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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ferth View Post
    I completely agree that holmgang is a terribly designed skill. It tries to do too many things and doesn't do any of them well. Honestly the skill itself doesn't really fit well in the game. I think whoever thought it up is too attached to it to realize that, though.
    In 2.0, it made sense. The idea was that you were using your axe to bind yourself to the target, such that neither of you could move or get pushed around because you were anchored to the other. It was still borked and a little overloaded (target bind and physics immunity) but viable because you were bound even if the target wasn't, but that's something that's probably programmatically annoying to implement.

    The problem was that, in 2.1, they tried to add too much to it: they added a pull and the uber-survivability to an ability that was already effect heavy, which simply exacerbated what was already a highly problematic ability. Their fix for Holmgang (making it not a generally worthless ability) just blew up in their face.
    (0)

  2. #2
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I wish they'd just take all heals received during Holmgang and apply it as the effect wears off. Most of us Warrior's called out its problems upon seeing it in the 2.1 patch notes, and it has played out just as we thought. At least having the heal effect tack on at the end would make it a bit stronger as a CD, without breaking it (Hallowed ground would still be stronger).

    Quote Originally Posted by Kitru View Post
    The problem was that, in 2.1, they tried to add too much to it: they added a pull and the uber-survivability to an ability that was already effect heavy, which simply exacerbated what was already a highly problematic ability. Their fix for Holmgang (making it not a generally worthless ability) just blew up in their face.
    I do wish they'd split it up, because I agree with your assessment of the problem and proposed fix. Even if its just *can't lower hp below 1* on one CD, and the *Root/Chain effect on both target/user* effect on the other. Inability to move out of the next attack after successfully surviving the CD just defeats the purpose.
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