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  1. #1
    Player
    Renshi's Avatar
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    Renshi Hyatsuki
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    Give us Capped dungeons and higher ranks will QQ because they can't do that.
    Give us Uncapped dungeons and higher ranks will QQ for the awful easiness.

    I suggest, leave it Uncapped. I prefer that everybody does the dungeon even if a player has only high-ranked classes. Who is too high and knows it, it can't do anything but do the dungeon or roll another character.
    (4)

  2. #2
    Player
    Rowyne's Avatar
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    Quote Originally Posted by Renshi View Post
    I suggest, leave it Uncapped. I prefer that everybody does the dungeon even if a player has only high-ranked classes. Who is too high and knows it, it can't do anything but do the dungeon or roll another character.
    Sorry, Renshi, I'm not sure if you're thinking of Aion-style capping (meaning that once you hit a certain level you're locked out forever)? I can't remember if Fire Temple or the high level instances were set up like this, but Nochsana Training Camp wasn't accessible until level 25, and locked you out at level 30. So you had a precious 5-level window if you wanted to be able to run that instance on your character. And there were some good drops. When the game first hit NA, and the hardcores started level-racing and didn't bother to find out this instance even existed, and then found out they were locked out for good, there was rage. I don't think anyone is suggesting that, and I certainly don't agree with that style of cap.

    What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

    In FFXI, the nickname was 'level capped'.

    Anyway, I think capping/level-sync would be a good idea. Normally I don't mind the idea of escorting lowbies through dungeons on high-level characters, but since this is a multi-class game, I think there would be a whole bunch of self-roflpwning for loot to use on your lower level classes.

    I kind of wish other games did things like that. It's sad to run old school WoW raids like BWL and not even cycle through Nefarian's class attacks. Taking down old epic bosses like that in 5 seconds makes me sad.
    (3)
    Last edited by Rowyne; 06-22-2011 at 08:51 AM.

  3. #3
    Player
    Gun_Anam's Avatar
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    Gun Anam
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    Quote Originally Posted by Rowyne View Post
    Sorry, Renshi, I'm not sure if you're thinking of Aion-style capping (meaning that once you hit a certain level you're locked out forever)? I can't remember if Fire Temple or the high level instances were set up like this, but Nochsana Training Camp wasn't accessible until level 25, and locked you out at level 30. So you had a precious 5-level window if you wanted to be able to run that instance on your character. And there were some good drops. When the game first hit NA, and the hardcores started level-racing and didn't bother to find out this instance even existed, and then found out they were locked out for good, there was rage. I don't think anyone is suggesting that, and I certainly don't agree with that style of cap.

    What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

    In FFXI, the nickname was 'level capped'.
    Perfect example of what a real level cap is. Good post. Level sync is something completely different.

    No-one can really want this kind of level cap where you can only get in if you're between certain ranks.
    (0)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  4. #4
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    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Quote Originally Posted by Gun_Anam View Post
    Perfect example of what a real level cap is. Good post. Level sync is something completely different.

    No-one can really want this kind of level cap where you can only get in if you're between certain ranks.
    yes Rowyne explained it well, yet in FF terminology a cap is syncing you to the cap max level if you are higher, it doesn't prevent you from going in. You need to understand/research things if you are unsure of the terms if you want to give your opinion. Level-sync might suit it but in FF terms, level-sync means that everyone downlevel to the level the players are syncing to, so this would not work since you'd be require to always have a level 25-30 to keep the challenge issue.

    Level cap is the right word for it, just do your homework and not base yourself on other games when the player base from FFXIV mostly get their terminology from FFXI.
    (1)

  5. #5
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    Rentahamster's Avatar
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    Quote Originally Posted by Perrin_Aybarra View Post
    yes Rowyne explained it well, yet in FF terminology a cap is syncing you to the cap max level if you are higher, it doesn't prevent you from going in.
    Yep. In FFXI terms, "level cap" is the correct word for describing the scenario in which a player is temporarily deleveled to a pre-determined level for the duration of a particular quest or instance.

    http://wiki.ffxiclopedia.org/wiki/Level_Cap_Guide
    (1)
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  6. #6
    Player
    Rowyne's Avatar
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    Quote Originally Posted by Rentahamster View Post
    Yep. In FFXI terms, "level cap" is the correct word for describing the scenario in which a player is temporarily deleveled to a pre-determined level for the duration of a particular quest or instance.

    http://wiki.ffxiclopedia.org/wiki/Level_Cap_Guide
    Perfect definition, Renta! For those who are confused, this is the kind of cap that's being suggested.

