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Thread: The new Ilvl

  1. #61
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    I reckon the next part of CT Gear should be ilvl95-100, Soldiery Tome Gear should be ilvl110 and ofcourse 2nd Coil Gear should be the full ilvl115 with the possibility of a T9 Weapon drop being ilvl120

    Zodiak Relic should also be ilvl115 with the possibility of upgrading like going from Base -> Zenith.
    (0)
    Last edited by Skyl1n3; 03-22-2014 at 03:11 AM.

  2. #62
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    im kinda glad theyre making coil gear higher than soldiery. At least it's a way of showing what you've been able to accomplish and/or your skill level at that period of time in regards to the latest turns in coil.

    but maaaan man....dat r..n..g. ive been coiling as blm since october. i have NEVER seen the caster chest drop.....like i've never even had the chance to roll need on it. -.-

    I wonder how hard t6 will be in full i90 or i90 with a i95 weap..or i90 with i100 levi weap.

    lastly..i really wanna see what mnk tome gear looks like. I really hope it looks like the concept art. xD
    (1)

  3. #63
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by GhaleonM View Post
    The RNG with gear dropping is nothing new to MMOs. Why are people acting like this is such a travesty, this is the life of raiding. Lockouts and random gear dropping and hoping your piece drops is a part of raiding, always has been always will be. At no point did SE EVER say they were planning on doing something different in this regard.

    Maybe your gear will drop fast maybe it won't, but you'll always have something to strive for so either you will keep raiding or quit. If you quit...peace out!
    this is extremely stupid and im not sure why every game doing something this stupid means its ok that this one does it

    it wouldnt be quite as bad if everything was obsolete every 6 months
    (2)
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  4. #64
    Player
    Morgan_Leah's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Morgan Leah
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by GhaleonM View Post
    The RNG with gear dropping is nothing new to MMOs. Why are people acting like this is such a travesty, this is the life of raiding. Lockouts and random gear dropping and hoping your piece drops is a part of raiding, always has been always will be. At no point did SE EVER say they were planning on doing something different in this regard.

    Maybe your gear will drop fast maybe it won't, but you'll always have something to strive for so either you will keep raiding or quit. If you quit...peace out!
    You do realize that just because companies are doing something doesn't make it ok?

    Wow got rid of the rng system in favor of valor points and tokens for a reason. Trying to extend raid content with a rng system is terrible because people start to lose interest over time when they never get their gear. It's pointless to keep raiding when every week all you see is the same shit over and over. Groups/player progression get stalled due to this.
    (3)

  5. #65
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I agree that coil should have a valor points style system for gear but also that it should be higher than tome gear, which it seems to be so I'm pretty happy. I have gone 4-5 months without getting caster pants, so I know the RNG pain as much as anyone else but even I think it's absurd that you can get raid level gear without even raiding and I'm glad they might be making this change. It should never be possible to outgear the hardest content without even doing it.
    (0)

  6. #66
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by SarcasmMisser View Post
    I agree that coil should have a valor points style system for gear but also that it should be higher than tome gear, which it seems to be so I'm pretty happy. I have gone 4-5 months without getting caster pants, so I know the RNG pain as much as anyone else but even I think it's absurd that you can get raid level gear without even raiding and I'm glad they might be making this change. It should never be possible to outgear the hardest content without even doing it.

    That's how i was with caster body. Until the day I said, "IT WILL DROP TODAY I HAVE PROCLAIMED IT!" and it dropped

    I'm okay with coil gear being higher than tome gear, and it only makes sense. I assume future CT, since it will be capable of being made into premade, will be i105/110 to offset this. Which is better than what it is now.
    (0)
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  7. #67
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Morgan_Leah View Post
    You do realize that just because companies are doing something doesn't make it ok?

    Wow got rid of the rng system in favor of valor points and tokens for a reason. Trying to extend raid content with a rng system is terrible because people start to lose interest over time when they never get their gear. It's pointless to keep raiding when every week all you see is the same shit over and over. Groups/player progression get stalled due to this.
    Well, coil is ff 14s highest tier similar to how heroic (mythic in WoD) is wows highest lvl tier, and last i checked you cant get heroic ilvl gear in wow from tokens at all >.>
    There could be systems put into place of course though, like random "tokens" to upgrade the soldiery to ilvl 110 (or the AF2? still unclear on how those are gonna work out)
    Overall i agree with the direction though, maybe now they could even opt to make "more drops" in coil since it doesn't have the mythos counterparts.
    (0)

  8. #68
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    A smart/procedural RNG system similar to what Diablo 3 has now would also be nice, where the game looks at what your character actually needs/what hasn't been acquired by raid members and weighs rolls in the favor of what is need. It would also encourage people to actually raid with the alt job they're gearing, once we get to the point where we're rolling on 2nd jobs.
    (2)

  9. #69
    Player
    Morgan_Leah's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Morgan Leah
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm all for allagan being higher ilevel than tome gear. People who don't run Coil do not need i90 or i110 gear.

    They don't really need a token system or valor points for turns 6-9. What they need is to not have 17+ items drop from one boss, an intelligent rng system that prevents gear from dropping for jobs that aren't in the raid, or combine melee dps gear into one set. Everyone else has to share gear except for mnk, drg, and brd.

    I'll wait and see how turns 6-9 work out because we don't really know any specifics other than the bosses they've shown us.
    (2)

  10. #70
    Player
    Havocwing's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Havoc Wing
    World
    Hyperion
    Main Class
    Archer Lv 50
    What's going to suck about coil gear being the way it is in 2.2 is if they don't itemize the gear well. Would hate to be in a full 110 set and be under the accuracy cap due to bad itemization on the devs end.
    (1)

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