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  1. #1
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Crafting is boring. I agreed that it shouldn't be in the game anymore.

    as if we didn't have enough works in real life, I don't understand why some people want to do work in video games.
    (0)

  2. #2
    Player
    TohruHonda's Avatar
    Join Date
    Jun 2012
    Posts
    380
    Character
    Please Relax
    World
    Balmung
    Main Class
    Fisher Lv 60
    Am I the only person who just crafts because it's a fun activity??
    (5)

  3. #3
    Player
    DraikTempest's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    38
    Character
    Sidra Letitia
    World
    Mateus
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by TohruHonda View Post
    Am I the only person who just crafts because it's a fun activity??
    I do.

    On topic, I think crafters should get benefits from running dungeons. Not just materials, but maybe a rare recipe? Something you could take to a guild leader and unlock a rare and unique craft-able item. Example: Maybe Goldsmith could make a (one-time use) repair bot that you can find by grinding out ADS or Crystal tower? Maybe Alchemists can make crystals to add elemental properties to weapons (AND ACTUALLY MAKE THOSE USEFUL THINGS!). How about Leatherworker's being able to sell a small 'satchel' that stores items (although people are probably sick of bags).

    Stuff like that. Crafters don't JUST need to be about gear. They need to be about making useful or interesting (and sometimes profitable) things that you can't get anywhere else.
    (3)

  4. #4
    Player
    WhiteGarden's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    White Garden
    World
    Sargatanas
    Main Class
    Conjurer Lv 56
    Quote Originally Posted by Lazearus View Post
    I wish they would reconsider making DoH/DoL as actual classes again, like being able to actively participate in end game content like 1.0's hamlet defence. That was such a unique experience.

    It's such a waste of potential to develop the classes so much, only relegate them to playing passive roles end game.
    Completely agree. Also let me say that this trend of crafting items from tomestones is ridiculous. A huge slap in the face to DoL....
    (3)

  5. #5
    Player
    PlanckZero's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Braxis Abraxas
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Please learn the definition of the word "currently". It means "at this very moment" or "in progress right now". Currently they don't have plans for end-game based crafting content. Currently they are focusing their efforts on other content. Currently they likely don't have definitive plans for a whole lot of future additions to the game. Does that mean that these untold features will never make it into the game? No... it just means that currently they don't have plans set for them... whatever the hell they may be.

    They did not say that they had absolutely no plans to ever expand crafting ever for the rest of the games lifetime. They stated that at the current time they have no particular plans set out.
    (4)

  6. #6
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Because not everyone who plays an MMO wants to dungeon crawl all day.
    (25)

  7. #7
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    They seem to have taken the position that "Crafting can be either the way to get the best gear, or not the way to get the best gear, and we want it to not be the way to get the best gear".

    That means that most people, in seeking the best gear, are going to avoid creating gear, even as a stepping-stone. If its not the best piece, why shoot for an intermediary?

    What they need to do would be to offer Untradable materials and recipes, that yield dungeon level gear, that come from dungeons. IE - I run WP, I can get i55 gear as drops. I should also be able to get a crafting piece from there that cannot be sold to players, but can be used to create that same i55 piece.

    This would allow people to gear up easier (hello casuals) as long as they had the right crafting classes also leveled up (which is so easy, a caveman could do it - unlock Quick Synthesis and just QS a ton of mats or something if that's what floats your boat). Need to run a dungeon to get a specific drop, but tired of the RNG dictating that you never see it? A crafter would be able to take the generic drop and create it - but only for himself. No selling i55 WP gear, no selling i60 PS gear, no selling i80 CT gear.

    Of course, those who loathe crafting would not see any direct benefit from this - but there would be an indirect one. More people to run whatever dungeon they want to get gear from in the short term, and less competition for the stuff that they want, when it does drop, in the long term.

    Mythology tomes already offer i90 gear. The new tomes would offer higher level gear than that. It would not surprise me though, if 2.2 would allow the use of myth tomes to purchase myth mats to make i90 gear - meldable i90 gear - that would be just as surpassed by the new tome gear as crafted i70 gear is by purchased myth tome gear. The only question I have in that scenario is : is the new crafting gear going to require philo or myth tomes for the materials?
    (1)
    Last edited by Roth_Trailfinder; 03-12-2014 at 10:11 AM.

  8. #8
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I don't think crafted gear should surpass gear you get via tomes dungeon loot of the same lv. I think it should be a decent/viable enough for those who can't wait for drops/lockouts.
    (0)

  9. #9
    Player
    Ddmk's Avatar
    Join Date
    Feb 2014
    Location
    Limsa-mateus
    Posts
    188
    Character
    Beowolf Destroyer
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by myahele View Post
    I don't think crafted gear should surpass gear you get via tomes dungeon loot of the same lv. I think it should be a decent/viable enough for those who can't wait for drops/lockouts.
    Ok I agree but something needs to change as it stands, you pay more tomes to craft on par items I propose either:-

    Make the crafts require less mats and keep gear the same
    OR
    keep the cost the same and make the gear stronger

    I'm not asking for bis, but if I'm spending my tomes on materials for a risky craft I want it to be worthwhile
    (6)

  10. #10
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ddmk View Post
    Ok I agree but something needs to change as it stands, you pay more tomes to craft on par items I propose either:-

    Make the crafts require less mats and keep gear the same
    OR
    keep the cost the same and make the gear stronger

    I'm not asking for bis, but if I'm spending my tomes on materials for a risky craft I want it to be worthwhile
    There are people out there that can 100% HQ the 2 Star recipes without having to rely on luck... Risky only if you're not one of those.
    And those crafted i70 items are better than darklight, at least when HQ, and definitely when they've been melded, so it does make sense for them to cost more.
    (0)

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