE maybe half a year to produce Abyssea between 3 separate consecutive updates. If their focus was content there would be more content, just like XI's focus is content and small system revisions...guess what XI isn't focusing on?

    Overhauls. Unless I've been playing the wrong FFXI I'm pretty sure the game is flooded with things to do and things to get.
    (1)

  10. #260
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Quote Originally Posted by Elexia View Post
    Player perception.

    Dynamis Jeuno, Sandoria, Windurst, Bastok, Beaucidine and Xarcabard had a 36, note, 36 player cap. That was a lot larger than a lot of MMO raid caps, the only issue with this is, the alliance that doesn't kill the boss won't get the ending key item, which may or may not have been changed given the recent dynamis changes.

    Dynamis Valkurm, Buburimu, Qufim and Tavnazia had 18 player cap. So showing up like a job? That's a player induced thing, a lot of XI events and HNMs were designed to be done with just whoever wanted to do it, players decided to turn it into a clique type thing like other MMOs cuz remember, the linkshell system was merely designed as a worldwide chat channel between friends.



    Assault tags were great. They prevented gear flooding all at once and players from plowing through all content. Restrictions in MMOs exist and will always exist. The issue was they were very limited, only 5(6) can be held in total.



    Short, fast paced is what's killing the MMORPG genre in terms of challenges. They can't blame themselves for duping as it's like blaming the home owner that got robbed because he went outside for a few minutes to get fresh air. If you can use an exploit it doesn't mean you have to use it, they didn't hurt from having an exploit in the game, the group of linkshells that got shattered and thousands upon thousands of players who got banned were the ones that got hurt.



    Campaign has restrictions, which is why I find it odd you'd call it great when it employed Assault restrictions. Huh.
    Hmmm? Original Dynamis had 64 person cap, Dreamworld Dynamis was 36, except Tavnazian Safehold, which was 18.
    (0)
    http://i.imgur.com/L3DQO.jpg

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