No thanks Macroing gear made XI the worst place for massive Eletists to thrive.
No thanks Macroing gear made XI the worst place for massive Eletists to thrive.
lewl. That had absolutely 0 to do with it. You'll run into that wherever there are, well, people.
No thanks to gear macros. I'd rather my selection and timing of abilities dictate success rather than what pants I'm wearing.
What pants you're wearing should be a factor in determining your success, but I think we agree it's more about choosing the right outfit ahead of time rather than how fast you can change it.
Aye. I wasn't being literal. Plus I still have this thing about pants. 8 months with a rid before kitty pants dropped for me. I figure that 8 months is worth 8 years of kitty rage.![]()
This is not Final Fantasy 11.
If you want gear swaps, go back to that game.
This is Final Fantasy 14.
God, I hate these FF11 fans trying to turn FF14 into another FF11.
Get out, you idiots. Just get out.
Don't turn this into a FFXI vs FFXIV flamewar. FFXI did a lot of things right and FFXIV stands to profit from what S-E can learn from it. Debate the feature on its own merit.
Spare us the vitriol.
yeah im sorry this is a completely failing game where its current dev team can figure out how to make the game either easy or plain to compare with those other games .. And gear swaps were very good for fire resist gear for tiamat and eva gear and other things seems all others that dont agree we at best "Meh ok" players on 11 those who took pride and used this system were good at their jobs and were admired
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Gear swapping is a pointless waste of time and an excellent example of how unnecessarily convoluted FFXI was. Not to mention it's so ridiculous to be able to change your gear at will during battle... and some people complain about jumping ruining "immersion".
We'll take it into consideration.™
say what you want about gear swaps, but there were a couple of really good things it did for FFXI.
Firstly, being able to swap gear in and out at a moments notice allowed for a lot of min/maxing. This allows you to use your abilities to their maximum effect. At first players complained about not having enough solo content, but as players matured and came across various trinkets, many solo options and challenges began to open up. And certain spells that were almost unusable, due to limitations placed on the main job, began to have an impact. Sure, a Paladin wont be able to Silence an IT, but a Paladin would be able to Silence a T-VT (Like an Imp) with good macro swaps. This one example allowed me to solo 5k/hr on PLD, and duo 8k at rank 75. That's more exp/hr than whole parties would make with a NIN main tank during the height of the PLD vs NIN debate. It is also up there with the arrow burns pre RNG nerf. And it was due to macro swaps, along with the skill to know how and when to use them.
Secondly, it allowed for more interesting battles. This is true for big scale and small scale. Tiamat becomes an entirely different fight once your tank was able to swap between haste/def/eva gear and fire resist gear. And on small scale, being able to swap elemental staves allowed for fights where your mages needed to actually pay attention to the enemies behavior. Because casting the wrong element spell would actually heal a certain enemy for much more than any nuke would deal in damage (for example: the ZNM gears). Currently, FFXIV suffers from very one dimensional battles. I really believe that gear swaps prevented FFXI from suffering the same issue.
I am a firm believer that gear selection for a fight is a fundamental part of player skill. The question is not gear vs skill. Its how a skilled person recognizes which gear to use, and when. After playing both games, i can tell you that i feel like my hands are a bit tied without gear swaps. For example, solo Gladiator/Maurader would be a much better experience if it was able to swap in resist gear when needed.
I also don't think FFXI would have lasted as long as it did before raising the level cap without gear swaps. The longevity of events like sky was a great thing. It kept older content relevant. And, made for many sources of endgame activities to partake in. This amount of longevity for endgame events is almost unheard of in other games. Shoot, when i stopped playing LL and VE was still relevant for certain jobs until endgame.
Without gear swaps, you are forced into a WOWesk endgame. You no longer search for macro swap gear, instead SE must release more powerful gear. You are also forced to raise the level cap more often, for the more powerful gear. Doing so relegates older content to obscurity, and it also makes for an endgame that will ALWAYS only consist of 1-2 events which offer the latest and greatest gear. For example, as soon as the level cap increases your Crab Bow+3, Silver Tricornes, and Iron Plate +3 sets will be pretty much useless for any new endgame. If you were fortunate enough to play other MMO's, ones without gear swaps, you'll know what I am writing about. Macro swaps kept many pieces of gear relevant for years.
Because gear swaps made allowed for many events to be made, without raising the maximum level, you also found that players were able to have some sort of diversity in viable equipment. This diversity of viable equipment was directly correlated to the number of endgame events. And the number of endgame events was due to the existence of macro swaps eliminating the need to raise the maximum rank. Look around FFXIV. Hehe, you don't even need to look further than the rank 50 Gladiators. Its all Iron Plate set, with the illusion of individuality provided by changing a color. Now look at FFXI. Hagun was a superb Great Katana, but there were others that were also very viable. The skilled player would know exactly why Hagun was such a good Great Katana, and gear appropriately. The same player would also know why another Great Katana could put up respectable numbers as well. And he would play/equip gear appropriately for that one. At first it doesn't seem like this is because macro swaps existed. But, without macro swaps making it possible to keep the maximum rank static for so long, it would not have been possible.
