Results 1 to 10 of 93

Hybrid View

  1. #1
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by TheUltimate3 View Post
    I won't disagree. But you have to really think about how you would go about grinding said rare items.

    Because killing mobs with a .01% drop is not something people will want to do, and they will scream. Loudly.
    Unless you're playing XI, then it's great.
    (11)

  2. #2
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by KiriA500 View Post
    Unless you're playing XI, then it's great.
    Actually bringing up XI I have a question.

    Based on what I've seen people say, XI had recently (if such a word can be used) changed their play style and now it's far more casual friendly and what have you. Is this a true assessment of the game as it is now?
    (1)

  3. #3
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TheUltimate3 View Post
    Actually bringing up XI I have a question.

    Based on what I've seen people say, XI had recently (if such a word can be used) changed their play style and now it's far more casual friendly and what have you. Is this a true assessment of the game as it is now?
    I quit playing long before the change, but I did play a solid 5 years (NA launch til end of '08) with minor breaks to play some other MMOs with friends but I was still on XI when not on those other MMOs.

    XI has definitely changed to be extremely casual friendly. It still takes some grinding to get the best weapons in the game, but it's stupid easy compared to say, how Relic Weapons used to take years in order to obtain. Now you can get the best thing in days, you can level up to max level in days, maybe weeks at most, which is still a far cry from when it took me nearly a year to finally unlock and start leveling up the first Advanced Job I wanted to play in that game since I before I bought it (Dark Knight).

    It took probably another year leveling it up to the max level (75 at the time). Getting max level was actually an achievement and people you knew in game cheered you on and congratulated you when they found out because it wasn't something you could just burn out in a few days or a few weeks even. No, it took months, several months even if you were getting powerleveled and speed leveling as fast as you could just to hit lvl 75.

    I believe a great deal of players left after this change in play styles, sure they lost and then gained new players and probably have a steady baseline of players now. Nothing close to the number of players that were on during the period in which I played though, definitely.

    One thing I can say about XI was that when you beat a hard boss fight it felt like a real victory and nearly every boss fight ended up being like this. Even making your way through a zone could be challenging, yet when you got to the destination with your party or alliance and completed the content everyone felt the same joy of completion and victory and 99 times out of 100 there wasn't even an actual reward (item/gear/weapon or even gil) other than that you beat it and progressed through the story. That simple thing was your reward and it was actually very rewarding. Nobody complained that they weren't handed some kind of uber weapon or armor for their troubles, we were happy to have progressed.

    Sadly I doubt MMOs will ever go that way or feel that way again. Most people want instant gratification nowadays. That works for the moment, but then what after that? You're left wanting/needing to get more, more, and more without appreciating what you have or what you accomplished.

    Added: Even when I was starting to get bored with XI, months before I actually quit it seemed a very difficult decision due to the time I invested in my character. I really didn't want to quit, but at the same time (due to some drama) things had happened and the game just wasn't the same for me anymore. I knew quite a lot of people that did stick with it though, some that still even play it after all the changes and expansions and updates. It's not the same game it was, not by a long shot and I at least feel it definitely went in the wrong direction when that direction was to make things a lot easier.

    To be honest, if XI got updated with XIV grapics and went back to it's gameplay from 2008, I would totally hop back on it, make some new friends and enjoy the game all over again.
    (13)
    Last edited by Ecks007; 03-16-2014 at 02:21 AM.

  4. #4
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ecks007 View Post
    -snip-
    Very detailed response. Much appreciated.

    I asked because I have noticed in the past month the increase of "Add this thing from XI's glory days" when XI itself doesn't really do it anymore, at least as far as I could gather. Which led me to believe that since XI moved to more casual friendly, people want to add XI's more hardcore features to XIV.

    I could very well be wrong, but that's what its starting to seem like to me.
    (0)

  5. #5
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheUltimate3 View Post
    people want to add XI's more hardcore features to XIV.
    It's more of wanting new takes to old systems and not just copying generic mmos. I.E Skillchains.

    http://25.media.tumblr.com/d212cad2d...3c3o1_1280.jpg
    (8)
    Last edited by Doo; 03-16-2014 at 02:35 AM.

  6. #6
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TheUltimate3 View Post
    Very detailed response. Much appreciated.

    I asked because I have noticed in the past month the increase of "Add this thing from XI's glory days" when XI itself doesn't really do it anymore, at least as far as I could gather. Which led me to believe that since XI moved to more casual friendly, people want to add XI's more hardcore features to XIV.

    I could very well be wrong, but that's what its starting to seem like to me.
    That is the general idea, yeah, whenever one of those threads pop up. It's typically because people do actually want that kind of challenge. Maybe not the camp X mob 100 times and still haven't gotten drop Y kind of "challenge". That I am kind of glad is done away with. But honestly, the zones in XI were alive and dangerous. You could never just go exploring without being fully prepared with the needed items to keep yourself safe from the wary eyes and ears of monsters that were more than happy to kill you if they noticed you, or without a group of your buddies willing to fight off said monsters with you. Boss fights were hard, but not impossible if you had the gear, skill and a strategy.

    They also developed a genius way for different jobs to work together in a fight to combo 1 class's weaponskill with a second classes weaponskill to create a skillchain that generated added damage (and visual flare) to combat, in which even casters could participate with a well timed magic spell for even more added damage. This form of combat eventually became obsolete as the gear stats and player levels raised beyond 75 (long after I quit), but man what a system. It really was something special that hasn't even been close to replicated successfully in any other MMO. When Skillchains and Magic Bursts were the prime combination for adding extra damage on ...pretty much everything, combat was much more coordinated, no longer was it just a zerg fest for who could dish out the biggest numbers as fast and often as they could, no, dps players talked with each other chose a combo, and stuck with it until a new combination was available or a new combination was more preferable. Good times.
    (1)
    Last edited by Ecks007; 03-16-2014 at 02:42 AM.

  7. #7
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TheUltimate3 View Post
    ...Much appreciated...
    snip
    FFXI became far easier after the final Abyssea pack came out, and they've been adding more stuff that people would call "making it casual friendly". I mean they added home point warping among even more teleporting options, movement speed increase for all players, "Trust" companions to fight alongside you (like Prishe, Zeid, and Curilla), more efficient ways of leveling rather than just killing monsters (like grounds tomes in dungeons, where each time you complete a page it increases the exp the next time you do it until a certain cap).

    I think the reason they made the game easier is in part to make new and returning players feel more welcome, and because the server populations took a massive hit in the weeks and months leading up to ARR. 1.5-2k players in non prime time hours became 500 last I heard. Not sure how it is now, butI hope it's better. I want to return to the game over the summer and try to beat the rest of Aht Urghan and whatnot =p
    (2)
    Last edited by File2ish; 03-16-2014 at 02:44 AM.

  8. #8
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ecks007 View Post
    snip
    *whispers* You know, I've been hearing an interesting rumor recently...They say there's a game out there called "Final Fantasy XI: A Realm Reborn" and it's available to play right now...Maybe you could find more info on the front page here? http://www.playonline.com/ff11us/index.shtml
    Specifically that first entry for the Collaboration Event...*stops whispering and walks off*
    (1)

  9. #9
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by TheUltimate3 View Post
    Actually bringing up XI I have a question.

    Based on what I've seen people say, XI had recently (if such a word can be used) changed their play style and now it's far more casual friendly and what have you. Is this a true assessment of the game as it is now?
    yes because it's smart for business, nobody wants to play the old XI anymore when we see what MMOs can be now, and by nobody I mean not enough people to support the game
    (0)