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  1. #1
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50

    Would old school mmo mechanics work in ffxiv?

    There have been many threads about horizontal progression to make content last longer and mostly what I've seen are suggestions about open world dungeons and NMs and hnms in the open world. To preface, I have not played ffxi but played more old school mmos like Ragnarok online, rose online, maplestory and more recently wow and dragon nest. What I'm suggesting here is less about open world content but more about how gear and loot is fully utilized in its current state.

    1) Have loot be upgradable. By this I don't mean relic to relic +1 but the more traditional +1 - +9 (decreasing probability for success with each upgrade and chance for loot to be broken).
    2) Have multiple iterations of the same loot. By this i mean loot having a base stat value (for example allagan sceptre matk 71, int 25, vit 24), but having a minimum and maximum value to each stat. (matk 69-73, int 22-28, vit 21-27). So for example player A kills twin in instance A drops a version of allagan scepter (matk 70 int 27 vit 22 and player B in instance B kills twin and drops another version of allagan scepter (matk 73 int 22 vit 23).

    What the above 2 suggestions does is solve a few problems. Firstly, it will revive the dying marketboard as upgrading items (and their catalysts) will become valuable again. Secondly it will also solve the problem of not enough content and raid lockout can be done away with. the whole point of raid lockout is to prevent content being devoured too quickly but with the above, hardcores will be running raids till they get carpal tunnel syndrome trying to get max stats +9 gear and their subscriptions will still be maintained. At the same time, casuals can still get their weapons, albeit slower and less upgraded and still be walking about in their shinies. Any thoughts?
    (2)
    Last edited by skaterger; 03-11-2014 at 03:43 PM.