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  1. #1
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50

    Would old school mmo mechanics work in ffxiv?

    There have been many threads about horizontal progression to make content last longer and mostly what I've seen are suggestions about open world dungeons and NMs and hnms in the open world. To preface, I have not played ffxi but played more old school mmos like Ragnarok online, rose online, maplestory and more recently wow and dragon nest. What I'm suggesting here is less about open world content but more about how gear and loot is fully utilized in its current state.

    1) Have loot be upgradable. By this I don't mean relic to relic +1 but the more traditional +1 - +9 (decreasing probability for success with each upgrade and chance for loot to be broken).
    2) Have multiple iterations of the same loot. By this i mean loot having a base stat value (for example allagan sceptre matk 71, int 25, vit 24), but having a minimum and maximum value to each stat. (matk 69-73, int 22-28, vit 21-27). So for example player A kills twin in instance A drops a version of allagan scepter (matk 70 int 27 vit 22 and player B in instance B kills twin and drops another version of allagan scepter (matk 73 int 22 vit 23).

    What the above 2 suggestions does is solve a few problems. Firstly, it will revive the dying marketboard as upgrading items (and their catalysts) will become valuable again. Secondly it will also solve the problem of not enough content and raid lockout can be done away with. the whole point of raid lockout is to prevent content being devoured too quickly but with the above, hardcores will be running raids till they get carpal tunnel syndrome trying to get max stats +9 gear and their subscriptions will still be maintained. At the same time, casuals can still get their weapons, albeit slower and less upgraded and still be walking about in their shinies. Any thoughts?
    (2)
    Last edited by skaterger; 03-11-2014 at 03:43 PM.

  2. 03-11-2014 03:35 PM

  3. 03-11-2014 03:35 PM

  4. #2
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    just hit the edit button on your first post to cram all in.

    just my 2 cent thou, would it work or not, is entirely up to you on how you would want it to run and how many audience are you actually aiming to please.
    (0)

  5. #3
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Why not have these upgrades be materia based?

    I don't see the point of even having materia if pre50 it's 100% useless and after 50 there are no slots. The system has a lot of potential if they play around with the difficulty of obtaining the required mats and attaching new pieces.
    (1)

  6. #4
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    If I recall correctly they've said in one of the previous live letters that the main reason materia's been changed from 1.0 to how it is now because they didn't want some people to be able to have a huge advantage in stats over others, when it comes to gear. We no longer lose the gear/carbonized matter/materia when failing a meld and the overall materia attributes have been uniformed and lowered.

    If they were to implement a random stat mechanic to loot drops it would probably be some low values in stat variation as well. Dropped loot (which in most cases is BiS, over crafted & melded) would require a rebalancing of most fights. They'd have to take into account all the min & max values and tune the content to be within reach of people who don't care about getting "perfect stats" but that's not too easy for the ones with highest stats on all their gear pieces. In other words, lots of work each time round for the devs

    Personally, I'm not a fan of random stat loot, unless it's a Diablo-like game or something (but that's a different genre). I've had a fair share of "plusing" my gear over the years in other MMOs I've played and can honestly say I don't miss it. The flashbacks of "If you don't have a +12 weapon, you ain't worth s**t" are not so pleasant ._. Would be nice, thought, if they made the current crafted gear and materia good enough for people to bother with. As we have it, crafted+melded is perfectly fine for most of the content, but not enough for people to want to bother with it.
    (0)
    Proud member of the Abyss FC — Excalibur

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  7. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    For gear upgrades we have NQ and HQ.
    At the beginning of old FF XIV we had NQ, +1, +2 and +3. The problem was that it was not only for gear, but also for every item. 80 inventory slots, each item in triplicate. It was an inventory nightmare. Later they changed +2 and +3 in +1 and gave gear +1 the stats gear +3 had

    Quote Originally Posted by Nuinn View Post
    If they were to implement a random stat mechanic to loot drops it would probably be some low values in stat variation as well. Dropped loot (which in most cases is BiS, over crafted & melded) would require a rebalancing of most fights. They'd have to take into account all the min & max values and tune the content to be within reach of people who don't care about getting "perfect stats" but that's not too easy for the ones with highest stats on all their gear pieces. In other words, lots of work each time round for the devs
    We have already gear drop with random stats. They are the aetherial gears.
    They are better than crafted gear, but worse than crafted gear with materia (because you can choose your stats here).
    (0)
    Last edited by Felis; 03-11-2014 at 07:09 PM.

  8. #6
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Felis View Post
    For gear upgrades we have NQ and HQ.
    At the beginning of old FF XIV we had NQ, +1, +2 and +3. The problem was that it was not only for gear, but also for every item. 80 inventory slots, each item in triplicate. It was an inventory nightmare. Later they changed +2 and +3 in +1 and gave gear +1 the stats gear +3 had


    We have already gear drop with random stats. They are the aetherial gears.
    They are better than crafted gear, but worse than crafted gear with materia (because you can choose your stats here).
    OMG I completely forgot about the +1, +2 and +3 @___@ /cringe Yes, that was an inventory mess >.< Crafting mats in triple quality made it absolutely horrible ._.

    As for random gear, yes there's aetherial which is mostly good for spiritbonding and earning some Gil if you're lucky to get decent materia Was talking about what OP mentioned (Coil drops and if they were with random stats), sorry. Should have been more clear ^ ^;
    (0)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  9. #7
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Yes aetherial gear, I should have started with that. However, while aetherial gear usually has a large stat bonus over its NQ counterparts and its totally random what stats you get, what I'm proposing is just a range of minimal fixed stat variances over the original gear. So what I mean is that this alternate loot will have slightly higher or lower stats than its normal version, but its stats do not change. So a break blade will always have small varying stats of skill speed and critical hit but no other stat. If you want a defensive weapon you have to get curtana or allagan blade.

    Materia, yes! I am all in for materia melding to be present in end game gear. Together with more unique stats or set bonuses that work in tandem with certain gear. I think these changes would make running dungeons much more interesting as people even have reason to run old dungeons like AK and WP. Now in Mor Dhona, if I see a blm wearing a crimson vest and relic +1, I don't even need to examine him/her to know the that I have the exact same stats that he/she has.
    (0)

  10. #8
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I think a large part of the problem with current gear is item budgets. All weapons/armour in a specific level range are going to have almost identical stats. There's no wow factor in getting "+1 betterer" on gear. Old school gear was often acquired for procs, e-peen due to rarity, or special clicky effects. Going back to early Everquest, guilds would exchange huge sums of money (often RL) to obtain certain gear that would in turn increase their chances of besting encounters (thinking Blade of Carnage with the Enraging Blow proc that assisted Warrior's in holding hate). There were also fun clickies like a waterskin that summoned AoE water for everyone in range and a similar item that summoned food or a mask that changed your appearance to another race. The point is, current gear is unimaginative and boring and we only grind it to stay on top of our iLevel.
    (0)

  11. #9
    Player
    Shneibel's Avatar
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    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    wouldn't that leading to some player only want that class with this and that stats ? it can lead to issue with FOTM stats & everyone have to be that way or no pt
    (0)

  12. #10
    Player
    Cspr_Answrth's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    127
    Character
    Caspar Ainsworth
    World
    Sargatanas
    Main Class
    Archer Lv 50
    This set up reminds me a lot of Dungeon Fighter Online. Oh how I miss that game...

    That being said, I like this idea. I just don't know how well it would fit into this. :3
    (0)

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