Yoshida wants a casual game, not a game where no life rules. But I think its slightly pushed to the extremes...9 Haukke HMs per week to cap off myth.......

He said he wants these lockouts so that no lifers do not get benefits for no lifing, which is revolutionary and very positive imo. But I think 3-4 hrours being sufficient to cap myth tomes is just a step beyond casual....Hope new dungeon takes an hour to clear. 9 hours of dungeon running per week seems a lot better for hardcore players, but I think even most casuals would prefer this also.

As to difficulty, I think the game is hard enough....granted, much of the challenge lies in actually finding parties, especially when one hits that brick wall known as titanEX, but I'm playing a month and still not bored.