
Originally Posted by
Jericho
I may be being a negative nancy, but I don't think the job system will succeed without multiple jobs per class. At the very least, eventually, in the future.
Bottom line, everyone wants to play a job. They're kinda sick of the classes. The way they have appeared to us so far is that your gladiator will be able to just toggle paladin on and off. That really doesn't seem likely. Everyone will want to stay on their job. Playing a class without the title will become obsolete. Basically, it's just adding an extra step to playing your tank job.
Like I said... I don't want to be negative... It just seems logical that the only reason to toggle your job on and off is so you can toggle a 2nd job on or off. Once the mechanics are in their, throwing another job onto a class with different stats, abilities, limits, whatever, should be pretty easy.
Try not to think of it too much in ffxi terms, because you'll start thinking swords will get the most love, as stated above... But... You know, maybe blue mages will come in 4 expansions, and they'll use whips, along with puppetmasters. Who knows. Those weapons don't have to carry over.
An old discussion talked about limiting 2 jobs per class and how that could be possible, and came up with some pretty good theories, all adjusting the way the class is equipped. I can't remember the thread anymore, but it went something like:
GLD -> Pld and Drk, drk allows dual wield of the swords.
PUG -> Mnk and Thf, the types of H2H weapons were divided between the two
MRD -> War and Viking?, introduced 1 handed axes, allowed sentinel to be equipped
LNC -> Drg and Dnc or Pup, blunt spears (so poles) could be introduced as a lancer weapon, used by a dancer or pup
And so on. I just think this could still be possible in the future based off the information Yoshi has released. I'm trying to keep my hopes medium though. Who knows.