That must only be in the remakes. In the orginals for the SNES, IV/V/VI all used the 123 naming system.Nah, that's right. In FFIV you can AoE Cure, Cura, Curaga and Curaja simply by selecting every teammate by pressing the opposite direction of your characters while casting. Same goes with offensive skills like Fire, Thunder, and so on.
Now, I'd like to see how Yoshi thinked about how doing this without the AoE toggle. I'm quite curious =)
People forgot about those tho... I brought that up in the OTHER 'Please remove AOE toggle' Thread too. Being able to AOE or single target the same spell is not a new concept... All they need to do is rename the II's with -ra and the III's with -ga, add some mp/potency penalties to AOE and the nostalgia will return.Nah, that's right. In FFIV you can AoE Cure, Cura, Curaga and Curaja simply by selecting every teammate by pressing the opposite direction of your characters while casting. Same goes with offensive skills like Fire, Thunder, and so on.
Now, I'd like to see how Yoshi thinked about how doing this without the AoE toggle. I'm quite curious =)
It is in the Originals too. I've played original FF IV and VI, you can do that and even pick various targets by single selecting many to cast on. When you select a spell and push X once, it will create a blinking hand on the target. you can then go to other targets and push X once to add them to your target list. Double press X to start casting. it was funner and harder when your ATB was set to 'active'![]()
Last edited by Reika; 06-23-2011 at 02:04 AM.
I think Dream was talking about the name of the spells, rather than the function, even if I don't care how they call them anyway =)It is in the Originals too. I've played original FF IV and VI, you can do that and even pick various targets by single selecting many to cast on. When you select a spell and push X once, it will create a blinking hand on the target. you can then go to other targets and push X once to add them to your target list. Double press X to start casting. it was funner and harder when your ATB was set to 'active'
I proposed some improvements to the AOE user interface here:
http://forum.square-enix.com/ffxiv/t...8sample-pic%29
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
Matt "Bayohne" Hilton - Community Team
I have wanted this from the start! Thanks for the heads up thats great to hear.
Hmm...not sure how I feel about this, but ok. Thanks for the clarification.I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
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