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  1. #11
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Zumi View Post
    They said lvl90 crafted items come from mythology which will be uncapped in 2.2.
    Yeah, then I'm still in the same boat. I'm still going to be required to run dungeons to get the tomestones. And unless the crafted gear is better than the gear you can get via myth tomes, then nothing has changed.

    (12)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by TrystWildkey View Post
    On the opposite side of your preference, I prefer to not have to dungeon grind for my gear. Which is why I leveled all crafts. Then, I found out that even if I wanted to craft my high level gear, I would be required to run dungeons to get tomestones. And if I'm running dungeons, I might as well just get darklight. Which is what led me to my current frustration
    you don't need tomestones for the high level mats. You can also get them from treasure hunting or in the MB (the prices have fallen since treasure hunting)

    Quote Originally Posted by TrystWildkey View Post
    EDIT: I should also add, that earning gil is really not one of my goals. I craft because I enjoy it, and because originally, with 1.0 and 1.23, it was a great way for me to be able to contribute to my ls since I'm not one of the better players with regard to dungeons and raids.
    Unless they put the new tomestones and the new highlevel mats also in treasure hunting.
    (1)
    Last edited by Felis; 03-12-2014 at 09:25 AM.

  3. #13
    Player
    PlanckZero's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Braxis Abraxas
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Please learn the definition of the word "currently". It means "at this very moment" or "in progress right now". Currently they don't have plans for end-game based crafting content. Currently they are focusing their efforts on other content. Currently they likely don't have definitive plans for a whole lot of future additions to the game. Does that mean that these untold features will never make it into the game? No... it just means that currently they don't have plans set for them... whatever the hell they may be.

    They did not say that they had absolutely no plans to ever expand crafting ever for the rest of the games lifetime. They stated that at the current time they have no particular plans set out.
    (4)

  4. #14
    Player
    Provoke's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Narcissus Arcanum
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    I hope crafting never become anything in this game.
    (0)

  5. #15
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lazearus View Post
    I wish they would reconsider making DoH/DoL as actual classes again, like being able to actively participate in end game content like 1.0's hamlet defence. That was such a unique experience.

    It's such a waste of potential to develop the classes so much, only relegate them to playing passive roles end game.
    Agreed, I enjoyed hamlet defense, as it was the only content in the game that took crafters and gatherers and put them in a party scenario where they could provide supportive roles.

    Additionally, I think if SE ever implemented something along the lines of GW2's world vs. world mode, they could be used for gathering supplies for a base and using said supplies for building siege weapons, fortifications, etc.

    I agree though, that crafters have kinda been given the shaft lately. Some things I would like to see happen:

    - implement content that requires crafters and/or gatherers to form a party and cooperate together somehow

    - bring back the ability to repair other players' gear

    - remove stat caps on melds

    - introduce materia that does not involve stat-stacking, but provides other combat bonuses (for example, inflict Poison on critical hit, 10% chance next spell costs half MP, 10% bonus damage vs. undead, etc.)

    - allow materia to be melded to dungeon gear

    - Allow dungeon gear to be converted into materia. Make high ilvl gear the only way to obtain tier V materia so that players will be motivated to continue to do older content to obtain them.

    - Raise the max ilvl of crafted gear to match that of current max ilvl dungeon gear, but make max ilvl crafted gear extremely difficult to craft and/or obtain items needed to make them (for example, an ADS frame for ilvl 100 tank body, etc.).

    - when a melded piece of gear is converted into materia, increase the tier and/or quantity of the materia received

    - If a piece of gear has 5 melds and is 100% spiritbound, give the option to turn it into an unmelded "aetherial" version of the item that retains the same stats and has a higher ilvl proportionate to the stat bonuses. The aetherial item can then be melded AGAIN, but with some sort of crazy risk involved (meld success rates are cut in half, require multiple carbonized matters per attempt, etc.).

    - introduce new craftable housing decorations during seasonal events (for example, Christmas trees, snow to cover the lawn, jack-o'-lanterns, etc.).

    - Have crafting and/or other gameplay aspects play a larger role in upgrading relic weapons (or possibly other items). For example, to upgrade a Holy Shield Zenith to the next level, you would need a Lv50 armorer with max reputation with the Kobolds in order to gain access to their forges and make O'Ghomoro Darksteel, etc.
    (11)
    Last edited by Tetsaru; 03-12-2014 at 09:59 AM.

  6. #16
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Because not everyone who plays an MMO wants to dungeon crawl all day.
    (25)

  7. #17
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Provoke View Post
    I hope crafting never become anything in this game.
    Where's the dislike button? >_>;

    I don't know about you, but I take pride in being able to make stuff to show off and/or aid other people in a game.
    (25)

  8. #18
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    They seem to have taken the position that "Crafting can be either the way to get the best gear, or not the way to get the best gear, and we want it to not be the way to get the best gear".

    That means that most people, in seeking the best gear, are going to avoid creating gear, even as a stepping-stone. If its not the best piece, why shoot for an intermediary?

    What they need to do would be to offer Untradable materials and recipes, that yield dungeon level gear, that come from dungeons. IE - I run WP, I can get i55 gear as drops. I should also be able to get a crafting piece from there that cannot be sold to players, but can be used to create that same i55 piece.

    This would allow people to gear up easier (hello casuals) as long as they had the right crafting classes also leveled up (which is so easy, a caveman could do it - unlock Quick Synthesis and just QS a ton of mats or something if that's what floats your boat). Need to run a dungeon to get a specific drop, but tired of the RNG dictating that you never see it? A crafter would be able to take the generic drop and create it - but only for himself. No selling i55 WP gear, no selling i60 PS gear, no selling i80 CT gear.

    Of course, those who loathe crafting would not see any direct benefit from this - but there would be an indirect one. More people to run whatever dungeon they want to get gear from in the short term, and less competition for the stuff that they want, when it does drop, in the long term.

    Mythology tomes already offer i90 gear. The new tomes would offer higher level gear than that. It would not surprise me though, if 2.2 would allow the use of myth tomes to purchase myth mats to make i90 gear - meldable i90 gear - that would be just as surpassed by the new tome gear as crafted i70 gear is by purchased myth tome gear. The only question I have in that scenario is : is the new crafting gear going to require philo or myth tomes for the materials?
    (1)
    Last edited by Roth_Trailfinder; 03-12-2014 at 10:11 AM.

  9. #19
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lazearus View Post
    I wish they would reconsider making DoH/DoL as actual classes again, like being able to actively participate in end game content like 1.0's hamlet defence. That was such a unique experience.

    It's such a waste of potential to develop the classes so much, only relegate them to playing passive roles end game.
    It's funny cause the Hamlet achievements were said to be available in 2.0 and the original talk of Frontlines (the Helms Deep style PvP) was going to include both DoH and DoL, crafters repairing/making siege weaponry, DoL gathering the materials. I hated Hamlet in 1.0 at the time, having to grind it so much for those seals was horrible (dumb Aleport). Now that we don't have it, I miss it because it was unique and it's content this game desperately needs.
    (11)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  10. #20
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I don't think crafted gear should surpass gear you get via tomes dungeon loot of the same lv. I think it should be a decent/viable enough for those who can't wait for drops/lockouts.
    (0)

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