Quote Originally Posted by NotTheNameIWanted View Post
I like the way tanking is right now, maybe *slight* improvements on enmity gains for certain skills, but something like tripling the threat on Flash would just turn this game into WoW. Believe it or not, I like having to tab-target and sometimes fight with a DPS to get aggro back. It makes it feel like a party experience, as opposed to "do this rotation and you *never* lose threat". [...]
Don't get me wrong, I don't have problems splitting combos to maintain hate. My only issue is, it costs too much TP/MP, especially in lv <30 dungeons to secure hate at start of the fight. So I either have to dump my TP/MP every pull or ask BLMs and SMN not to play their job correctly. That's my gripe.