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  1. #1
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    In my personal opinion, and the way i thought this was going to work, was that R25 Dungeon was going to have a level cap, and should.

    Otherwise, if a R50 is in the party, mob level should be scaled up. Drop rates stay the same, etc. Just as long as the difficulty is balanced from the highest rank in the party.
    (2)

  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Nuru View Post
    In my personal opinion, and the way i thought this was going to work, was that R25 Dungeon was going to have a level cap, and should.

    Otherwise, if a R50 is in the party, mob level should be scaled up. Drop rates stay the same, etc. Just as long as the difficulty is balanced from the highest rank in the party.
    That's what we all hoped for and trying to push for, even compromising to make it optional and reward greater rewards for doing it while capped, but they confirmed it was uncapped.
    (0)

  3. #3
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nuru View Post
    In my personal opinion, and the way i thought this was going to work, was that R25 Dungeon was going to have a level cap, and should.

    Otherwise, if a R50 is in the party, mob level should be scaled up. Drop rates stay the same, etc. Just as long as the difficulty is balanced from the highest rank in the party.
    This would be the best of both worlds. XI vets, didnt Moblin Maze Monger dungeons do this? I forget.
    (0)


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