I'm not saying anything about the rest of the player base, I'm talking about myself here. There is a reason why the highest job after my 50s is 21.
Quoting my own post that got lost before the debate.
We got confirmation that we'll gain sp from the r30 dungeon.
That could have been a nice alternative to grind SP for any group with r25-r49 classes, giving the opportunity to rank up with friends that aren't in the 5 ranks range.
Although nothing is more unsure atm that the amount of SP we'll get from these dungeons.
Yea man. I always look back on CoP and it must've been a hardcore players dream when it was first released. Most NA's were underprepared when CoP was originally released. Those with just 1, 2, or even 3 75's in 2004 were still in for a great challenge. Even the level 30 cap Promys were the most difficult thing since trying to get Ancient Papyrus when no one was Lvl51 (I'm assuming). What was great about the promys is that it didn't matter if you had 18 people in your alliance, or if it was just you... Getting to the top and defeating the boss required skill. The entire expansion pack played out like this, and it worked.
These dungeons clearly aren't meant to be some hugely game changing thing. It literally was created simply to add content and something more to do other than grind. The SP is presumptuously on par with that you can get in competitive linked levequests.
Capping dungeons is a miserable tactic that clearly did NOT work in XI. Why? Because you couldn't get anything done in XI. Capping dungeons made it so no new players could progress through the game without begging or even paying other players to come with you.
Capping dungeons or even story mode missions prevents players from experiencing content and continuing to play the game. Will these dungeons eventually get replaced or go unused? Probably, but you could say that with any content in any MMO. The fact of the matter is, when they do go unused what happens to the players that want to experience them or get past the requirements of beating the dungeon to unlock a future one?
One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
It's just a "mid rank" dungeon...what's the point of all this? Nothing you will get in there will last you til the end of the game, it's just "prestige" for the mid ranks. Maybe it will make your life easier to perform better in your class but not all the way to 50...it's a temporary thing and there is nothing wrong with that. This is not an endgame dungeon, hence it being uncapped makes absolutely no difference whatsoever.
I started the promys as a 50-something PLD in my highest job. I continued through to 75 and completed them at a comfortable pace before the nerf.These dungeons clearly aren't meant to be some hugely game changing thing. It literally was created simply to add content and something more to do other than grind. The SP is presumptuously on par with that you can get in competitive linked levequests.
Capping dungeons is a miserable tactic that clearly did NOT work in XI. Why? Because you couldn't get anything done in XI. Capping dungeons made it so no new players could progress through the game without begging or even paying other players to come with you.
Capping dungeons or even story mode missions prevents players from experiencing content and continuing to play the game. Will these dungeons eventually get replaced or go unused? Probably, but you could say that with any content in any MMO. The fact of the matter is, when they do go unused what happens to the players that want to experience them or get past the requirements of beating the dungeon to unlock a future one?
One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
It might not have worked for you, but it worked for me with a minimum of hassle.
which nerf you talking about?
the one that made them not "near impossible" or the one where they uncapped(wasnt there for that one)
they were uber hard to begin with i remember that, but the nerf they added to them original was much needed(i completed them pre nerf, but the difficulty made me not wanna repeat them, which was the main issue, you had to do them with people who hadnt done them cuz no one wanted to repeat them they were so hard)
especialy hard compared to how hard the stuff after it was(which wasnt nearly as bad)
My XIVPad: http://xivpads.com?2031148
Why do you care so much what other's do? It doesn't affect you in any way, shape, or form.
I started and completed all of CoP with a static I made just for that(contained of 3 RL friends and 2 IG friends) before any kind of nerf. And with a group of skillful players, a nice range of jobs to choose from and appropriate gear to support your job all of CoP was easy enough to get it done. Those so called "hardest" fights in CoP people complained about were among the ones we usually got done 1/1(Snoll Tzar, Airship etc). It's all about preperation and that's what kept most people from experiencing CoP, cause the preperation needed was something most players didn't want to invest. They wanted to say "Hi, wanna do this?" and then "Okay, done, thank you". CoP is and still was my best MMO experience ever. Its tuning was perfect, the story was awesome and the rewards were more than compensating.which nerf you talking about?
the one that made them not "near impossible" or the one where they uncapped(wasnt there for that one)
they were uber hard to begin with i remember that, but the nerf they added to them original was much needed(i completed them pre nerf, but the difficulty made me not wanna repeat them, which was the main issue, you had to do them with people who hadnt done them cuz no one wanted to repeat them they were so hard)
especialy hard compared to how hard the stuff after it was(which wasnt nearly as bad)
i could care less about rank 25 unique gear drops therefore except for the exploration factor will not care about a rank 25 dungeon. they should have made it 35 imo. It takes 2-3 days to hit rank or is it lvl rank for now i guess 25 and they need a dungeon to explore, hardly. to SE should we start calling rank lvl as soon as you abolish phs or are you gonna ween us off. Please dont respond to my last comment it was a joke.
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