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  1. #1
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Codek View Post
    [...]
    But then GW2 released and basically taught everyone why that was a bad idea as well....
    Well, it has it's ussues as well, that I agree. But I enjoyed having on aption to do tanky spec on every class if I desired to do so for whatever reason.
    (2)

  2. #2
    Player
    Set's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Set Suna
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    I don't agree with this

    I don't agree with the approach of throwing gil and exp at people to make them want to tank and I think it can cause some issues.
    1. The pointer in the game is to play what you think is fun, not fill in the gaps with a class you don't enjoy.
    2. This is stacking favour more and more into tanks favour which is making it where people like myself are getting more and more advantages while DPS still stick to the disadvantage of waiting and or not finding a group.
    3. I don't think it will solve the issue of needing 25% of the game population to be a tank even with the tank jobs being 2/9(22%) of the jobs. Also in the future there will most likely be more DPS and not as many tanks so that ratio will most likely fall.
    (0)

  3. #3
    Player
    Jitenshazuki's Avatar
    Join Date
    Mar 2014
    Posts
    30
    Character
    Faint Murmur
    World
    Lich
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Set View Post
    snip
    There are plenty of tanks in game. But there's no reason to schedule for the easy content as time/reward ratio is way too low. And there's little sense to schedule for hard content with randoms as try/success ratio is way too low.
    (1)

  4. #4
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Zirael_Foxfire View Post
    No one wants to play it now, it seems. Why is that then?
    I dont know. I personally like variety myself and i have i80+ every single job and reaching i90 on all but blm/smn/bard.

    I prefer and enjoy tanking because it requires the most attention, it requires more strategic planning and isnt just attack and dodge.

    I'll further address your statement in the following response to the next person.

    Quote Originally Posted by FurryFury View Post
    You can just tell them "guys don't rush, i'm fresh 50" and thats it. PLD with GC weapon can easily hold aggro on relic-toting BLM, given a few seconds to raise threat. Even if you lose aggro after several hard nukes, mob will almost dead already.


    How come? Tank job on Titan HM just "standing there", literally, and smack 1-2-3 till post-heart. Then add one defensive CD at start of the phase and after each Landslide.


    The only time some skill is really needed, its in high-end dungeons and Ex primals. But then everyone need skill, not just tanks.
    Monk is significantly easier than Paladin for numerous reasons. As a monk the entire titan fight is literally Dodge>Rotation.

    The only importance for dps in the titan fight is dodging and not completely sucking at dps and holding your cooldowns for heart. Period.

    If a tank didnt know where to tank titan and ate every single bomb, and only did "1, 2, 3" as youre stating they would:
    1. Lose threat to an actual good dps player.
    2. Take massive damage causing any non good healers to fail (thus a wipe)
    3. Cause dps/healers to get hit by mountain buster (I personally have seen this happen when i run as dps/healer instead of tank, the tank turning titan and MB hitting other dps/healer players)
    So on so forth.

    If youre reading this statement and you like to disagree with it, you are perferctly capable of doing so, but let me tell you right now my good man/lady, if you did this very thing "placing titan in said spot smashing 1, 2, 3" you were carried

    If you wish to truly know if you can tank, go with a full party, each member wearing full Darklight or less, and a garudas weapon or less,with a 2 healer method and tell me how you fair. Because this is a real test of skill. Not simply overgearing and bringing in the best healers you can find.

    As a tank i see quite a few people rushing in to play DPS jobs because they are significantly easier. The only fight where DPS really starts to matter is titans heart.

    There are 4 dps in each fight and pre titan's heart (all battles including Castrum, Iffy etc dps didnt matter.) AK is probably the only other place where dps is slightly important but really unless you have two dps in full regular af gear you can get past the wall.

    I have been in many fights where a dps dies and either is raised or never raised pre titan's heart and the party does perfectly fine. Which is quite disheartening as this only puts more stress on healers.

    I would really like this game to implement features/mechanics where when a dps is doing poorly they are noticably pointed at for doing poorly. Right now the opposite is happening.

    When dps fails in Garuda Extreme the tank is blamed more often than not.

    When dps fails in Turn 5 healers are blamed more often than not. (same for Ultima hard mode.)

    When a dps is doing poor dps the mechanic should signify it somehow imo.

    When a dps is not dodging it shouldnt simply require the healer to heal them or raise them it should lock them in place unable to deal dps, then the previous mechanic of pointing them out as doing low dps should occur.

