Quote Originally Posted by Akiza View Post
For everyone saying this game should be for hardcore players and have horizontal progression and the like need a reality check. A game like that will fail in this because it will take 3-4 months to accomplish anything and have RNG which stands for massively online time sink. In today's casual market where people can play games on there phone or go play another game altogether, players want to accomplish a lot in a small amount of time. In a hardcore MMO there may be a boss with a 1% drop rate of epic gear but since it's RNG the drop rate is .02% so now players have to defeat that one monster over 500 times to have a chance at a drop most players today will quit and move on leaving only the most hardcore player base and an very empty MMO.
So, you basically just said "It would take a long time to do things so most people would quit". What evidence do you have to back that up? How do you know that so called hardcore players are all but gone? We where all young teenagers once with more free time. It stands to reason that there's more out there willing to play in a world that demands engagement and commitment. Certainly not as much as the casual masses that will eat anything with the slightest hint of a skinner box design, but still strong, and more importantly, committed. I believe this game can support both kinds of content, and even stuff in the middle without having to rely on cheap tricks like lockout timers.

Also, Horizontal progression does not necessarily equate to timesinks. It's more about having more options in what to do.