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  1. #8
    Player
    NotTheNameIWanted's Avatar
    Join Date
    Mar 2014
    Posts
    46
    Character
    Vick Renolt
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I like the way tanking is right now, maybe *slight* improvements on enmity gains for certain skills, but something like tripling the threat on Flash would just turn this game into WoW. Believe it or not, I like having to tab-target and sometimes fight with a DPS to get aggro back. It makes it feel like a party experience, as opposed to "do this rotation and you *never* lose threat".

    Something I *do* think would help is if they took the Stun off the GCD and made it a 5 sec CD or something. It feels really clunky to have to choose between building/maintaining emnity, or wasting a GCD or two by simply auto-attacking so I don't miss an interrupt because it was on GCD when the cast bar went up. Plus Interrupts already stop being effective for a while on the same target after the third, so there's really no point in locking it out for so long. It should be more of a reactionary thing, it feels better that way.

    The main reason I like tanking is *because* it's more stressful than other roles (but not RL job stress, just "takes more focus because I have more responsibility"). Yes, you get crapped on more often, yes, you need to have better gear, yes, you need to know the fights better than other roles most of the time (because most of the success relies on positioning), but I like it that way. If it gets changed to be something too easy, I'll lose interest and leave. Like I did with WoW. I know it'll happen eventually, but I just got here. Please don't be begging for nerfs to the joy of the class already, eating trash for being the leader is part of the role. If tanking gets made easier, DF might as well be a single-player experience.
    (7)
    Last edited by NotTheNameIWanted; 03-21-2014 at 11:21 PM.