Quote Originally Posted by Ferth View Post
I completely agree that holmgang is a terribly designed skill. It tries to do too many things and doesn't do any of them well. Honestly the skill itself doesn't really fit well in the game. I think whoever thought it up is too attached to it to realize that, though.
In 2.0, it made sense. The idea was that you were using your axe to bind yourself to the target, such that neither of you could move or get pushed around because you were anchored to the other. It was still borked and a little overloaded (target bind and physics immunity) but viable because you were bound even if the target wasn't, but that's something that's probably programmatically annoying to implement.

The problem was that, in 2.1, they tried to add too much to it: they added a pull and the uber-survivability to an ability that was already effect heavy, which simply exacerbated what was already a highly problematic ability. Their fix for Holmgang (making it not a generally worthless ability) just blew up in their face.