Ok first off.... Repairs are a joke!
You are complaining about the fact that it costs you 2000 gil to repair your gear.... the trash in the high level dungeons drop 50 gil per enemy... so if you kill 30 enemies you have like $1500 gil right their plus your 750 gil bonus.... sorry, your argument is a wash. I doubt your only source of income is gil drops/bonus in dungeons, and the gil received/spent on repairs is a wash!
Secondly. Why would you even be running Sastasha as a high level tank to begin with?!?! 100 philo tomes is a joke too. Low Level Roullette is basically their to level your alternate jobs to 50 and be done with it. The perk of Low Level roullette is for the 30k-215k exp gained (scaled to level) for the non lvl 50 jobs you have to get them through the grind faster since you dont have 10k exp reward quests to supplement the exp needed to level to 50.
And with that being said... If you are doing the low level roullette with your lvl 50 character for the 100 philo tomes, you are definitely doing something wrong. Crystal Tower gives you 200 philos in 40-50 minutes, main scenario roullette gives you 300 philo tomes in 45 mins, and low level roullette gives you 100 tomes in 20-35 mins..... even at fresh 50 (ilvl45-55 with no relic) you can definitely do CT or main scenario roullette... so why bother if not for the xp bonus to your alt characters?
So...Zourin your argument is completely irrelevant.
As for the OP. I like the idea of balancing out the imbalance in playing characters by making role specific raids. The only issue here is that by doing that, you need to make them 100% sidequest dungeons. If you are doing a 4 man dungeon that requires 4 DPS, well tank and healer only players will not have access to them unless they chose to level a DPS to 50, which SHOULD NOT be made to be a requirement. So if dungeons like this were to be developed, which I am ALL FOR, they would have to be designed as side quests to the nature of guildhests, and have no required story/ or pre-req attached to them, which would be the drawback to them because why would you even bother with them.
As for creating raids that are designed with 1 tank, 1 healer, and 6 dps.... well, I mean they could work in theory. But it seems like the SE team is all about the dual tank raid including tank swaps, or OT responsibilities to make the game not so boring. I mean, yes, Titan HM is a dodge/dps check in its own way, but the mechanics other than dying are extremely boring, and by being boring, they are not fun to replay. Meanwhile, Ultima HM at least has some mechanics that make the fight more than a simple tank and spank type scenario, and hence, i queue for ultima out of boredom because it is actually kinda fun, while Titan HM is kinda blah.... even with successful groups.
I think the real solution to the whole imbalance is what they are working on. Incorporating a "support" role, and breaking the unholy trilogy entirely. And I am not saying that making 4 roles will actually help by shortening the queue times, but it will give people more incentive to level alternative classes. I have 4 characters at lvl 50, and 3 more in the mid 30s.... My goal is to level all the jobs to max level, which I should have accomplished by the June.
Still, if bard develops more into the lvl 55-60 range as a "support" role, I would be interested in using the support abilities more than the DPS abilities, and hence vary my gameplay away from the DPS population, and bards are thoroughly in excess right now. So, by knocking Bards out of the DPS group, that will mean faster queues for BLM, DRG, MNK, SMN.
New Jobs will do the same... think Time Mage, Necromonger, whatever they can think of in the support role. That will mean more players switching to these classes just to level them, and hence shrinking the DPS population. A New Tank class too would help too, by creating more tanks in circulation, even if it is only just to max level them.
The biggest problem is that there are currently 9 jobs (2 tanks, 5 DPS, and 2 healers)... And one of those healer classes splits as a DPS, where I have noticed that most ARC play as SMN, and only role SCH for faster queues. There was already a designed imbalance, not by choice, but by the fact that there is too many DPS jobs, by at least one in the game. The role imbalance won't be fixed until there is a more balanced selection of jobs.
Think (4 tanks, 4 healers, 6 or 7 DPS). When this happens, the imbalance will be fixed...
So the solution is this:
Create 2 more tanks......
Dark Knight (DPS tank class where emnity is built off of self damage infliction)
Mystic Knight (MP Tank that mitigates through magic shields, possibly a cloth wearing tank class that creates aetherial barriers to shield)
Create 2 more healers.....
Dancer (melee range Healer, that party buffs with dances, think regen dances, mp dances, mantra, enemy charms, aoe sleeps, and close range instant heal abilites.... speed heals at risk of damage taken)
Necromonger (i think here would be a cool DPS/heal class.... one that can cast bleeding spells and suck enemies dry of MP or HP and delegate who to receive the benefits.... I'll suck titan dry and let the tank gain its life force.... sounds real dark and evil)
Create only 1 or 2 more DPS classes
I know DPS classes are probably the most fun, and easiest to build... but due to the imbalance, lets not go overboard, and let the other roles balance out the population.
Once the roles are balanced out.... then introduce 3/4 new jobs at a clip.... one support, one dps, one healer, one tank, and they the balance will organically flesh itself out

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