  7. #7
    Player
    Renshi's Avatar
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    Renshi Hyatsuki
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    Quote Originally Posted by Rowyne View Post
    Sorry, Renshi, I'm not sure if you're thinking of Aion-style capping (meaning that once you hit a certain level you're locked out forever)? I can't remember if Fire Temple or the high level instances were set up like this, but Nochsana Training Camp wasn't accessible until level 25, and locked you out at level 30. So you had a precious 5-level window if you wanted to be able to run that instance on your character. And there were some good drops. When the game first hit NA, and the hardcores started level-racing and didn't bother to find out this instance even existed, and then found out they were locked out for good, there was rage. I don't think anyone is suggesting that, and I certainly don't agree with that style of cap.

    What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

    In FFXI, the nickname was 'level capped'.
    Ah, if that's so, then it's you guys' fault by using words with multiple undermeanings =D
    I just responded to "Do you want Instanced Dungeons to Impose a CAP (Meaning a restriction in level that would cause you to run a dungeon as a r30 rather than a r50) on players entering?" understanding that you would do the dungeon at R30 without the possibility to join with your R50 class.

    If that's so, then let it come, since there's no negative side about it, other than XP earnings which will be lower. I have to say that I don't know how it worked on XI since I didn't play it enough. It's a good concept and I'd like to see it.
    Anyway, the main point is: I think that everybody has the rights to do and enjoy every dungeon discovering its secrets and stories, and if they are too high and there's no cap control they have to understand that it's not boring or a piece of cake, because they are too high-leveled.

    I liked how you put up Aion as an example. That game was nuts to level 40! Then it got me annoyed because it was too PvP oriented.
    (0)

  8. #8
    Player
    Rowyne's Avatar
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    Quote Originally Posted by Renshi View Post
    I liked how you put up Aion as an example. That game was nuts to level 40! Then it got me annoyed because it was too PvP oriented.
    Soooo true.

  9. #9
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    VydarrTyr's Avatar
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    Quote Originally Posted by Rowyne View Post
    What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

    In FFXI, the nickname was 'level capped'.

    Anyway, I think capping/level-sync would be a good idea. Normally I don't mind the idea of escorting lowbies through dungeons on high-level characters, but since this is a multi-class game, I think there would be a whole bunch of self-roflpwning for loot to use on your lower level classes.
    While this would make it possible for higher level players to participate, it would create its own set of problems. For example, as TheVedis has said, it would likely take months for SE to develop level-synch for this game.

    And considering the fact that one of this game's unique characteristics is cross-class abilities, they'd have to figure out some way to handle it. If I go in as a r50 Thm, I assume I won't be able to use my r50 Thm skills. But can I use my r50 Conj skills on my Thm? Or should I be unable to use any skills greater than r30? Will I have to buy and equip r30 weapons? Will I have to buy and equip an entire set of r30 gear? If so, wouldn't that create an entirely new set of inventory space problems? And if I suddenly couldn't use half my Thm skills, my macros would be rendered useless. So now I'd have to make an entirely new set of macros for a lower level Thm. (This may change, but) Raise/Resurrect is r38. If I can't equip that spell, would anybody that dies have to return to the nearest aetheryte, which is outside the dungeon?

    They can fix all that stuff, but it will likely take months to do so. I'd prefer that we get the content now. If players want to do it on easy mode, they can. If players want to be challenged, they can. And if SE wants to implement level-synch, they can do that at some point in the future. But I'd prefer to have something to do to keep me playing the game until they implement it.
    (2)

  10. #10
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by VydarrTyr View Post
    And considering the fact that one of this game's unique characteristics is cross-class abilities, they'd have to figure out some way to handle it. If I go in as a r50 Thm, I assume I won't be able to use my r50 Thm skills. But can I use my r50 Conj skills on my Thm? Or should I be unable to use any skills greater than r30? Will I have to buy and equip r30 weapons? Will I have to buy and equip an entire set of r30 gear? If so, wouldn't that create an entirely new set of inventory space problems? And if I suddenly couldn't use half my Thm skills, my macros would be rendered useless. So now I'd have to make an entirely new set of macros for a lower level Thm. (This may change, but) Raise/Resurrect is r38. If I can't equip that spell, would anybody that dies have to return to the nearest aetheryte, which is outside the dungeon?
    Uhh...you're playing this game right now, aren't you?

    I can already use any skills that I want on any rank class that I want. I already use rank 46 Lancer skill on my rank 30 gladiator. Plus, we can use any piece of gear we want at any rank, regardless of optimal rank. We can already do all of that.

    If your R50 THM were to go into a R30-capped dungeon, then it would just be just like you were a R30 THM, i.e. all your THM skills from rank 32+ are not available anymore, but everything else is the same.
    (1)
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