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  1. #21
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Honestly SE, I'm not asking for much!

    just an MMO that gives me 500+ hours of game time and doesn't repeat content.

    It can be grindy, just plz god no repeatable quests or farm mobs. Keep it engaging!

    -Thank you!
    (7)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  2. #22
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SendohJin View Post
    Dark Souls isn't an MMO.
    All the more reason to mention it. It was kept alive with nothing added to it for a long time. And it's still going strong.
    (4)

  3. #23
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SendohJin View Post
    easy to say, hard to implement. most people can only soak up the environment for so long before it becomes a grind that feels like a second job.
    We have instant teleporting, instant airship travel, sprinting, and a variety of mounts. I don't think that has to be a problem any more than it is.
    Anyone remember that quiet meadow in the south end of Konschtat highlands? Inbetween the craigs to get to Noth Gustaburg, there was this little meadow. It didn't serve much purpuse other than to be a small quiet spot. It was things like this that helped keep the game feel like a world.

    As an aside, I find it funny when people say "feels like a second job". My job is to test videogames. That's what I get paid to do.
    Do you know what the difference between work and play is besides payment? How much you feel obliged.
    (12)

  4. #24
    Player
    Skyhound's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    195
    Character
    Skyhound Solbrave
    World
    Coeurl
    Main Class
    Lancer Lv 50
    A) Dark Souls is no different in difficulty than XIV. It's all about pattern recognition, dodging, and insta-kill mechanics.

    B) EVE Online is a hardcore MMO with Horizontal progression. Though I find it hilarious because I know that the people who say that FFXIV isn't hardcore enough would not survive 5 minutes in EVE's environment.
    (0)

  5. #25
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gramul View Post
    "feels like a second job"
    My friend these are the common words of someone who plays games the wrong way.

    They are considered as less of a leisure activity and more of a task to be completed, the longer they have to spend doing this activity the less fun they have with it. Some people seem uncapable of becoming immersed in a massive world or drenching themselves into the deep lore for no other reason than it's a enjoyable escape from the hussle and bussle of their life where they have deadlines on everything they do.

    People let their real life ideals bleed into the game, therefor anything that requires attention or effort becomes an overwhelming ordeal that must be avoided at all costs.

    The days of walking to your destination across treacharous terrain, or forging out into the open world to explore and see sights and face chalenges others may never see seem like things of a bygon erra now...it's sad really.
    (12)

  6. #26
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Skyhound View Post
    A) Dark Souls is no different in difficulty than XIV. It's all about pattern recognition, dodging, and insta-kill mechanics.
    FFXIV is probably more difficult end game because you have to deal with 7 others.
    (1)

  7. #27
    Quote Originally Posted by Gramul View Post
    Anyone remember that quiet meadow in the south end of Konschtat highlands? Inbetween the craigs to get to Noth Gustaburg, there was this little meadow. It didn't serve much purpuse other than to be a small quiet spot. It was things like this that helped keep the game feel like a world.
    not sure what the point of this is, there are areas like that in FFXIV.

    Quote Originally Posted by Gramul View Post
    As an aside, I find it funny when people say "feels like a second job". My job is to test videogames. That's what I get paid to do.
    Do you know what the difference between work and play is besides payment? How much you feel obliged.
    there are lots of people who once they spent the money, they feel obliged to spend time. it's why most people don't walk out of crappy movies.
    (1)

  8. #28
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jynx View Post
    The days of walking to your destination across treacharous terrain, or forging out into the open world to explore and see sights and face chalenges others may never see seem like things of a bygon erra now...it's sad really.
    And that is what makes the recent resurgence of sandbox mmos so interesting. Will we go back to the old days or will something new come from it?

    Who the hell knows. But it is different and it is exciting.
    (3)

  9. #29
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Akiza View Post
    OP rant
    1/ Horizontal progression has nothing to do with a game being hardcore or not (horizontal progression means that no content becomes irrelevant).
    2/ Hardcore MMORPG can be successful (Eve online player base is increasing).
    3/ FFXIV isn't a true RPG (as you make no choice at all) but an action RPG.
    4/ Action RPG and RPG are two differents types of games and both are ok. But obviously people who where expecting the former are disappointed.
    5/ Wow peaked at 7.8 millions players before turning to action RPG in the 3.0 patch during burning crusade.
    (5)

  10. #30
    Player
    Khavir's Avatar
    Join Date
    Mar 2014
    Posts
    36
    Character
    Aidan Wheeler
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Doo View Post
    If a game is good. then it well do well. Didn't Darksouls already prove it?
    Dark Souls is an entirely different beast than an MMO. You can't compare genre's within gaming because there are entirely different rules and standards between them all.

    However, Dark Souls is a casual game. Is it difficult? Yes. It's exceptionally difficult and it's still very much a casual game because you can jump in and jump out. You can beat it in no time at all really. The way that MMOs were designed as time sink after time sink after time sink would bomb. Because for all that people complain about casual meaning easy and hardcore meaning difficult what it comes down to is if you can put more time into horizontal progression you'll be better not because of skill but because you have more free time. Dark Souls gets this and doesn't do that, that is why it's successful difficulty is the challenge not poorly designed time sinks.
    (0)

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