stop thinking UNCAPPED = easy mode!!!!
it wont be easy if you enter as a R25-35!
easy mode comes from the user you can make it as hard as you want, want extra hard? try doing the dungeon with no healer and only potions.
stop thinking UNCAPPED = easy mode!!!!
it wont be easy if you enter as a R25-35!
easy mode comes from the user you can make it as hard as you want, want extra hard? try doing the dungeon with no healer and only potions.
Having a R50 clear a R25 dungeon for you = easy mode durrrrr hurr hnnggh!!!!!
The hell is it with the mentality of "If you want the game to be challenging go fight a mob 20 levels higher than you naked"?
And then we will have people steamrolling the r25+ Dungeon at R50 solo then coming onto the forums and complaining that it was no challenge, just like they did the new NM's.
I Vote for the cap.
I also vote for the creation of poll-type threads. We need more of these.
it has been mentionned many times but I'll let you in on it again. People, given the chance, will always go for the easy way if it is available to them. If there was a greater chance of rewards by doing it in a harder way, sure people would do it. But without any incentive, no one will do it. So saying that the only way to get a challenging fight is to go with a group of 4 25s won't be a popular idea in the community, people will require higher levels to complete it on easy mode since the rewards will be the same on top of the fact that those will be doable once per day, so failure is not an option. People will say: you need to be "this" big to enter. Trying to find a group that goes in to face a challenge will be pretty much imposible. Even the people here saying they want a challenge, most of them will end up going in the easy way to beat it and get the rewards. Give people more option with an optional cap with greater rewards (a bit like heroics in WoW but with a better replay value since player will never out-level the content).
then people are not playing for the challenge and fun, they are just playing for the "material" rewards.it has been mentionned many times but I'll let you in on it again. People, given the chance, will always go for the easy way if it is available to them. If there was a greater chance of rewards by doing it in a harder way, sure people would do it. But without any incentive, no one will do it. So saying that the only way to get a challenging fight is to go with a group of 4 25s won't be a popular idea in the community, people will require higher levels to complete it on easy mode since the rewards will be the same on top of the fact that those will be doable once per day, so failure is not an option. People will say: you need to be "this" big to enter. Trying to find a group that goes in to face a challenge will be pretty much imposible. Even the people here saying they want a challenge, most of them will end up going in the easy way to beat it and get the rewards. Give people more option with an optional cap with greater rewards (a bit like heroics in WoW but with a better replay value since player will never out-level the content).
well for some, beating a challenging dungeon is reward enough its call the feeling of acomplishment. you can have this is you do the r25 dungeon @ 25 + some material reward or, @50 you can just get the material reward and learn the lore if your into that.
either way is winz winz![]()
Last edited by Yoohre_WildRiver; 06-23-2011 at 03:00 AM.
Especially if SE implements some sort of Achievement system, finding ways to clear the dungeons faster at the level cap becomes the challenge.then people are not playing for the challenge and fun, they are just playing for the "material" rewards.
well for some, beating a challenging dungeon is reward enough its call the feeling of accomplishment. you can have this is you do the r25 dungeon @ 25 + some material reward or, @50 you can just get the material reward and learn the lore if your into that.
either way is winz winz
One of the core arguments why having a cap is a good idea.
risk vs reward. Don't mess it up.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
so you get capped, you get your R30 reward you leave the dungeon, and wear your r25-30 reward on your R50, making the reward well... worthless, and. if you are doing the dungeons to get the reward for another class you have @25-30, then whay arent you doing it with that class..
No, you wear it on your R25 class. And yet, a lot of the R30 NM gear we have are used in endgame too.
No one is ever going to make it harder on themselves on purpose. If good item drops are on the line, there is no way I'm entering the dungeon at rank 25 if I don't have to.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
there is no such thing as a good item drop in a rank 25 dungeon. And for the gear i can already kill roaming nms as a 50 and get rank 35 gear but i dont do it because the gear is worthless to me. even if i do do it and use it on a lower rank character im not gonna keep it equipped forever. My point is the ability to get gear drops as a 50 for lower classes already exist yet i dont see it being a huge issue that needs to be 0stopped. To tell you the truth i dont care if they cap the dungeons or not ill play them however they are so im not really picking sides. i just dont see why people get all butt hurt over a rank 25 dungeon.No, you wear it on your R25 class. And yet, a lot of the R30 NM gear we have are used in endgame too.
No one is ever going to make it harder on themselves on purpose. If good item drops are on the line, there is no way I'm entering the dungeon at rank 25 if I don't have to.
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