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  1. #471
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    Quote Originally Posted by TirionCrey View Post
    I started and completely all of CoP with a static I made just for that(contained of 3 RL friends and 2 IG friends) before any kind of nerf. And with a group of skillful players, a nice range of jobs to choose from and appropriate gear to support your job all of CoP was easy enough to get it done. Those so called "hardest" fights in CoP people complained about were among the ones we usually got done 1/1(Snoll Tzar, Airship etc). It's all about preperation and that's what kept most people from experiencing CoP, cause the preperation needed was something most players didn't want to invest. They wanted to say "Hi, wanna do this?" and then "Okay, done, thank you". CoP is and still was my best MMO experience ever. Its tuning was perfect, the story was awesome and the rewards were more than compensating.
    ok, so you did them when cop launched, and as the content for it was released(kinda like how i did)

    while i didnt 1/1 several of them, i didnt fail alot either(some people may even say i cheated cuz i did it with a 5 blm/rdm team all the way through, was one of the first to use that style of team for this and it worked GREAT, especialy pre nerf)

    cop was an awesome experience, but i also dont think it was due to the level capping of the areas, it was due to the mechanics of the fights.

    if it was scaled to level 75, people woulda had just as much trouble on it as they did when the stuff was 40 capped, or 50 capped. but it was story driven with progression. so capping it and raising it slowly made ALOT of sense. especialy since back then most people didnt have 75s yet so they were still having to level up to reach the next cap available.


    The discussion which this which relates to whats at hand. These dungeons are not cop. They arent story or pgoression driven. They are just straight content. You dont need to put a cap on content and lower peoples levels. The entire reason they are releasing 2 dungeons, and not just 1, is so that there are 2 ranges for people to do them at. 1 for lower people and 1 for people who are capped(or near capped).
    The lower dungeon isnt meant for people to gear up their 50s(obviously) or present them a major challenge, that is why they added the 50 dungeon.

    So main arguement going around from there is that people feel the 50s shouldnt be allowed to get the 30 dungeon done because the content isnt meant for them as much, and therefore they should be restricted in how they do it.(fewer people fall into this catagory then the next)
    The rest of those wanting restrictions, are those who are capped, who are mad that they didnt get 2 rank 50 dungeons, therefore they want to find a way to make SE turn the 30 dungeon into a challenging dungeon for 50s using a level cap, and dont care if others want it or not, as long as they get what they want(another instance to do at endgame basicaly)

  2. #472
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    Quote Originally Posted by Seikninkuru View Post
    Why do you care so much what other's do? It doesn't affect you in any way, shape, or form.
    I care what affects me in the game. If the dungeons start off being uncapped, there's a strong possibility they will ALL be that way down the line. Why do YOU care so much what my opinions are? Good discussion brought to the thread champ.

    Anyways. The voting in the other poll is pretty clear on which way the community thinks dungeons should go. Give it another 2-3 days of voting and discussion and we'll see a clear line drawn and hopefully a Community Rep response. Then hopefully the dev team will change how they work. FOR THE BETTER.
    (2)

  3. #473
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    Quote Originally Posted by Richard View Post
    I care what affects me in the game. If the dungeons start off being uncapped, there's a strong possibility they will ALL be that way down the line. Why do YOU care so much what my opinions are? Good discussion brought to the thread champ.

    Anyways. The voting in the other poll is pretty clear on which way the community thinks dungeons should go. Give it another 2-3 days of voting and discussion and we'll see a clear line drawn and hopefully a Community Rep response. Then hopefully the dev team will change how they work. FOR THE BETTER.
    considering they dont have a way to put a top cap in the game without delaying the dungeons for several more weeks at the least, do you really think they are gonna care what that poll says?

    seriously?

    they will follow their timeliine
    the dungeon will go in as is
    people will steamroll it, and itl be that

    they can add the cap down the line, but the damage will be done(or the so called damage people claim will be there but really isnt)


    or do you actualy want them to delay the dungeons, and piss even more people off in doing so? just so that there can be a cap on them too

  4. #474
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    syntaxlies's Avatar
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    seriously though people are arguing over a rank 25 dungeon. I will be in the rank 45 one if anyone needs me.
    (4)

  5. #475
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    Quote Originally Posted by syntaxlies View Post
    seriously though people are arguing over a rank 25 dungeon. I will be in the rank 45 one if anyone needs me.
    ill be there mostly too, tearing it up and trying to figure out the supposed very difficult boss in it(cant wait to see what or who the boss actualy is)

  6. #476
    Player Tsuwu's Avatar
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    Way Extra
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    Cactuar
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    Arcanist Lv 60
    I'm gonna hold my tongue on this until I see what it's actually like.
    I don't think they're just trying to satiate us, I think they're genuinely aiming for long lasting content that even (Gods willing) is played in 4 years, will still be fun. While I do think they should allow higher people into the lower dungeons, there should be a limit on range. Keeps both sides of this opinion content.

