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  1. #461
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rentahamster View Post
    I'm not telling you how to do anything. All I'm saying is that you underestimate the human nature of yourself and the rest of the player base.
    I'm not saying anything about the rest of the player base, I'm talking about myself here. There is a reason why the highest job after my 50s is 21.
    (1)

  2. #462
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Chinook View Post
    Also, a cap would have helped balance SP from dungeon mobs, giving an additional alternative to grind sp. Everyone from 25 to 49 could have used dungeon to get decent sp for their class.
    Quoting my own post that got lost before the debate.

    We got confirmation that we'll gain sp from the r30 dungeon.

    That could have been a nice alternative to grind SP for any group with r25-r49 classes, giving the opportunity to rank up with friends that aren't in the 5 ranks range.

    Although nothing is more unsure atm that the amount of SP we'll get from these dungeons.
    (0)

  3. #463
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    CoP was the golden age of MMOs, a real feel of adventure and accomplishment, good rewards at the end and a real engaging story.


    Yea man. I always look back on CoP and it must've been a hardcore players dream when it was first released. Most NA's were underprepared when CoP was originally released. Those with just 1, 2, or even 3 75's in 2004 were still in for a great challenge. Even the level 30 cap Promys were the most difficult thing since trying to get Ancient Papyrus when no one was Lvl51 (I'm assuming). What was great about the promys is that it didn't matter if you had 18 people in your alliance, or if it was just you... Getting to the top and defeating the boss required skill. The entire expansion pack played out like this, and it worked.
    (5)

  4. #464
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    These dungeons clearly aren't meant to be some hugely game changing thing. It literally was created simply to add content and something more to do other than grind. The SP is presumptuously on par with that you can get in competitive linked levequests.

    Capping dungeons is a miserable tactic that clearly did NOT work in XI. Why? Because you couldn't get anything done in XI. Capping dungeons made it so no new players could progress through the game without begging or even paying other players to come with you.

    Capping dungeons or even story mode missions prevents players from experiencing content and continuing to play the game. Will these dungeons eventually get replaced or go unused? Probably, but you could say that with any content in any MMO. The fact of the matter is, when they do go unused what happens to the players that want to experience them or get past the requirements of beating the dungeon to unlock a future one?

    One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
    (6)

  5. #465
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    It's just a "mid rank" dungeon...what's the point of all this? Nothing you will get in there will last you til the end of the game, it's just "prestige" for the mid ranks. Maybe it will make your life easier to perform better in your class but not all the way to 50...it's a temporary thing and there is nothing wrong with that. This is not an endgame dungeon, hence it being uncapped makes absolutely no difference whatsoever.
    (2)

  6. #466
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Tibian View Post
    These dungeons clearly aren't meant to be some hugely game changing thing. It literally was created simply to add content and something more to do other than grind. The SP is presumptuously on par with that you can get in competitive linked levequests.

    Capping dungeons is a miserable tactic that clearly did NOT work in XI. Why? Because you couldn't get anything done in XI. Capping dungeons made it so no new players could progress through the game without begging or even paying other players to come with you.

    Capping dungeons or even story mode missions prevents players from experiencing content and continuing to play the game. Will these dungeons eventually get replaced or go unused? Probably, but you could say that with any content in any MMO. The fact of the matter is, when they do go unused what happens to the players that want to experience them or get past the requirements of beating the dungeon to unlock a future one?

    One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
    I started the promys as a 50-something PLD in my highest job. I continued through to 75 and completed them at a comfortable pace before the nerf.
    It might not have worked for you, but it worked for me with a minimum of hassle.
    (0)

  7. #467
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Lerris View Post
    I started the promys as a 50-something PLD in my highest job. I continued through to 75 and completed them at a comfortable pace before the nerf.
    It might not have worked for you, but it worked for me with a minimum of hassle.
    which nerf you talking about?
    the one that made them not "near impossible" or the one where they uncapped(wasnt there for that one)

    they were uber hard to begin with i remember that, but the nerf they added to them original was much needed(i completed them pre nerf, but the difficulty made me not wanna repeat them, which was the main issue, you had to do them with people who hadnt done them cuz no one wanted to repeat them they were so hard)

    especialy hard compared to how hard the stuff after it was(which wasnt nearly as bad)

  8. #468
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Richard View Post
    So you condone 1-2 Lv.50's blowing through Toto-Rak for 2-3 Lv.25's? It's things like this that destroy any semblance of a challenge in games anymore. You may as well be breastfeeding at 15 years old.
    Why do you care so much what other's do? It doesn't affect you in any way, shape, or form.
    (2)

  9. #469
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by TheVedis View Post
    which nerf you talking about?
    the one that made them not "near impossible" or the one where they uncapped(wasnt there for that one)

    they were uber hard to begin with i remember that, but the nerf they added to them original was much needed(i completed them pre nerf, but the difficulty made me not wanna repeat them, which was the main issue, you had to do them with people who hadnt done them cuz no one wanted to repeat them they were so hard)

    especialy hard compared to how hard the stuff after it was(which wasnt nearly as bad)
    I started and completed all of CoP with a static I made just for that(contained of 3 RL friends and 2 IG friends) before any kind of nerf. And with a group of skillful players, a nice range of jobs to choose from and appropriate gear to support your job all of CoP was easy enough to get it done. Those so called "hardest" fights in CoP people complained about were among the ones we usually got done 1/1(Snoll Tzar, Airship etc). It's all about preperation and that's what kept most people from experiencing CoP, cause the preperation needed was something most players didn't want to invest. They wanted to say "Hi, wanna do this?" and then "Okay, done, thank you". CoP is and still was my best MMO experience ever. Its tuning was perfect, the story was awesome and the rewards were more than compensating.
    (0)

  10. #470
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i could care less about rank 25 unique gear drops therefore except for the exploration factor will not care about a rank 25 dungeon. they should have made it 35 imo. It takes 2-3 days to hit rank or is it lvl rank for now i guess 25 and they need a dungeon to explore, hardly. to SE should we start calling rank lvl as soon as you abolish phs or are you gonna ween us off. Please dont respond to my last comment it was a joke.
    (0)

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