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  1. #101
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by bokchoykn View Post
    They also had a fight where the boss has two unique attacks that are chosen randomly from a pool of five possible attacks. Whichever two you draw, you have to deal with that combination for the rest of the week until reset. If you get a tough combination or one that you're not used to, that's too bad. You either learn to beat it and give up on that boss and fail to progress until next week.
    That's EXACTLY why I dislike WOW. Every single stupid mechanism as "good". No, a mechanism involving pure luck insn't "good", thi is a complete failure. The boss are too scripted, but the funny part is how Titan is THE fight you are always talking about. The game isn't about Titan, deal with it. Twintania is heavily scripted, but each fight is different and Twin doesn't have a rigid strategy. The last boss of Brayflox is also scripted, but this script is nicely done.

    Randomness doesn't make fights better, this is just an illusion.
    (0)

  2. #102
    Player
    kayuwoody's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Kayu Boo
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alcyon1 View Post
    That's EXACTLY why I dislike WOW. Every single stupid mechanism as "good". No, a mechanism involving pure luck insn't "good", thi is a complete failure. The boss are too scripted, but the funny part is how Titan is THE fight you are always talking about. The game isn't about Titan, deal with it. Twintania is heavily scripted, but each fight is different and Twin doesn't have a rigid strategy. The last boss of Brayflox is also scripted, but this script is nicely done.

    Randomness doesn't make fights better, this is just an illusion.
    I like randomness. That's where skill actually comes in. A heavily scripted fight is relatively worse off. Twintania is a good example of a well scripted fight. You're stating that every Twintania fight is different, that in itself I take it to mean you find the fight more interesting than a fight where everything is exactly the same. Don't you think it could be even more interesting if some randomness was thrown in? The fights could be even more different and more challenging. It's of course important that it is properly balanced so you don't have to rely on RNGeezus to pass an encounter.
    (0)

  3. #103
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    I like that titan HM is hard, and provides a real obstacle to progression. If those kind of mechanics continue to prevail, it's not going to keep me engaged in this game. Dancing should be a mechanic, not the mechanic. Sure, the very top tier sems to have less, but through the earlier end-game it seems to be all about dancing.

    I do not like the amount of dancing, paired with one-shot death - on Titan HM, and modern MMOs in general. I can appreciate that the game would be really boring if you could just stand in one spot all the time. But some enocunters -like titan hm- take to to such extremes that the fight is almost entirely about your ability to remember the sequence and move to the right place. I'd argue that the gearcheck components of the fight are trivialized in favor of and absolute pass/fail dance check.

    Lets say none of titan's abilities one shot you or knocked you off the platform... then they could increase his HPs, so dps would have to be better... AT DPSing not dancing... The you'd have the challange of figuring out how much damage your dps can take in order to do the neccessary damage without your healers going oom... You would have to choose wheter to dance or dps; which would also depend on your gear. That would make it more of a TEAM effort. Currently is more like 8 individuals who aren't allowed to screw up the dance steps.
    (0)

  4. #104
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by kayuwoody View Post
    I like randomness. That's where skill actually comes in. A heavily scripted fight is relatively worse off. Twintania is a good example of a well scripted fight. You're stating that every Twintania fight is different, that in itself I take it to mean you find the fight more interesting than a fight where everything is exactly the same. Don't you think it could be even more interesting if some randomness was thrown in? The fights could be even more different and more challenging. It's of course important that it is properly balanced so you don't have to rely on RNGeezus to pass an encounter.
    A scripted fight can be challenging so long as there are different ways of handling the mechanics and no clear "correct" way of doing it. It really depends on what mechanics are being scripted and which are random. Chimera's Ram's or Dragon's Voice would be a trivial mechanic if they just alternated, for example.

    The other thing to consider is what the goal or aim of the fight is. Titan HM is scripted because the fight is really just a basic class skill check, repeated over and over. Mountain Buster is a tank check, Tumults is a healer check, Heart is a hard DPS check and Gaol is a controlled DPS check. You could almost say that this is the first fight where every role really needs to know how to play their class properly, and it really shows when you can't. Randomizing this fight would hinder the overall goal.

    Randomness in target selection, versions of a skill (Chimera's Voice, Titan's Bombs) or other minor effects is fine and adds flavor to the fight. Anything more than this and I'd say that the randomness detracts for the actual mechanics of the fight, or creates a fight filled with a lot of random, trivial mechanics (The Eyes Have It). I'd be interested to hear an example of completely randomized mechanics that actually force the players to demonstrate skill and mastery of their class because as of right now I consider the more heavily scripted fights (Primals) to act more as training exercises for Coil.
    (0)
    Last edited by Sibyll; 03-20-2014 at 12:21 AM.