    *****in closing*****
    (TLDR)

    "Why there arent as many tanks as there are dps jobs."

    There is next to no responsibility placed on DPS jobs thus more people play them as they are laid back and easy going jobs. No importance, no responsibility is placed on these jobs currently as mentioned before when dps fails "face value" the tank or healer is normally blamed, when in reality it is a dps issue. In general most people are unable to recognize the true issue unless they are very well informed on each fights mechanics.
    (1)
    Last edited by Daniolaut; 04-11-2014 at 06:37 AM. Reason: add only the letters "TLDR" to the "TLDR" section

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    >making tanks any easier than they already are

    Nahhhhhhhhhhh.
    (2)

  6. #6
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Yeah, there is no way they're going to make Defiance and Shield Oath class abilities instead of job abilities.

    But anyway. Whether 7x the gil is enough to get me into low level roulettes as a tank depends on what happens with the economy overall. Right now, no, I still wouldn't care, because gil is pretty meaningless. If 2.2 makes it worthwhile to actually give a crap about gil, then maybe.

    It's sort of a sticky issue. If you make the reward good enough for it to be a real motivator, you're going to get people playing tanks just for the reward, and those people tend to suck at it. But if it's not that good, it's not really going to tip the scales very much, because the reward:hassle ratio of tanking itself regulates the number of tanks for any given bit of content far more strongly than any external reward less than holy-balls-amazing ever will.
    (0)

  7. #7
    Player
    NotTheNameIWanted's Avatar
    Join Date
    Mar 2014
    Posts
    46
    Character
    Vick Renolt
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I actually think allowing classes to fill multiple roles dilutes the roles. If Dragoon/Monk can become Tanks, then why not give Paladin's more healing potential so they can Heal, and Warriors more DPS so they can DPS raids if they don't want to tank? I know it looks good on paper, but I think it hurts the experience. Especially when you look at the core that's FF, and that these roles are doing exactly what they've been doing in the franchise since inception. Dragoons don't make sense to be tanks when their flavor is glass-cannon melee that leaps into the sky and crashes down to deliver a powerful blow, and Paladin's are front-line punishment takers with the ability for some party support, not guys that sit in the back avoiding damage to heal people. As soon as this starts getting messed with so classes can fill more roles, the meaning is lost. Want to tank, but main a Dragoon? Level a Tank job. Chances are you prefer Dragoon and just want to tank because you're currently out of things to do on your Dragoon, this doesn't mean Dragoons should become Paladin-like or Paladin's Dragoon-like.

    I like how defined this game is right now with everything, but I can tell it isn't going to last. People want things homogenized so everyone can do anything on a whim.
    (4)
    Last edited by NotTheNameIWanted; 03-21-2014 at 11:57 PM.

  8. #8
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by NotTheNameIWanted View Post
    [...] I like how defined this game is right now with everything, but I can tell it isn't going to last. People want things homogenized so everyone can do anything on a whim.
    Talk about homogenization is another basket of bisquits. I don't mind playing clear cut roles, but I do mind being able to gear up properly only 1 job per character. And leveling alt character takes a big hit on your sanity due to having to clear 100+ main story quests on top of leveling up to 50 and getting cross class skills.

    We'd have more people playing as tank alongside their healer/DPS role they do for their FC/LS static if there weren't weekly Coil/Mytho caps forcing you to choose one good role or suck at two or three. Because for now people that play tank are people like NotTheNameIWanted from the above post who don't mind the extra responsibility and grief that comes with it. But among my friends, even those who play and enjoy tank been leveling other jobs for times where they just want to relax. I play the game for entertainment and fun, not hear complaints because my MP pool is too small, Provoke recast too long or range of my abilities too short to reach adds that popped on the other side of the room before Bard's 25yalm Heavy Shot snatches them. Oh, and dodging that Repelling Cannons + Firestream going off at the same time with 5 stacks on you. Fun times.
    (0)
    Last edited by Zirael_Foxfire; 03-22-2014 at 12:48 AM.

  9. #9
    Player
    Neyasa's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Emmanuella Lima
    World
    Zalera
    Main Class
    Arcanist Lv 43
    They don't want another Final Fantasy 11
    (0)

  10. #10
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by NotTheNameIWanted View Post
    snip
    This guy, this is a smart guy, I'd follow you if there was an option for it.
    (0)

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