Left out Factions leves,HNMs,NMs,Castrum, Castrum boss,Beastmen stronghold chests,Castrum Chests,Chocobo Escort,Hamlet,AF quests, Grand Company quests, Relic Quest line, Relic quest leves. hard to say but that was all endgame we had pretty much each patch.Now, here are the endgame highlights from the 1.0 patches, beginning with 1.18 (before 1.18 endgame was mostly leves)
1.18 2 dungeons (Dzemael and Toto-Rak)
1.19 boss fight (Ifrit)
1.20 boss fight (Moogle King)
1.21 2 dungeons (Aurun Vale and Cutters Cry)
1.22 boss fight (Garuda)
1.23 boss fight (Nael van Darnus)
I'm sure, if there was a 1.24 planned there would have been 2 dungeons in it. And 1.23 was still good, what people say here. And not only because Nael, but because the total content from all the other patches. Even if Garuda weapon was better than Ifrit and Moogle weapon and Cutters Cry + Aurun Vale "common" gear better than the gear from Dzemael.


The thing was, the patch release schedule for 1.0 was about the same as these have been and the content amount was about the same:
1.18 - July 2011
1.19 - October 2011
1.20 - December 2011
1.21 - March 2012
1.22 - May 2012
1.23 - August 2012
(So 3 months, 2 months, 3 months, 2 months, 3 months.) The 3 month patches were large updates that included new dungeons and bosses, the 2 month patches were mainly fixes to the game and a handful of quests + one boss battle.



I thought it is about instanced endgame content people do to get better, not level 50 content people do to have fun (yes, hamlet defense was fun, if you did it as a DoL) without getting better?
As example from your list, faction leves, NMs, Strongholds (beastmen and Castrum) and Chocobo Escort were not here to make your character better. People did them to have some fun.
And AF quest were part of the job quests. You needed to do them to get the last 2 jobskills, even if the AF gear was only lv50 starter gear until you had your dungeon gear + overmelded crafted gear (for monk as example every gear that gave you the most str and int). Sure, they also were fun to do.
Last edited by Felis; 03-19-2014 at 12:29 AM.



In FC house?? o_O Really? USELESS ...Players will have access to crafting facilities in their estates. With eight types in total, these facilities can be used by crafters level 40 or below to increase their CP for a fixed period of time.
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Players will have access to crafting facilities in their estates. With eight types in total, these facilities can be used by crafters level 40 or below to increase their CP for a fixed period of time.


