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  1. #321
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    Quote Originally Posted by Perrin_Aybarra View Post
    I am sorry but casual does not mean unskilled and unable to beat difficult content. it means you don't put as much TIME (not EFFORT) into the game because of life constraints. YES people who get through content under cap, therefore providing a bigger challenge should be rewarded with better stuff than people going the easy way with no cap. You saying that you do not agree with that and that everyone should be rewarded equally even if they choose to faceroll content just shows that this is what YOU think it fair and what you will probably exploit.

    Rewards shoud scale with challenge, rewards should reward skillful play.
    Games that rewards noobness or that think that challenging = long are already on the market.
    i didnt say anything about casual in general
    juyst that there was a massive debate over having different gear drops for casuals vs hardcores before, and it wasnt pretty, and it was in a casual vs hardcore thread

    and the basic point wasnt casual vs hardcore, but giving people different drops for doing the same content, based on factors that have nothing to do with the actual content

  2. #322
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    Here is another fact for you: r50 gear is better than r30 gear.

    So if rank 50 gear is better, then it is more valuable to a r50 player. If that is the case, then rank 30 gear is less valuable than rank 50 gear to a rank 50 player. By that logic then it is easy to see that r30 gear is less valuable to a r50 player, hence the REWARD for running a r30 dungeon WILL ALWAYS be less valuable to a r50. BALANCE!
    Think about it from the perspective from a rank 30 class, not a rank 50 class.

    This game is different because you can be every class on the same character.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #323
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Why would I think about it from the perspective of a r30 player when I am r50. This argument doesn't make sense to me. a r30 player HAS to run it as a r30, but what you want is to force me as a r50 to run it as a r30 for gear that is less valuable to me but equal in the time and difficulty it takes to get.
    (1)

  4. #324
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Rentahamster View Post
    Think about it from the perspective from a rank 30 class, not a rank 50 class.

    This game is different because you can be every class on the same character.
    I was just gonna say something like this, im sure theres a few 50's out there (like myself) with some classes below 30-40 that would like some nice 20~45gear, so thats the reason, just like Rentahamster pointed out.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  5. #325
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Chardrizard View Post
    so the solution is to add easy and hard mode (for higher ranks) not capping your level, but it is probably too WoW-ish that everyone is gonna cry more because we all know how hard people cry over WoW's terms.
    the FF'ish solution is capped areas/missions/dungeons... and serves the same goal.
    (0)

  6. #326
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Seif View Post
    If it's not capped at all then why in the name of holy J do I need FOUR people to even get inside this thing?

    That's like half the population of my server!!

    mygwadfaceknifeplease
    Thats kind of a cap then. Forced cooperation so people actually talk to one another/ have to help out lower levels / etc.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  7. #327
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    Quote Originally Posted by DurtiMonkeyToe View Post
    Why would I think about it from the perspective of a r30 player when I am r50. This argument doesn't make sense to me. a r30 player HAS to run it as a r30, but what you want is to force me as a r50 to run it as a r30 for gear that is less valuable to me but equal in the time and difficulty it takes to get.
    most people with r30s as their highest dont share the optiniosn of a level cap, thats whats really funny here
    they DONT CARE
    its the people here with 50s wanting the challenge who want it

  8. #328
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by DurtiMonkeyToe View Post
    Why would I think about it from the perspective of a r30 player when I am r50. This argument doesn't make sense to me. a r30 player HAS to run it as a r30, but what you want is to force me as a r50 to run it as a r30 for gear that is less valuable to me but equal in the time and difficulty it takes to get.
    Example u enter the dungeon as ur MRD 50, get some nice r20' gear for your r21 THM, hell of alot easier than getting is a r21 THM isnt it?
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  9. #329
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by TheVedis View Post
    adding a level cap doesnt promote strategy though
    ill still have ALL my high level abilities

    the difference between a slider and a cap is, with a cap, you FORCE people to play at that difficulty and level
    with a slider you give them the option to make it harder if they WANT the challenge, without forcing people who just wanna do it to comform to that standard
    LMFAO! Again you are trying to pin on me that I have apparently stated I'm for/against a level cap. I simply say that a difficulty slider is NOT the way (because SE will just replicate the levequest slider). Quote the piece of text where I suggested a level cap would solve the difficulty issue.

    ...

    ...Find it?

    ...

    ...didn't think so. Doesn't exist.

    We need something that encourages strategic play.
    (0)

  10. #330
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by DurtiMonkeyToe View Post
    Not if EVERYONE in the game can do it. Sorry, you're wrong. See my above post too.
    heres the thing i dont get with you and vedis, do you think the game shouldnt be challenging till you are level 50? because thats what you seem to promote.

    matsui said
    "Reform Concept
    Fostering Skillful Play
    Creating a battle system that fosters skillful play.
    "

    is that a world you want to play in, because yes the fact that people can over level content will effect everyone who does said content. at the very least, it alters the standard/default behavior, in an uncapped system, most people doing the content will be above level, if the gear is best till 36, then everyone up to level 36 will have a real reason to go there, and people who just want the item.
    A random party will probably look like
    25 30 35 48 in level distribution, in that case the average party will have no difficulty or challenge, the default setting becomes easy mode. very anti battle reform idealogy.
    (1)

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