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  1. #31
    Player
    Twinbros's Avatar
    Join Date
    Oct 2013
    Posts
    56
    Character
    Caleb Agron
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by jlewiss View Post
    TBH the people that go afk or just turn off their internet to get out of a group deserve to have their accounts deleted forget the penalty. Either man up and take the penalty or suck it up and keep trying. People are so spineless in this game. it especially makes me lol when it's dps that does it cause im like "dude you do realize the amount of time you would get from the timer and trying to re join or the time your gonna spend going afk and waiting to get kicked then trying to re join is probably going to end up being an hour, an hour that you could of spent on the dungeon". DPS don't have the luxury of just getting kicked and instantly rejoining lol.
    Square wouldn't have any players left. Accounts would be deleted left and right (and so too the accounts subscriptions, fact being people won't continue paying for a game that deleted their account.) And the game would eventually be taken offline, leaving your self righteous ass with no game to play lmao!
    (0)

  2. #32
    Player
    Joshhoowah's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Joshua Gold
    World
    Brynhildr
    Main Class
    Pugilist Lv 25
    I think people should locked out of the duty roulette for a couple hours for leaving, disconnecting or getting vote kicked in the first 15 minutes of a dungeon. One of the main reasons Duty roulette was implemented to give incentive to more experienced/geared players to help newer players through content. Not many people would using the DF to farm myth tomes in any of the 2.1 dungeons. Everyone would still be face-rolling WP and/or AK until the monotony drove them deeper into insanity. How would any new player make it through the story without finding an FC willing to walk them through practically the entire story?

    People who are unwilling to occasionally spend a little extra time helping lesser experienced or geared players through a dungeon/trial have no business in the duty roulette anyways. Being locked out of the duty roulette wouldn’t prevent anyone from actually playing the game, so an ill-timed disconnect or undue vote-kick would be more of an annoyance rather than a major detriment. People who don’t want to run Pharos because they’re worried they might have to pay attention can drop and face-roll WP or AK a few times.
    (1)
    Last edited by Joshhoowah; 03-19-2014 at 12:07 AM. Reason: 500 word limit

  3. #33
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Velo_Vandore View Post
    The reason it's random is because the developer does not want dungeons such as Pharos Sirius to become dead for new players like me (waiting 3 hours in party finder, as healer, without success)! So they reward you experienced players to come and help the new players and give them a chance to experience the content.
    Quote Originally Posted by Joshhoowah View Post
    One of the main reasons Duty roulette was implemented to give incentive to more experienced/geared players to help newer players through content.
    Actually, not they didn't.

    Like you I thought that was their idea, till they said not long ago pre-mades of full groups were part of the original idea and that will come in 2.3

    So, post-2.3 newbies won't get anywhere near the number of runs they get now because the speedrunners will be doing FC-ONLY DR runs to get their Tomes.

    A crass idea from SE who clearly haven't thought about the consequences, but then 'unintended consequences' are an SE speciality it seems, they've been adding them in FFXI for 11 years.
    (0)
    Last edited by KraggyKor; 03-19-2014 at 12:11 AM.

  4. #34
    Player
    Rednight's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Red Night
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MeiUshu View Post
    ...Kicking for no reasons other then *isnt up to my standard* should be equally sanctioned...
    Yes, i agree. But i think some of you misunderstood my intention with the "replacement - kick"...

    Call it "emergency - kick" or "friendly - kick", and make it so the person has to accept it (like: "The party wants you to leave the instance. Do you accept? <yes> <no>").

    I did NOT mean it to be something to "kick people below my standard". In my book, that is harassment and should get reported and baned.

