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  1. #1
    Player
    Jeffro's Avatar
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    Aug 2013
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    26
    Character
    Jeffro Wardinius
    World
    Ultros
    Main Class
    Lancer Lv 50

    Duty Finder Roulette - Class Roulette

    I was thinking of this the other night after being frustrated that as a DPS the waiting time in DF is so long, whereas I can insta-que as tank or healer. Duh right? Well consider this...

    Would it not even the playing field if you could have Class Roulette implemented? It could work like so...

    1- Any classes you select to use in the DF can be used at random when matching players for dungeons.

    2- When selecting an available class to play as, you also select a class that you wish for the XP to be given to.

    This way it could help even the distribution of classes available to the DF and also allow you to gain XP on whatever classes you are in the process of levelling.

    The only thing that this hinders is actually getting to play as the job you are levelling, but given the circumstances and the way this game is played. It SHOULDN'T be an issue.
    (1)

  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    While I'd like to be able to queue as multiple jobs, I really don't think this resolves any of the DF issues. You assume that there are plenty of DPS that have Tank classes that simply choose to queue as DPS. I would venture that there are simply too many DPS that have chosen to only level DPS classes.

    What you are suggesting will mean that the people that normally Tank will see a little more variety and the people that normally only DPS will continue to only DPS. I remember in Rift I'd queue up as DPS, Healer and Tank on my Cleric and 90% of the time I'd be tanking and 10% of the time I'd be healing. I think I saw DPS pop once or twice out of hundreds of queues.
    (1)

  3. #3
    Player
    Jeffro's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Jeffro Wardinius
    World
    Ultros
    Main Class
    Lancer Lv 50
    That's a good point, but I don't know any other way to curve this issue.

    Maybe a few dungeons that are DPS specific where there isn't really a need for tanks or heals, but rather knocking obstacles out of the way fast enough determines your success rate? At any rate, this sounds fun in itself. Perhaps, healing specific dungeons that are like the WHM 50 quest that you must keep a target alive with 4 heals.

    Perhaps the real need is variance in the dungeons. 8-man 1 Tank/1 Healer/6 DPS? Changing up the party quota would be interesting.
    (1)

  4. #4
    Player
    Simaril's Avatar
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    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    -I would like to level a DPS role that I want to play at 50, but don't want wait in ques. I would be willing to que as a tank (and skip the wait) just to level my dps.

    -I tihnk it would be more like 1 tank 2 healers 5 dps But yeah, flexibility would be cool.

    -As far as "not learning to play" I really don't think that would be the case since tanking requires you to know what's going on in a way that would help anyone. In WoW I leveled a Tanking paladin because it was faster to que, and then played it as a healing paladin at max lv >>
    (0)
    Last edited by Simaril; 03-21-2014 at 04:23 AM.

  5. #5
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    They're going to have to pay me more to roll roulette more than once as a tank. I'm not a charity worker, and high-end repairs aren't cheap.

    It's not that I wouldn't like to, but 750 gil? I pay 2k+ just to repair my gear on a regular basis, and subsequent runs won't toss me any more tomestones for the trouble for running Sastasha for the billionth time.
    (0)
    Last edited by Zourin; 03-21-2014 at 04:31 AM.

  6. #6
    Player
    Myrdyn_Wyldt's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Greeneyed Sue
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Honestly, I think the current duty roulette would work fine if you could keep tanks from getting around the time-out chair every time they land in a fresh instance...
    (0)

  7. #7
    Player
    SkyHighDN's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    96
    Character
    Robin Locksley
    World
    Lamia
    Main Class
    Archer Lv 50
    Ok first off.... Repairs are a joke!

    You are complaining about the fact that it costs you 2000 gil to repair your gear.... the trash in the high level dungeons drop 50 gil per enemy... so if you kill 30 enemies you have like $1500 gil right their plus your 750 gil bonus.... sorry, your argument is a wash. I doubt your only source of income is gil drops/bonus in dungeons, and the gil received/spent on repairs is a wash!

    Secondly. Why would you even be running Sastasha as a high level tank to begin with?!?! 100 philo tomes is a joke too. Low Level Roullette is basically their to level your alternate jobs to 50 and be done with it. The perk of Low Level roullette is for the 30k-215k exp gained (scaled to level) for the non lvl 50 jobs you have to get them through the grind faster since you dont have 10k exp reward quests to supplement the exp needed to level to 50.

    And with that being said... If you are doing the low level roullette with your lvl 50 character for the 100 philo tomes, you are definitely doing something wrong. Crystal Tower gives you 200 philos in 40-50 minutes, main scenario roullette gives you 300 philo tomes in 45 mins, and low level roullette gives you 100 tomes in 20-35 mins..... even at fresh 50 (ilvl45-55 with no relic) you can definitely do CT or main scenario roullette... so why bother if not for the xp bonus to your alt characters?

    So...Zourin your argument is completely irrelevant.

    As for the OP. I like the idea of balancing out the imbalance in playing characters by making role specific raids. The only issue here is that by doing that, you need to make them 100% sidequest dungeons. If you are doing a 4 man dungeon that requires 4 DPS, well tank and healer only players will not have access to them unless they chose to level a DPS to 50, which SHOULD NOT be made to be a requirement. So if dungeons like this were to be developed, which I am ALL FOR, they would have to be designed as side quests to the nature of guildhests, and have no required story/ or pre-req attached to them, which would be the drawback to them because why would you even bother with them.

