Crafting is boring. I agreed that it shouldn't be in the game anymore.
as if we didn't have enough works in real life, I don't understand why some people want to do work in video games.


Crafting is boring. I agreed that it shouldn't be in the game anymore.
as if we didn't have enough works in real life, I don't understand why some people want to do work in video games.
Am I the only person who just crafts because it's a fun activity??

I do.
On topic, I think crafters should get benefits from running dungeons. Not just materials, but maybe a rare recipe? Something you could take to a guild leader and unlock a rare and unique craft-able item. Example: Maybe Goldsmith could make a (one-time use) repair bot that you can find by grinding out ADS or Crystal tower? Maybe Alchemists can make crystals to add elemental properties to weapons (AND ACTUALLY MAKE THOSE USEFUL THINGS!). How about Leatherworker's being able to sell a small 'satchel' that stores items (although people are probably sick of bags).
Stuff like that. Crafters don't JUST need to be about gear. They need to be about making useful or interesting (and sometimes profitable) things that you can't get anywhere else.
Completely agree. Also let me say that this trend of crafting items from tomestones is ridiculous. A huge slap in the face to DoL....I wish they would reconsider making DoH/DoL as actual classes again, like being able to actively participate in end game content like 1.0's hamlet defence. That was such a unique experience.
It's such a waste of potential to develop the classes so much, only relegate them to playing passive roles end game.
Please learn the definition of the word "currently". It means "at this very moment" or "in progress right now". Currently they don't have plans for end-game based crafting content. Currently they are focusing their efforts on other content. Currently they likely don't have definitive plans for a whole lot of future additions to the game. Does that mean that these untold features will never make it into the game? No... it just means that currently they don't have plans set for them... whatever the hell they may be.
They did not say that they had absolutely no plans to ever expand crafting ever for the rest of the games lifetime. They stated that at the current time they have no particular plans set out.
Because not everyone who plays an MMO wants to dungeon crawl all day.


They seem to have taken the position that "Crafting can be either the way to get the best gear, or not the way to get the best gear, and we want it to not be the way to get the best gear".
That means that most people, in seeking the best gear, are going to avoid creating gear, even as a stepping-stone. If its not the best piece, why shoot for an intermediary?
What they need to do would be to offer Untradable materials and recipes, that yield dungeon level gear, that come from dungeons. IE - I run WP, I can get i55 gear as drops. I should also be able to get a crafting piece from there that cannot be sold to players, but can be used to create that same i55 piece.
This would allow people to gear up easier (hello casuals) as long as they had the right crafting classes also leveled up (which is so easy, a caveman could do it - unlock Quick Synthesis and just QS a ton of mats or something if that's what floats your boat). Need to run a dungeon to get a specific drop, but tired of the RNG dictating that you never see it? A crafter would be able to take the generic drop and create it - but only for himself. No selling i55 WP gear, no selling i60 PS gear, no selling i80 CT gear.
Of course, those who loathe crafting would not see any direct benefit from this - but there would be an indirect one. More people to run whatever dungeon they want to get gear from in the short term, and less competition for the stuff that they want, when it does drop, in the long term.
Mythology tomes already offer i90 gear. The new tomes would offer higher level gear than that. It would not surprise me though, if 2.2 would allow the use of myth tomes to purchase myth mats to make i90 gear - meldable i90 gear - that would be just as surpassed by the new tome gear as crafted i70 gear is by purchased myth tome gear. The only question I have in that scenario is : is the new crafting gear going to require philo or myth tomes for the materials?
Last edited by Roth_Trailfinder; 03-12-2014 at 10:11 AM.





I don't think crafted gear should surpass gear you get via tomes dungeon loot of the same lv. I think it should be a decent/viable enough for those who can't wait for drops/lockouts.

Ok I agree but something needs to change as it stands, you pay more tomes to craft on par items I propose either:-
Make the crafts require less mats and keep gear the same
OR
keep the cost the same and make the gear stronger
I'm not asking for bis, but if I'm spending my tomes on materials for a risky craft I want it to be worthwhile


There are people out there that can 100% HQ the 2 Star recipes without having to rely on luck... Risky only if you're not one of those.Ok I agree but something needs to change as it stands, you pay more tomes to craft on par items I propose either:-
Make the crafts require less mats and keep gear the same
OR
keep the cost the same and make the gear stronger
I'm not asking for bis, but if I'm spending my tomes on materials for a risky craft I want it to be worthwhile
And those crafted i70 items are better than darklight, at least when HQ, and definitely when they've been melded, so it does make sense for them to cost more.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