    Edit:
    Just agreeing with Thev's post up there about adding the cap later - I need to be re-interested in this game before I go off and forget it. I'm already logging in less and less. The sooner they recapture my attention, the sooner I'll be playing, and maybe one day paying. Therefore, go ahead and give me my capless dungeons - So what if a R50 is in my R30 dungeon, it's Instanced. Not like they're hurting me or anything.
    (1)
    Last edited by Tsuwu; 06-22-2011 at 07:59 AM. Reason: Agreeing with Thev

  7. #477
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    OJtheLIONKing's Avatar
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    Ojay Lionking
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    Gladiator Lv 50
    ...wow. The FFXI nostalgia-hounds are really trying to run this game into the ground by making it just like FFXI. Level caps were never a good idea--what is the point of level progression if it needs to be reset to do anything worthwhile? This is part of the reason why CoP was the worst possible expansion to come out around the launch time of WoW, requiring huge amounts of time to do anything, buying and keeping separate sets of level appropriate gear just for these fights, and doing everything it could to exclude anyone but the most dedicated players. That's not a good idea in a game that barely has any content as it is and is in dire need of attracting more players with content, not excluding them with things like level caps.

    Thankfully, these dungeons won't take as much time as the old CoP crawls, but I am a bit worried that the lockout time will be very long for a fairly short piece of content. Also, part of the point of leveling is that you can come back to old content later on and beat it when the level caps are raised. When they took the level caps off of CoP zones, everyone who wasn't able to get a static to stay together for months, or didn't have 3-4 hours to spend in one sitting sneaking through a dungeon to avoid enemies instead of fighting them like a combat based game should encourage you to do, etc was able to finally see content and zones they should have had access to from the start.

    Anyhow, leave the level caps off SE. You can't develop just for the tiny percentage of the market that has managed to stick with the game this long and want this game to be FFXI-2, you have to develop for everyone, especially potential new players to expand the playerbase.
    (2)

  8. #478
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    Quote Originally Posted by TheVedis View Post
    considering they dont have a way to put a top cap in the game without delaying the dungeons for several more weeks at the least, do you really think they are gonna care what that poll says?

    seriously?

    they will follow their timeliine
    the dungeon will go in as is
    people will steamroll it, and itl be that

    they can add the cap down the line, but the damage will be done(or the so called damage people claim will be there but really isnt)


    or do you actualy want them to delay the dungeons, and piss even more people off in doing so? just so that there can be a cap on them too
    Are four players required to enter rank 25+ raids? And 8 for 45+?
    Currently, yes. Rank 25+ raids will require four players to enter, and rank 45+ raids will require a full party of 8. This is a result of the balancing that is done inside of the actual raid, along with ensuring proper load on the servers are maintained. With the release of patch 1.18 we will monitor the comments and feedback from the community and re-evaluate as necessary and implement variations as needed.
    This is the test run for anything to come. In any one of my posts did I ask for a delay to fix dungeons BEFORE they were released? No. But if they go back and tweak things while the community is giving feedback over a month or two then my work here is done. I'm looking at the larger picture and the future of the games content not QQing that some carebears would rather spam through low level content on higher level characters.
    (2)

  9. #479
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    Quote Originally Posted by Richard View Post
    This is the test run for anything to come. In any one of my posts did I ask for a delay to fix dungeons BEFORE they were released? No. But if they go back and tweak things while the community is giving feedback over a month or two then my work here is done. I'm looking at the larger picture and the future of the games content not QQing that some carebears would rather spam through low level content on higher level characters.
    you may not have asked for it, but SOMEONE did in the other thread
    so point in fact, it will delay the dungeons

    but asking for it to be implemented for these at this point, is in fact asking for it to be delayed, cuz theres no other way to do it

  10. #480
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    Quote Originally Posted by TheVedis View Post
    you may not have asked for it, but SOMEONE did in the other thread
    so point in fact, it will delay the dungeons

    but asking for it to be implemented for these at this point, is in fact asking for it to be delayed, cuz theres no other way to do it
    besides the way Bayohne JUST said they were going to do it?

    1.18 adds dungeons. Players test dungeons and give feedback. Dev Team tweaks dungeons based on feedback. ROCKETSURGERY FOR SURE.
    (2)

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