I do agree that changing your pants every spell was silly, in terms of breaking the few portions of realism left within an MMO. But, I don't see how completely eliminating gear swaps is a good thing. If anything, I would say that the complete elimination of them has been detrimental.
/clap /clap/clapsay what you want about gear swaps, but there were a couple of really good things it did for FFXI.
Firstly, being able to swap gear in and out at a moments notice allowed for a lot of min/maxing. This allows you to use your abilities to their maximum effect. At first players complained about not having enough solo content, but as players matured and came across various trinkets, many solo options and challenges began to open up. And certain spells that were almost unusable, due to limitations placed on the main job, began to have an impact. Sure, a Paladin wont be able to Silence an IT, but a Paladin would be able to Silence a T-VT (Like an Imp) with good macro swaps. This one example allowed me to solo 5k/hr on PLD, and duo 8k at rank 75. That's more exp/hr than whole parties would make with a NIN main tank during the height of the PLD vs NIN debate. It is also up there with the arrow burns pre RNG nerf. And it was due to macro swaps, along with the skill to know how and when to use them.
Secondly, it allowed for more interesting battles. This is true for big scale and small scale. Tiamat becomes an entirely different fight once your tank was able to swap between haste/def/eva gear and fire resist gear. And on small scale, being able to swap elemental staves allowed for fights where your mages needed to actually pay attention to the enemies behavior. Because casting the wrong element spell would actually heal a certain enemy for much more than any nuke would deal in damage (for example: the ZNM gears). Currently, FFXIV suffers from very one dimensional battles. I really believe that gear swaps prevented FFXI from suffering the same issue.
I am a firm believer that gear selection for a fight is a fundamental part of player skill. The question is not gear vs skill. Its how a skilled person recognizes which gear to use, and when. After playing both games, i can tell you that i feel like my hands are a bit tied without gear swaps. For example, solo Gladiator/Maurader would be a much better experience if it was able to swap in resist gear when needed.
I also don't think FFXI would have lasted as long as it did before raising the level cap without gear swaps. The longevity of events like sky was a great thing. It kept older content relevant. And, made for many sources of endgame activities to partake in. This amount of longevity for endgame events is almost unheard of in other games. Shoot, when i stopped playing LL and VE was still relevant for certain jobs until endgame.
Without gear swaps, you are forced into a WOWesk endgame. You no longer search for macro swap gear, instead SE must release more powerful gear. You are also forced to raise the level cap more often, for the more powerful gear. Doing so relegates older content to obscurity, and it also makes for an endgame that will ALWAYS only consist of 1-2 events which offer the latest and greatest gear. For example, as soon as the level cap increases your Crab Bow+3, Silver Tricornes, and Iron Plate +3 sets will be pretty much useless for any new endgame. If you were fortunate enough to play other MMO's, ones without gear swaps, you'll know what I am writing about. Macro swaps kept many pieces of gear relevant for years.
Because gear swaps made allowed for many events to be made, without raising the maximum level, you also found that players were able to have some sort of diversity in viable equipment. This diversity of viable equipment was directly correlated to the number of endgame events. And the number of endgame events was due to the existence of macro swaps eliminating the need to raise the maximum rank. Look around FFXIV. Hehe, you don't even need to look further than the rank 50 Gladiators. Its all Iron Plate set, with the illusion of individuality provided by changing a color. Now look at FFXI. Hagun was a superb Great Katana, but there were others that were also very viable. The skilled player would know exactly why Hagun was such a good Great Katana, and gear appropriately. The same player would also know why another Great Katana could put up respectable numbers as well. And he would play/equip gear appropriately for that one. At first it doesn't seem like this is because macro swaps existed. But, without macro swaps making it possible to keep the maximum rank static for so long, it would not have been possible.
I do agree that changing your pants every spell was silly, in terms of breaking the few portions of realism left within an MMO. But, I don't see how completely eliminating gear swaps is a good thing. If anything, I would say that the complete elimination of them has been detrimental.
very well said. i'm mostly worried about the content being pointless as new comes out, the dungeons we doing now will become pointless i bet, some max caps will run them to get maybe a gear for there lowbie classes if they finally fix the game and having decent gear matters by then.
without gear swaps this game will become like warhammer or wow clones, where u'r always replacing your set of gear instead of keeping most of it. and i don't think materia will fix this but we'll see how it is implemented. but still really wish devs would consider adding gear swaps again.
Last edited by weeble; 06-27-2011 at 11:29 PM.
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