But no one complains about it in Castlevania games and Scythe ws was badass in FFXI.
Scythes have been in used in videos for a long time, heck there's a Pokemon named Scyther. It just boils down to FFXI HATE!! Hmm being limited to one weapon in FFXIV does suck though.
Last edited by Doo; 03-09-2014 at 03:46 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
a dark knight doesn't use scythes, it doesn't have anything to do with hating 11. i wouldn't mind seeing some unique ff11 classes but i don't wanna see the ones ff11 ruined like drk and rdm.
opinion? no DRK has never used scythes that's a fact, rdms have always only used whm blm giving them other spells means they aren't a rdm fact.
opinion wise is if the class sucked or not.
Last edited by Musashidon; 03-09-2014 at 04:52 PM.
Nah FFXI made them extremely fun to play, more fun than any current job in FFXI I might say. Dark had cool weapon skills and job traits such as Guillotine, Cross Reaper, Soul Eater, Blood weapon, etc. Add in thief subjob for sneak attack/trick attack. Sooooo fun! Also RDM Chainspell, En-spells, magic burst, stuns, tractor, etc. So versatile!
You aren't going to find many supporters of FFXI's abominable rendition of a Red Mage. As much as I hate most of FFXI, RDM stands out in the pack as a fantastic design failure from every perspective. The only places it ever found use were unintended.
lol cuz players just wanted it to be just another dd class (Not suprising) when FFXI made it support. Most rdms that I knew that played the job loved it.
Lol people loved it because it could also solo some very nasty stuff, in party setups it was a broken record on "refresh" casting, my girlfriend simply stopped partying the job completely and soloed bosses or duod it with me.^^
You're just simplifying it. Slow/para/dia/bio/magic burst/heal/sleep/refresh/gravity/convert/chainspell/etc. Way more to do than most roles in FFXIV. Of course this is all Pre Abyssea don't know what happened after. Like I've said there's a reason why most mmos are just mainly everyone playing DDs because to them support is boring.
lol magic fencer.
Last edited by Doo; 03-09-2014 at 06:40 PM.
Was that other guy kidding? RDM was the only other class other than BST that solo Tough Mobs. RDM was one of the most OP classes and balance designed in FFXI. If it became a all out DPS then it would become a DRG (support healer lol) T_T.
RDM will ALWAYS be very polarizing to people. Some like the support stuff (buffs enfeebs)
some like the back up curing abilities, some like that it can do so much, some like the idea
of melee and magic.
No matter what they do, people will be unhappy because of how many different things rdm
can and has done in the past. not to mention personal opinions and attachment to ideas.
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