That's probably why a vast majority of FC cannot kill Twin.I think it's not that much different here, but if push came to shove I would probably rate this slightly worse than WoW too in terms of average player skill, with the major reason that this game isn't challenging enough for the more serious raiders. So basically I agree with you, just hadn't really thought about it that way before!
I do not think it has more, personally. I have seen a lot of horribly skilled players in about every MMO I have played. FFXIV does make their failures more apparent as many fights have repeated dance style sequences. You cannot make it through 1 set of plumes luckily and beat the fight.... those plumes are coming again and again. I think the amount of movement mechanics really help the bad people stand out.

Slaying Dragons in Online Worlds Since 2000
"Cry Havoc and Lets Slip The Dogs of War"



It's possible that a majority of players are actually good at the game, but due to unforgiving mechanics it only takes one bad player to cause a whole party to fail. Statistically it is very likely that a random party of 8 people will include at least one bad player, and that's enough for it to be a bad party. Bad tanking or a dead healer will end the game no matter how well other players perform.
ok here is (one of) possible solutions for this. By using the crystal and the mysterious power that it has given us, we are able to see memories of other people.
Well, make a menu from which we can choose to see/take part of a battle that gives no loot or does not progress the story. A training mod if you will. Also make a parser in that training mode so that we can see if we are doing ok or not.
The best is to program the bots/players in a way they don't receive damage (only tanks and players get damage). Also the dps is evenly distributed over the all party memebers (not including the player) and it is the minimum for clearing the content.
That way if the players fails his dps check, he knows he is to blame. If he doesn't heal the tank, he is to blame (perfect scenario just healing the tank and raid wide dmg). And if the players is a tank, he can focus on mechanics of the fight. Also more indicators about the fight in general.
And that should be a way to do it. Not the only way, hey maybe not even the best way, but a way that will help out new players, or players that want to practice a fight on a new role without frustrating other players/friends.
Most people are BAD at ANY games (and their study/jobs/sex, etc...), the only difference is other games may have a rank system to fliter out players with diff skill lv. However this do require a huge huge size of player pool to do so. Or you will have a thread complain about the forever waiting time as a DPS in DF in the near future.
na.finalfantasyxiv.com/lodestone/character/2900509/


Square also has a problem with putting low item level in endgame dungeons too. Example: Haukke Manor (Hard) is listed as iLvl 48. You really can't complete it with iLvl 48 unless your DPSes are just completely and totally on their best game ever.
Like, my friend and I ran it last night (I'm iLvl 55 WHM and he's iLvl 62 PLD) and wiped six times against Halicarnassus because our two DPSes were running lower level gear and just couldn't output enough damage to down the adds quickly enough.
I'm all about helping new players out, but I think Hard Mode dungeons and certain other endgame content should probably have higher iLvl restrictions in place, because otherwise its just frustrating to run things. Not because the players are terrible (some are, but most aren't), but because the mechanics can just be unforgiving for people who don't have decent gear.
The restriction is the minimal gear to pass the dungeon. If you need to overgear the game to complete it, you are terrible.I'm all about helping new players out, but I think Hard Mode dungeons and certain other endgame content should probably have higher iLvl restrictions in place, because otherwise its just frustrating to run things. Not because the players are terrible (some are, but most aren't), but because the mechanics can just be unforgiving for people who don't have decent gear.


That's....very much not how things work though. Because in theory, yes, you should be able to clear things like Haukke Hard and Pharos Sirius with the required item level. The reality is that generally that's not going to happen.
Why? Because Square is good at underestimating item levels. Some of them are set a little low. I ran Haukke Hard with some FC members who are experienced (but hadn't run Haukke Hard yet) and were running tomes for new classes, and we dropped to Halicarnassus multiple times despite being somewhat over the iLvl 48 requirement. I was doing fine healing everyone, but the DPS had trouble burning down Lady Amandine in time to avoid the final Blood Rain. None of us are terrible MMO players and they've run Coil before with their mains. But getting to the final boss and being unable to clear it regardless of whatever tactics we attempted seems to me like "The iLvl restriction is set lower than feasible to clear this."
I'm not saying it should be a cakewalk (it shouldn't - its endgame content afterall), but it should be at least somewhat possible with a full team at the minimum required item level, and at least with Haukke Hard, it's very likely to not happen.
Last edited by ColorOfSakura; 03-11-2014 at 03:53 AM. Reason: 1000 char limit
I was doing fine healing everyone, but the DPS had trouble burning down Lady Amandine in time to avoid the final Blood Rain. None of us are terrible MMO players and they've run Coil before with their mains. But getting to the final boss and being unable to clear it regardless of whatever tactics we attempted seems to me like "The iLvl restriction is set lower than feasible to clear this."
LB ? Tank LB ? Saving CD's for Amandine ? Tanking the boss where she spawns to switch on her faster ?
-"The iLvl restriction is set lower than feasible to clear this." is not true, it can be "we are not good enough to pass it with the correct iLvl restriction".
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