You are so cute! Trying to vindicate your own arguments by trolling others. Good job.When push comes to shove, Vedis and monkey are simply too proud of their common rank 50 jobs, and too scared to be rank 30 again.
Makes me wonder how these two will fare in the rank 50 jobs where they can't take their r70's.
They'll probably just use archers for crutches and be carried along.
That works in other MMOs like WoW so that you can't twink raid gear to your lower level alts.
But FF14 is not WoW. All our alt classes are on the same character. That means you can twink yourself by using your high rank class to farm raid gear for your lower rank class.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
No, forget the terribads who can only cut challenging rank 30 content as a rank 50. They need to improve their caliber.You are so harsh but also to the point lol. I also think that leveling up is not a achievement in itself and that dungeons/raids/mission content should be rewarded with skills and not out-leveling the content. Therefore an optional cap which allows both and rewards accordingly is a nice middle, no?
Really, these rank 50's just don't want to be reminded how bad they are by a rank 30 dungeon. how dare they wipe in a rank 30 dungeon. They are rank 50!
In my personal opinion, and the way i thought this was going to work, was that R25 Dungeon was going to have a level cap, and should.
Otherwise, if a R50 is in the party, mob level should be scaled up. Drop rates stay the same, etc. Just as long as the difficulty is balanced from the highest rank in the party.
Which will be for what? 10 levels? Then you move on to r45 gear.That works in other MMOs like WoW so that you can't twink raid gear to your lower level alts.
But FF14 is not WoW. All our alt classes are on the same character. That means you can twink yourself by using your high rank class to farm raid gear for your lower rank class.
Yeah but sliders ends up the same, the content is doomed to trivial at some point because you'll be higher than level 50 one day. Just increasing the drop rate is a riddiculous incentive at best. Why are you so against HQ version of drops if the dungeon is beaten under cap? If you want to undergo the challenge to get the HQ version of the gear which will look the same as the non HQ just slightly better stats, then you do. If that challenge is too hard or just a hassle for you, you do it uncapped, have friend high level to come help and get normal gears.increased rewards for increased challenge yes
but that challenge should be by RAISING the challenge of the dungeon, not be imposing restrictions on players
a difficulty slider would be better suited for this task
it remains optional, and you can easily do things like adjust drop rates and such due to the mobs being higher leveled
IMO the game desperately needs rank 30 dungeons that tell a rank 50 player that their skills are insufficient, and that their level is just a cover for how bad they are.
We have a lot of rank 50 terribads in this game who need teaching.
These 2 whatever you want to call them , are nothing more than throwing a dog a bone to shut him up . Do they really matter ? are they anything special ? End game ? I hope not . So why all the fuss over something that will be over in a week once released ? Lets just finish this and howl till they give us another bone to chew .
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