    In all the time vote kick exists, i have not even once initiated one. And if i see an unfair vote, i'm usually the one to say "Player XY, take a screenshot, and if you get kicked in a second report this whole PT"

    Here's a little story: I ran Haukke HM (DF) as iLv.85 WHM once (before vote kick and abandon). Got a PT with a iLv.80+ PLD and 2 BLMs around iLv.50-60. After 5 wipes on last boss we all agreed we this would not work out. No hate, no flaming. We tried, we failed, we agreed we couldn't beat it. The BLMs left the duty (one ate the penalty), we got new DDs and finished the fight.

    This is the case i had in mind when i said "replacement - kick" due to low iLv.

    So, basically what i mean is: Hit those people who get kicked for a good reason really hard (2 hour penalty or more), but at the same time give PTs who wants to replace a member (in terms of where EVERYONE in the PT, including the one to be replaced, agrees on) a way to do so without having that person get hit by any penalty...
    (1)
    Last edited by Rednight; 03-19-2014 at 01:26 AM.

  5. #35
    Player
    Joshhoowah's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Joshua Gold
    World
    Brynhildr
    Main Class
    Pugilist Lv 25
    Quote Originally Posted by KraggyKor View Post
    Actually, not they didn't.

    Like you I thought that was their idea, till they said not long ago pre-mades of full groups were part of the original idea and that will come in 2.3

    So, post-2.3 newbies won't get anywhere near the number of runs they get now because the speedrunners will be doing FC-ONLY DR runs to get their Tomes.

    A crass idea from SE who clearly haven't thought about the consequences, but then 'unintended consequences' are an SE speciality it seems, they've been adding them in FFXI for 11 years.

    I saw this mentioned in a post a while back, but I haven’t seen anything official or unofficial (fan translation). Does anybody have a source for this?
    (0)
    Last edited by Joshhoowah; 03-19-2014 at 01:48 AM.

  6. #36
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by KrissKringle View Post
    even the the average level is 5+ levels above the recommended level.
    The dungeons are actually meant to be cleared with 10 levels above the recommended level maybe even 12.
    So when someone who's ilvl 80 trying to get their myths cap is put with a bunch of ilvl 55s they don't have time to waste wiping over and over because someone is under geared.
    If SE actually put a correct ilvl requirement on their dungeons this wouldn't happen.

    Sometimes I think they put the ilvl as a "lol you can try but you will easily see that you are undergeared so pls come back with higher gear ^^".
    (0)

  7. #37
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by KraggyKor View Post
    Actually, not they didn't.

    Like you I thought that was their idea, till they said not long ago pre-mades of full groups were part of the original idea and that will come in 2.3

    So, post-2.3 newbies won't get anywhere near the number of runs they get now because the speedrunners will be doing FC-ONLY DR runs to get their Tomes.

    A crass idea from SE who clearly haven't thought about the consequences, but then 'unintended consequences' are an SE speciality it seems, they've been adding them in FFXI for 11 years.
    X_X OMG! that blows my theory then XD

    Kerrin? I hope you're doing well old FC buddy. Hope to see you around in game
    (0)

  8. #38
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Nukocafe View Post
    If SE actually put a correct ilvl requirement on their dungeons this wouldn't happen.
    I would bet for sure it's possible to clear with a full group at base ilvl, and for that reason it should not be changed because some people like a challenge and not to just have a smooth run all the time. Though I could agree it might be good to put a minimum entry level, with a separate recommended (sensible) level. If you're under the recommended you'll get a warning before being placed in the queue and everyone can feel free to call you a **** if you ignored the warning and don't have a clue what you're doing!
    (0)

  9. #39
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Sometimes I'll intentionally put on lower ilevel gear when queueing. Then, when we get in, exactly that will happen. Some brat will get his knickers in a twist and quit. Soon as they're gone I'll say, "Good, got rid of the complainer," and put back on my real gear. We get a replacement and go. It's like my litmus test to get rid of the problem child in the PT. Because anyone who's going to so that is invariably going to be the source of other problems in the dungeon.

    I don't do this all the time. Just in certain dungeons where this tends to be an issue.
    (1)

  10. #40
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    The penalty is death.
    (1)

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