it wont be that easy to getI changed your quote so that you can understand out point, because our point is definitely NOT
Our point is that we don't want rank 30 classes attaining gear (which is godly for rank 30 classes) too easily. Not that other thing which you think is what we want but it actually isn't.
you assume the drop rate will be very high
and why should you care how other people get their gear as long as they do it legaly
My XIVPad: http://xivpads.com?2031148
It doesn't matter if the drop rate is low or high. A rank 50 character can beat a rank 30 dungeon lightyears more easily than a rank 30 character.
I care because the game balance implications affect everyone, not just you. If it only affected you I wouldn't care. But it doesn't.
It is a fact that steamrolling a rank 30 dungeon as a rank 50 player is easier than doing it as a rank 30.
It is a fact that you will then be rewarded good rank 30 items for putting in little effort.
It is a fact that having a reward mechanism that is not proportional to the risk and effort required has a detrimental effect on game balance.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
It is down right anti-Matsui.It doesn't matter if the drop rate is low or high. A rank 50 character can beat a rank 30 dungeon lightyears more easily than a rank 30 character.
I care because the game balance implications affect everyone, not just you. If it only affected you I wouldn't care. But it doesn't.
It is a fact that steamrolling a rank 30 dungeon as a rank 50 player is easier than doing it as a rank 30.
It is a fact that you will then be rewarded good rank 30 items for putting in little effort.
It is a fact that having a reward mechanism that is not proportional to the risk and effort required has a detrimental effect on game balance.
This is in fact, contrary to the new mantra of battling. Rewarding effort and innovation, not halfhearted play.
It's the lazy players who like the idea of milking their R50s to twink themselves. They want paid for their R50 status as much as possible, because they're so bad that's the only worthwhile feature they bring to fights.
Casual =/= easy. Is that so hard to understand?
But we don't actually know that we don't need to complete the low level one to unlock the second.
Scaling up will allow the strategies required at lower levels to be required at higher levels also, as opposed to levelling up negating the need for strategy.That trash totally ruins this game. Because a "difficulty slider" just means bumping up the rank (hp/stats) of monsters. It doesn't change attack patterns or introduce the need for any type of strategy. We need something that requires strategy, not something that has a million HP for us to just zerg through.
To be fair, both dungeons will eventually be mid-game. The level 30 dungeon will probably become regarded as a low-level dungeon.Confirmation of players winning the right to experience the dungeon the way they want to as long as they are the minimum level
lets face it, the lower dungeon isnt endgame, its mid game
mid game content, mid game challenge
endgame characters wont be going there for the challenge
and it is a fact that they are leaving it uncapped so people will be within the rules.
It is a fact that steamrolling a rank 30 dungeon as a rank 50 player is easier than doing it as a rank 30.
It is a fact that you will then be rewarded good rank 30 items for putting in little effort.
It is a fact that having a reward mechanism that is not proportional to the risk and effort required has a detrimental effect on game balance.
and it is a fact that people are crying about the worry that someone may get something faster than they do.
http://crystalknights.guildwork.com/
Agreed.
Agreed. Though I would argue that I spent my effort GETTING to r50 and after lingering for 5 months in FFXIV limbo that I am entitled to play content that should have been there to begin with, however I want to.
Opinion. Do you see the difference? You have no way to qualify this statement as fact. 'YOU' 'THINK' it would have a detrimental effect. That is opinion.
Here is another fact for you: r50 gear is better than r30 gear.
So if rank 50 gear is better, then it is more valuable to a r50 player. If that is the case, then rank 30 gear is less valuable than rank 50 gear to a rank 50 player. By that logic then it is easy to see that r30 gear is less valuable to a r50 player, hence the REWARD for running a r30 dungeon WILL ALWAYS be less valuable to a r50. BALANCE!
Think about it from the perspective from a rank 30 class, not a rank 50 class.Here is another fact for you: r50 gear is better than r30 gear.
So if rank 50 gear is better, then it is more valuable to a r50 player. If that is the case, then rank 30 gear is less valuable than rank 50 gear to a rank 50 player. By that logic then it is easy to see that r30 gear is less valuable to a r50 player, hence the REWARD for running a r30 dungeon WILL ALWAYS be less valuable to a r50. BALANCE!
This game is different because you can be every class on the same character.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
I was just gonna say something like this, im sure theres a few 50's out there (like myself) with some classes below 30-40 that would like some nice 20~45gear, so thats the reason, just like Rentahamster pointed out.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
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