  5. #105
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Simaril View Post
    Sure, the very top tier sems to have less, but through the earlier end-game it seems to be all about dancing.
    You know, they have to ease you into "dancing" as you so called it so you'll have the reflex to deal with other mechanics later on right? Coil is after Titan HM and it provides plenty of other mechanics that you have to deal with WHILE "dancing" like rot in turn 2 or double gaol + landslide in Titan EX to a certain extend (you have to break the line between two gaols, dps the gaol while dodging the landslide). The game can't introduce a bazillion of mechanics at the start and expect people to learn all of them at the same time.

  6. #106
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Alcyon1 View Post
    That's EXACTLY why I dislike WOW. Every single stupid mechanism as "good". No, a mechanism involving pure luck insn't "good", thi is a complete failure. The boss are too scripted, but the funny part is how Titan is THE fight you are always talking about. The game isn't about Titan, deal with it. Twintania is heavily scripted, but each fight is different and Twin doesn't have a rigid strategy. The last boss of Brayflox is also scripted, but this script is nicely done.

    Randomness doesn't make fights better, this is just an illusion.
    Keep in mind that this was ONE boss fight in Vanilla WoW (9-10 years ago). Almost all boss fights were scripted like in FFXIV. If you say that this was the exact reason you disliked WoW, I doubt how much you've actually done much end-game raiding in WoW.

    Anyway, I think that WoW mechanic was actually really cool.. It would be impossible to implement this concept into FFXIV though, because coil resets aren't the same as raid instances in WoW. The instance isn't saved, only your progress is. A new instance is created when you re-enter.

    Randomness tests your ability to adapt, and re-adapt, etc... I enjoy scripted encounters. Scripted does not mean that it's not challenging. However, it would be nice to see more randomness and unpredictability from bosses. I want bosses to continually test our ability to adapt.
    (0)
    Last edited by bokchoykn; 03-20-2014 at 03:22 AM.

  7. #107
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by bokchoykn View Post
    snip
    I feel like the word random is a poor word choice here. I think a fight can be well balanced and unscripted so long that players are given ample time to respond accordingly. I'm talking Cast Bars or choreographed skills so that people know to do certain things. Chimera does this well with his Voice and the 2nd boss of Arum Vale stands out as well. Then the fight switches from memorizing the fight to paying attention to the cast bar. While this is certainly an improvement, I feel like people are over glorifying this.

    I really don't see how either one of these requires more skill than the other. All fights essentially boil down to people paying attention and doing what they need to do. If a scripted fight is following a choreographed routine then an unscripted fight would just be playing Simon Says, and neither of those are really "challenging".

    I'd also like to point out that as heavily scripted as many fights are, people still fail miserably at them.
    (0)
    Last edited by Sibyll; 03-20-2014 at 04:39 AM.

  8. #108
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zourin View Post
    If a fight is 'scripted' to the point where everyone has to move/act before an event happens, that's not a fight. That's a dance. In fact, there are no fights in this game unless you're experiencing it for the first time.

    "fights' are dynamic, messy, unpredictable, and sometimes unfair. Something this game sorely lacks. Fights require experience to hone reactions.

    Titan is nothing but a dance with a small margin of error. The better -everyone- knows the dance, the less overall iLvl you need to beat him. This is not an encounter like the lazymode 8-man MQ runs or CT that can suffer freeloaders casually.

    In the end, it's time to find yourself an FC that matches your needs and competancy, or is willing to help you get up to speed to their level of competency. Relics may be 'bought', but the more realistic thing that you need to come to terms with is that you need a Company. Not Friends, a Company. You don't get Relics off pugs. If you think you should, you're missing the point of the challenges rewards established for people that AREN'T you.
    What with the servers issues with updating players positions I am glad the fights aren't unpredictable.

    If they ever got rid of that problem though it sure would be fun.

    Would have to agree the OP needs to find a reliable FC is all.
    (0)

  9. #109
    Player
    Max_Damade's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Daffney Fistfight
    World
    Behemoth
    Main Class
    Archer Lv 50
    I also failed this fight multiple times using the DF.
    It wasn't until I found a good group in the party finder that I was able to get past this roadblock to my relic.
    You may want to consider the DF your training parties so you learn exactly how this fight works. If you win, perfect (but don't count on everyone being good enough in a DF party to win).
    Then build your own party in the party finder with well geared players from your own server.
    Best of luck!
    (0)

  10. #110
    Player
    Ahristarfire's Avatar
    Join Date
    Mar 2014
    Posts
    2
    Character
    Ahri Starfire
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Get real, he's not even that hard. If they make this game easier they will lose a lot of fanbase as most of this game is designed to be hard for people who like a challenge, if you can't face up to it then don't play it. Simple.
    (0)

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