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  1. #11
    Player
    xEscaflownex's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Annasophia Senkusha
    World
    Leviathan
    Main Class
    Archer Lv 80
    Quote Originally Posted by EasymodeX View Post
    As a minor sidenote, BLMs are actually inefficient at dropping the first 2 small snakes.
    Hmm, Fire III, 3x Fire II, Flare, Convert/SC Flare, Mana pot Flare bringing them to 40% or less in 20 seconds and then switching to ST Cad feels fairly efficient to me
    (0)

  2. #12
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by xEscaflownex View Post
    Hmm, Fire III, 3x Fire II, Flare, Convert/SC Flare, Mana pot Flare bringing them to 40% or less in 20 seconds and then switching to ST Cad feels fairly efficient to me
    That's not how you measure efficiency.

    Efficiency is a Summoner pressing 1 button (sidenote: ok they'd probably press 3) for the same effect over your 3x meh DPS Fire 2s that you spent close to ten seconds casting and 2x slowcast Flares which cost you another what, 7s or so? SC Flare is efficient. You could have dealt 10k more damage to Aslecpius in that time if you used a ST rotation.

    BLMs have solid ST DPS, and great AOE DPS.

    BLMs have bad multi-target DPS. Three targets = multi-target DPS. 2-3 targets is the worst DPS profile for a BLM, aside from their burst contribution from an SC Flare. Min-maxing means losing the least amount of single target Asclepius damage in order to achieve the necessary damage on the small snakes.

    The only reason BLMs are commonly used for snake pounding is because they have "no resource pool" and because SMNs are uncommon -- with a side of an SC Flare actually being "free", efficient AOE DPS.

    As a result their AOE does not detract from their ST DPS elsewhere in the fight. If you ignored TP, then in a generic group maximum snake phase DPS would involve tab-DoTing by the Bard, Dragoon, and Monk (assuming you have no SMN), with the BLM using 99% single target on Asclepius while throwing in the aforementioned SC Flare. There's also probably something you could efficiently work in with 1 AOE Ice spell during UI, but I'm not smart enough on detailed BLM mechanics to say what (edit: and it would probably require Spell Speed itemization). The BLM could probably also tab-Thunder the small snakes actually. You could probably rack up a ton of TC procs.
    (2)
    Last edited by EasymodeX; 03-11-2014 at 11:35 PM.

  3. #13
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    We have 2 BLM and BRD playing MP song during first 3 snakes. MNK doesn't even bother with them. Still have 5+ seconds before 2nd set of divebombs to focus big snake.

    Not to mention if BLM uses whatever that move it that stops the next damage hit they can stay in the pocket and keep burning big snake without having to move and keeping the damage up.

    Don't get me wrong I think a Top end SMN would probably dominate this fight but blm is by no means slow.
    (0)
    Last edited by Soulburn32; 03-11-2014 at 11:34 PM.

  4. #14
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Efficient enough, i´d say...

    and because of Mana-Wall, you can stand there DPSing, while others have to avoid Divebombs ... any damage there is more efficient than no damage ...

    Our Group (2 BLMs) stands 10-15 Seconds in the Neurolink before Twintania shows up again, sure, could be more efficient, but as im counting on results... efficient enough for me ;-)

    /edit: Soulburn? Wouldn´t "Foe Requiem" be the better Choice? Blackmages don´t tend to have MP Shortage ^^
    (0)
    Last edited by wicked-one; 03-12-2014 at 12:04 AM.

  5. #15
    Player
    Sigred's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Sigred Caewyn
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by wicked-one View Post
    because DoT´s obviously do Damage while the Caster is Moving
    Seriously... why do people still think this is a valid justification? Damage is only meaningful in relation to the GCD. Lose a GCD while dodging? You lost a GCD of potential damage. Having a DoT up has absolutely no effect on that.
    (1)
    <Overdose> Goblin <OD>

    Twintania downed (Pre-2.1) Dec. 9th, 2013

  6. #16
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Sigred View Post
    Seriously... why do people still think this is a valid justification? Damage is only meaningful in relation to the GCD. Lose a GCD while dodging? You lost a GCD of potential damage. Having a DoT up has absolutely no effect on that.
    Obviously, because I have no Endgame experience as SMN... and People keep saying that a SMN does most damage by his DoTs´,... so feel free to correct me.
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  7. #17
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by wicked-one View Post
    so feel free to correct me.
    Sure.

    The reason why movement doesn't impede Summoners as much is not because their damage is DoT-centric. It's because their normal casted filler damage (Ruin) is so craptastic that moving doesn't hurt them as much as BLMs (and they replace it with Ruin2, which is basically the same with a higher mana cost).

    It's just design coincidence that DoT-centric classes tend to have stronger DoT damage per cast GCD and weaker direct damage filler abilities compared to direct-damage-centric classes.
    (2)

  8. #18
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    BLM / SMN / BRD / Melee

    This seems to be the best group to me for all content. Each has their moments to shine.

    When Corsair comes out it will be interesting to see what people sacrifice to bring them.
    (0)

  9. #19
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    In most fights with my group it's either our MNK or myself at the top, and we're almost always within a few thousand HP of damage or ~10dps of each other. In some fights I can overtake him drastically but that's because our BRD is really amazing with his song usage. He even knows I need Foes up before I re-apply dots for it to matter and tries to learn when I use raging strikes/int pots in each fight to optimize it further.

    We don't usually parse fights though since we don't really need to, just if we're curious. Our MT PLD does use the Twintania stuff to help with calling out things or his own rotations, but even before that update he'd pretty much have every fight memorized.
    (1)

  10. #20
    Player
    GhaleonM's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by EasymodeX View Post

    On my DRG my friend says I parse up to 370 on Cad with most runs at 360-365.
    Would love to see a SS of the turn 1 dps if you're doing that much.
    (0)

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