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  1. #11
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mapleine View Post
    PC-centric genre on a console-centric franchise. The type of gameplay and all it's established quirks, etc are brand new to a lot of people.

    This is also a WoW-styled, DPS check/mathematical MMO that forbids parsing, which is literally the single dumbest thing I've seen in a game since the FFXI Windower debacle, people have zero way to gauge and improve themselves.

    Yoshida claims to be an MMO vet then turns around and forbids parsing yet implements gearscore. Yeah, I call foul.
    yoshida said parsers are just fine you just can't say that you have one or call someone out for
    having low dps.

    Quote Originally Posted by Fendred View Post
    Well, there is also the problem that the crowd that these kind of games were designed for are now one decade older than when this model of game was introduced to appease them. There just isn't that many of them left, and some of them are now 40+ years old, which does have a detrimental effect on reflexes (but thankfully leaves learning unaffected). So the game appeals to a "wider audience", but has an end game that can only be done by a small number of players. Those same players, however, also account for something like 80% of their revenue. Unfortunately, it was easier to play these games when the bulk of the player base was of the same crowd.

    And before anyone says that younger players don't have the dedication or skill, that is downright wrong. They just have different expectations for games than our generation did.
    it has nothing to do with player base it has something to do with how are people supose to get better when we get 1 shot at a boss? people don't tolerate mistakes and mess up so in the end players who can't do the content never can because there is noone willing to stay with learning players.
    (4)
    Last edited by Musashidon; 03-09-2014 at 01:21 AM.

  2. #12
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    I'm just really grumpy, lol.

    Well, there is also an additional side to what you mentioned, Musashidon. Every static group I have joined ends up having members drop out after a few weeks. As a result, they end up pugging additional members, which results in success rates that are only slightly better than most pugs. Its especially troublesome on Twintania, since the amount of time it takes to train a new guy on that fight means that there is simply no way to complete the fight in the same night. As a result, I've yet to complete Twintania even though I've been on that fight for over a month.

    Solution:

    Given that caps and lockouts are designed to prevent the most hardcore of players from chewing through the content before the next patch, there is no reason not to have weekly caps and lockouts accumulate for an end game player who has an active subscription. Doing that would allow players to run on different schedules besides playing on a purely week-to-week basis, so if playing in large chunks every two weeks is what works best for them, they can do that without suffering a massive penalty to their progression. Because the system encourages a weekly schedule of play, the players who don't work well playing that way end up burning themselves out, and so we are left with a constantly shifting base of players to play with instead of teams of people we can rely on.

    I've tried posting this elsewhere and people just keep shooting it down without thinking it through properly. The only way we are going to be able to do end game content is to keep the players playing the game, and forcing players to play at a pace that doesn't work for them just to keep up is not going to do that. Eventually they will just give up and leave.
    (2)

  3. #13
    Player
    krazyrs's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    344
    Character
    Krazy Kat
    World
    Hyperion
    Main Class
    Marauder Lv 60
    /sigh

    i just took this today outa pf when i saw this post..
    3/8/14
    (1)

  4. #14
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by krazyrs View Post
    /sigh

    i just took this today outa pf when i saw this post..
    3/8/14
    And what is your problem with it? He makes an honest statement what he wants, you don't need to join him. Some people like to figure out the fights by themselves, because it is fun to do so. What you think are server-first killers do? Watching a vid from the devs? This attitude of ppl wanting others to watch guides is annoying, as well as the other side newcomers joining exp groups. But from this guy I dunno what your problem is.
    (13)

  5. #15
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by krazyrs View Post
    /sigh

    i just took this today outa pf when i saw this post..
    3/8/14
    And part of the reason that nearly every group on NA servers insist on doing Garuda Extreme the wrong way is because they relied on videos to copy and couldn't be bothered to figure things out on their own, come up with their own strategies and use their brain to actually think things through themselves.
    (4)

  6. #16
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sibyll View Post
    And part of the reason that nearly every group on NA servers insist on doing Garuda Extreme the wrong way is because they relied on videos to copy and couldn't be bothered to figure things out on their own, come up with their own strategies and use their brain to actually think things through themselves.
    When Yoshida designed the game around western MMORPGs, he also copied the major flaws. One of those were the terrible boss encounter design that created a demand for those videos to begin with. Its not even about making their own strategies. It's about the fact that the nature of many boss abilities are unclear even after they use them. How many wipes do you think it took for people to figure out that having the guy with the fireball jump into the conflagration in the Twintania encounter would reset the counters on him? Or how did they even figure out what the counters were for? The fight is basically designed to floor people hundreds of times simply by providing no information on any of the abilities that can instantly wipe the group. So the community becomes dependent on a small group of highly dedicated players to break down the fights for them in place of the kind of "pre-fight" stuff a good boss encounter normally has.

    Giving the players absolutely no information about the boss encounters is like having an experienced chess player go against someone who doesn't know anything about chess and will not be told hardly anything about the nature of the game before the match. It's just a massacre.
    (7)
    Last edited by Fendred; 03-09-2014 at 09:25 AM.

  7. #17
    Player
    Hadeed's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Hadeed Alfreeh
    World
    Lich
    Main Class
    Pugilist Lv 50
    well the game seems casual but dont forget alot of players came here just new to MMO , also new to keyboard or new to this stuff , usually okish players but not that they can do everything at once , just life mate
    (0)

  8. #18
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Coil is a different beast than the rest of the game's content. Only about 100 groups were expected to clear it before they add content beyond it and nerf the first 5 turns. It is intended as the final content in 2.0/2.1.
    (0)

  9. #19
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    I think there needs to be a single player mode for all the dungeons that way new players to a dungeon can learn the the dungeon at their own pace without slowing down the expert or impatient players. Give the player NPCs like the class quests to fill out the other roles to practice with. They can run the dungeon over and over until they are confident enough to run with actual players.

    I myself am new to MMOs and it's hard to learn a new genre of game when other players are too impatient for us newbies to learn the game.
    (0)

  10. #20
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by krazyrs View Post
    /sigh

    i just took this today outa pf when i saw this post..
    3/8/14
    At least he made an effort to use the PF and state his stand. That is at least a bajillion times better than those that have this mindset but just go in to the DF and keep quiet.
    (1)

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