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  1. #371
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Peregrine View Post
    These same people will never understand that rank has nothing to do with challenge. They're just the kinds of people who can only understand that 50 is greater than 30. They don't understand the point of a race in which all the cars are equal spec. It doesn't even register to them why people can't use rocket engines and nitro.

    They probably would fare poorly in the R30 dungeon if it was capped at 30, which is why they reserve the right to take their R50's.

    Because screw you if you tell them they fail. They're R50's, the best in the game!
    /clap You win the worst metaphor award!
    (1)

  2. #372
    Player
    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by TheVedis View Post
    if rank has nothing to do with challenge

    why should we be capped
    Because then you can't hide behind your rank and will get destroyed by the dungeon.
    And there'll be nothing you can do about it but get better.

    Stop hiding behind your pseudo achievements and play.
    (4)

  3. #373
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by TheVedis View Post
    richards compromise was to make it optional
    im not against "optional" but i am against forcing it on people
    I am also against forced if you ask me. More options the better, as long as the rewards are increased with the increased challenge, which is where we don't see eye to eye, but that is another matter and really a side effect of it.
    (1)

  4. #374
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheVedis View Post
    if rank has nothing to do with challenge

    why should we be capped
    lol, you missed his point entirely.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #375
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Peregrine View Post
    Because then you can't hide behind your rank and will get destroyed by the dungeon.
    And there'll be nothing you can do about it but get better.

    Stop hiding behind your pseudo achievements and play.
    lol! Because we all know that finishing a r30 dungeon, even when capped, is going to be more of an achievement than running a r50 dungeon.
    (0)

  6. #376
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Peregrine View Post
    Because then you can't hide behind your rank and will get destroyed by the dungeon.
    And there'll be nothing you can do about it but get better.

    Stop hiding behind your pseudo achievements and play.
    You are so harsh but also to the point lol. I also think that leveling up is not a achievement in itself and that dungeons/raids/mission content should be rewarded with skills and not out-leveling the content. Therefore an optional cap which allows both and rewards accordingly is a nice middle, no?
    (2)

  7. #377
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I personally don't mind it the way it is. The reason why I kept some of the classes I was interested at lower levels was so I could experience some of this mid level content on those classes when they added it. What was the point of powering everything to 50 when there was nothing to do once there (outside of a few NMs lol)?

    Now that they have added the mid level dungeons, I will finally pick these classes back up and be able to experience the content designed for mid level players! I think that if they added all of the fluff like scaling down characters, they would most likely try to scale down gear as well. I wouldn't mind if they added features like those sometime, but they really wanted to get this content out to us as fast as they could.
    (0)

  8. #378
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Perrin_Aybarra View Post
    I am also against forced if you ask me. More options the better, as long as the rewards are increased with the increased challenge, which is where we don't see eye to eye, but that is another matter and really a side effect of it.
    increased rewards for increased challenge yes
    but that challenge should be by RAISING the challenge of the dungeon, not be imposing restrictions on players

    a difficulty slider would be better suited for this task
    it remains optional, and you can easily do things like adjust drop rates and such due to the mobs being higher leveled

  9. 06-22-2011 03:55 AM
    Reason
    Post removed due to violation of the Forum Guidelines

  10. #379
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Richard View Post
    So you condone 1-2 Lv.50's blowing through Toto-Rak for 2-3 Lv.25's? It's things like this that destroy any semblance of a challenge in games anymore. You may as well be breastfeeding at 15 years old.
    Personally I'm not upset at the decision to leave the dungeons uncapped as long as the rewards are Unsellable and Untradeable. I'm glad I can go into the lvl 25 dungeon with my marauder and explore it, hell I'd rather open world dungeons in the first place.

    While I understand why people would want it capped, and personally would have no issues either way, as long as the rewards are something you can't sell the items or the dungeon is somehow penalized in loot pool due to your extremly high rank.
    (0)

  11. #380
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by DurtiMonkeyToe View Post
    lol! Because we all know that finishing a r30 dungeon, even when capped, is going to be more of an achievement than running a r50 dungeon.
    See what I mean when I say they are incapable of understanding anything more than 50 > 30?
    Total wall in the face. Can't even understand what's going on.

    Good players would absolutely love a challenge at rank 30. And the thing is, we're good enough players to play that challenge at the level its designed to be played at.

    There is no reason why the R30 dungeon has to be a kiddie pool while the R50 is the "achievement field."

    You don't understand that. You can't. Because 30 < 50 and that's all you get.
    (2)

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