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  1. #1
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    I believe in 1.18 we will be getting the first of the Class adjustments that come along with the auto attack system. From what it sounds like we will no longer be able to cross class as we please and will be restricted to lower tier skill's and abilities from other classes. So you wouldn't be able to equip cure 3 on your MRD only Cure 1 and maybe Cure 2 depending where they set the cut off point.
    I wouldn't have a problem with this if it were the case actually. It doesn't do the game balance any good if everyone is a veritable ubermensch throughout the whole game. This gives it the sort of limits that subjobs had in FFXI, while still giving the ability to mix and match a variety of abilities from other classes as per the armory system, while still saying "you need a specialist".

    Sounds like what I originally thought the Armory system was going to be.
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  2. #2
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Malakhim View Post
    I wouldn't have a problem with this if it were the case actually. It doesn't do the game balance any good if everyone is a veritable ubermensch throughout the whole game. This gives it the sort of limits that subjobs had in FFXI, while still giving the ability to mix and match a variety of abilities from other classes as per the armory system, while still saying "you need a specialist".

    Sounds like what I originally thought the Armory system was going to be.
    Exactly I am thinking of it as a sub job 2.0 system in which you are not limited to just one class to choose skills from but every class. Now the trick will be in the balancing, SE said they would be making more skills Class specific and they wouldn't be allowed to cross class, so hopefully nothing like Utsusemi will come along and break everything by being allowed to cross class ^^
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  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by AlexiaKidd View Post
    Exactly I am thinking of it as a sub job 2.0 system in which you are not limited to just one class to choose skills from but every class. Now the trick will be in the balancing, SE said they would be making more skills Class specific and they wouldn't be allowed to cross class, so hopefully nothing like Utsusemi will come along and break everything by being allowed to cross class ^^
    If they are starting the cross class blocking (before jobs) in 1.18 then they need to do it completely. If you take away Cure III from all jobs except CON then you need to take away Cure I-II as well. There can be no compromise. That would defeat the purpose of trying to specialize classes. If SE decides to half ass another aspect like not doing a full cross class block, the content will be a cake walk once again due to classes still being jacks of all trades.
    (0)

  4. #4
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Let Melees equip SOME BASIC Melee Skills, and Mages equip SOME BASIC Mage skills/spells.

    That means that melees wouldn't be able to equip any spell (cure, stonesking, spikes, etc...).
    When a Gladiator Specializes itself into Paladin, he will learn Cure, and then he will be able to equip it's own Cure Spell.

    That, or just let every class equip only Tier 1 skill/spells.

    Mor than that it will be bad : /
    (0)
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