    As for creating raids that are designed with 1 tank, 1 healer, and 6 dps.... well, I mean they could work in theory. But it seems like the SE team is all about the dual tank raid including tank swaps, or OT responsibilities to make the game not so boring. I mean, yes, Titan HM is a dodge/dps check in its own way, but the mechanics other than dying are extremely boring, and by being boring, they are not fun to replay. Meanwhile, Ultima HM at least has some mechanics that make the fight more than a simple tank and spank type scenario, and hence, i queue for ultima out of boredom because it is actually kinda fun, while Titan HM is kinda blah.... even with successful groups.

    I think the real solution to the whole imbalance is what they are working on. Incorporating a "support" role, and breaking the unholy trilogy entirely. And I am not saying that making 4 roles will actually help by shortening the queue times, but it will give people more incentive to level alternative classes. I have 4 characters at lvl 50, and 3 more in the mid 30s.... My goal is to level all the jobs to max level, which I should have accomplished by the June.

    Still, if bard develops more into the lvl 55-60 range as a "support" role, I would be interested in using the support abilities more than the DPS abilities, and hence vary my gameplay away from the DPS population, and bards are thoroughly in excess right now. So, by knocking Bards out of the DPS group, that will mean faster queues for BLM, DRG, MNK, SMN.

    New Jobs will do the same... think Time Mage, Necromonger, whatever they can think of in the support role. That will mean more players switching to these classes just to level them, and hence shrinking the DPS population. A New Tank class too would help too, by creating more tanks in circulation, even if it is only just to max level them.

    The biggest problem is that there are currently 9 jobs (2 tanks, 5 DPS, and 2 healers)... And one of those healer classes splits as a DPS, where I have noticed that most ARC play as SMN, and only role SCH for faster queues. There was already a designed imbalance, not by choice, but by the fact that there is too many DPS jobs, by at least one in the game. The role imbalance won't be fixed until there is a more balanced selection of jobs.

    Think (4 tanks, 4 healers, 6 or 7 DPS). When this happens, the imbalance will be fixed...

    So the solution is this:

    Create 2 more tanks......
    Dark Knight (DPS tank class where emnity is built off of self damage infliction)
    Mystic Knight (MP Tank that mitigates through magic shields, possibly a cloth wearing tank class that creates aetherial barriers to shield)

    Create 2 more healers.....
    Dancer (melee range Healer, that party buffs with dances, think regen dances, mp dances, mantra, enemy charms, aoe sleeps, and close range instant heal abilites.... speed heals at risk of damage taken)
    Necromonger (i think here would be a cool DPS/heal class.... one that can cast bleeding spells and suck enemies dry of MP or HP and delegate who to receive the benefits.... I'll suck titan dry and let the tank gain its life force.... sounds real dark and evil)

    Create only 1 or 2 more DPS classes
    I know DPS classes are probably the most fun, and easiest to build... but due to the imbalance, lets not go overboard, and let the other roles balance out the population.

    Once the roles are balanced out.... then introduce 3/4 new jobs at a clip.... one support, one dps, one healer, one tank, and they the balance will organically flesh itself out
    (0)
    Last edited by SkyHighDN; 03-21-2014 at 06:50 AM.

  8. #8
    Player
    Chronos's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Chronos Black
    World
    Leviathan
    Main Class
    Archer Lv 50
    Another solution would be to rework dungeon reqs. make them 5 man dungeons with 1 tank,1 healer and 3 dps.
    (0)

  9. #9
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Chronos View Post
    Another solution would be to rework dungeon reqs. make them 5 man dungeons with 1 tank,1 healer and 3 dps.
    Most MMOs go by this dungeon structure and they still have the same lack of tanks that FFXIV does. CT could be a 3 tank instance and you'd probably still have a wait time for tanks.

    Quote Originally Posted by SkyHighDN View Post
    So the solution is this:

    Create 2 more tanks......
    Dark Knight (DPS tank class where emnity is built off of self damage infliction)
    Mystic Knight (MP Tank that mitigates through magic shields, possibly a cloth wearing tank class that creates aetherial barriers to shield)
    I don't think it has anything to do with the class designs not being interesting enough or there not being enough variety of tank options. If SE released those my guess would be that current tanks would roll up the new tank classes because they enjoy variety in their tanking, and the DPS classes would continue to DPS.

    The issue is that the play style of a tank is generally not something a lot of people perceive as fun. I'm sure there could a whole discussion as to why people don't find it to be a fun role, but I think it just comes down to personal preference. It's not that DPS think Warrior or Paladin are boring classes, it's that they think Tank is a boring role.
    (0)

  10. #10
    Player
    SkyHighDN's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    96
    Character
    Robin Locksley
    World
    Lamia
    Main Class
    Archer Lv 50
    Sibyll, I agree with you and that wasn't the point I was making with that.

    My point was exactly what you are saying.

    Current tanks will roll with the new tank classes, and that tank population will at least be doing low level roullettes again for a few weeks... thats where I was going with that.

    Also, lvl 50 maxed characters that main focus as DPS, will do the same, and at least temperarily increasing the tank pool.

    I never said that to expect people to magically create more tanks do to new jobs. Will some convert, sure why not... but the population will still remain the same. The only difference is, there will be more tank options, and hence more reason to spend time in the role....... while there are too many DPS classes for the current content as it stands, and hence the cluster F that exists as it is...

    By balancing out the jobs quantity within each role, it would be a step TOWARDS balance
    (0)