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  1. #1
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    Quote Originally Posted by Rentahamster View Post
    I changed your quote so that you can understand out point, because our point is definitely NOT



    Our point is that we don't want rank 30 classes attaining gear (which is godly for rank 30 classes) too easily. Not that other thing which you think is what we want but it actually isn't.
    it wont be that easy to get
    you assume the drop rate will be very high

    and why should you care how other people get their gear as long as they do it legaly

  2. #2
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    Rentahamster's Avatar
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    Quote Originally Posted by TheVedis View Post
    it wont be that easy to get
    you assume the drop rate will be very high

    and why should you care how other people get their gear as long as they do it legaly
    It doesn't matter if the drop rate is low or high. A rank 50 character can beat a rank 30 dungeon lightyears more easily than a rank 30 character.

    I care because the game balance implications affect everyone, not just you. If it only affected you I wouldn't care. But it doesn't.

    Quote Originally Posted by DurtiMonkeyToe View Post
    Even so, your point is your opinion and not shared by everyone. This thread is full of opinion. Neither is superior and neither is inferior. They are just different.
    It is a fact that steamrolling a rank 30 dungeon as a rank 50 player is easier than doing it as a rank 30.

    It is a fact that you will then be rewarded good rank 30 items for putting in little effort.

    It is a fact that having a reward mechanism that is not proportional to the risk and effort required has a detrimental effect on game balance.
    (1)
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  3. #3
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    Quote Originally Posted by Rentahamster View Post
    It doesn't matter if the drop rate is low or high. A rank 50 character can beat a rank 30 dungeon lightyears more easily than a rank 30 character.

    I care because the game balance implications affect everyone, not just you. If it only affected you I wouldn't care. But it doesn't.



    It is a fact that steamrolling a rank 30 dungeon as a rank 50 player is easier than doing it as a rank 30.

    It is a fact that you will then be rewarded good rank 30 items for putting in little effort.

    It is a fact that having a reward mechanism that is not proportional to the risk and effort required has a detrimental effect on game balance.
    It is down right anti-Matsui.
    This is in fact, contrary to the new mantra of battling. Rewarding effort and innovation, not halfhearted play.

    It's the lazy players who like the idea of milking their R50s to twink themselves. They want paid for their R50 status as much as possible, because they're so bad that's the only worthwhile feature they bring to fights.
    (3)

  4. #4
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    Quote Originally Posted by Richard View Post
    it's not really about gear drops or targeting a specific audience. it's about making the game challenging to those who want a challenge and making it casual for those who want to be spoon fed.
    Casual =/= easy. Is that so hard to understand?


    Quote Originally Posted by TheVedis View Post
    cop as a means to an end was a story driven chain
    this is not a chain of quests/missions

    they are 2 seperate dungeons
    But we don't actually know that we don't need to complete the low level one to unlock the second.

    Quote Originally Posted by Archadius View Post
    That trash totally ruins this game. Because a "difficulty slider" just means bumping up the rank (hp/stats) of monsters. It doesn't change attack patterns or introduce the need for any type of strategy. We need something that requires strategy, not something that has a million HP for us to just zerg through.
    Scaling up will allow the strategies required at lower levels to be required at higher levels also, as opposed to levelling up negating the need for strategy.

    Quote Originally Posted by TheVedis View Post
    Confirmation of players winning the right to experience the dungeon the way they want to as long as they are the minimum level


    lets face it, the lower dungeon isnt endgame, its mid game
    mid game content, mid game challenge
    endgame characters wont be going there for the challenge
    To be fair, both dungeons will eventually be mid-game. The level 30 dungeon will probably become regarded as a low-level dungeon.
    (0)

  5. #5
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Rentahamster View Post

    It is a fact that steamrolling a rank 30 dungeon as a rank 50 player is easier than doing it as a rank 30.

    It is a fact that you will then be rewarded good rank 30 items for putting in little effort.

    It is a fact that having a reward mechanism that is not proportional to the risk and effort required has a detrimental effect on game balance.
    and it is a fact that they are leaving it uncapped so people will be within the rules.

    and it is a fact that people are crying about the worry that someone may get something faster than they do.
    (1)


    http://crystalknights.guildwork.com/

  6. #6
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    DurtiMonkeyToe's Avatar
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    Quote Originally Posted by Rentahamster View Post
    It is a fact that steamrolling a rank 30 dungeon as a rank 50 player is easier than doing it as a rank 30.
    Agreed.

    Quote Originally Posted by Rentahamster View Post
    It is a fact that you will then be rewarded good rank 30 items for putting in little effort.
    Agreed. Though I would argue that I spent my effort GETTING to r50 and after lingering for 5 months in FFXIV limbo that I am entitled to play content that should have been there to begin with, however I want to.

    Quote Originally Posted by Rentahamster View Post
    It is a fact that having a reward mechanism that is not proportional to the risk and effort required has a detrimental effect on game balance.
    Opinion. Do you see the difference? You have no way to qualify this statement as fact. 'YOU' 'THINK' it would have a detrimental effect. That is opinion.

    Here is another fact for you: r50 gear is better than r30 gear.

    So if rank 50 gear is better, then it is more valuable to a r50 player. If that is the case, then rank 30 gear is less valuable than rank 50 gear to a rank 50 player. By that logic then it is easy to see that r30 gear is less valuable to a r50 player, hence the REWARD for running a r30 dungeon WILL ALWAYS be less valuable to a r50. BALANCE!
    (1)

  7. #7
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    Rentahamster's Avatar
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    Quote Originally Posted by DurtiMonkeyToe View Post
    Here is another fact for you: r50 gear is better than r30 gear.

    So if rank 50 gear is better, then it is more valuable to a r50 player. If that is the case, then rank 30 gear is less valuable than rank 50 gear to a rank 50 player. By that logic then it is easy to see that r30 gear is less valuable to a r50 player, hence the REWARD for running a r30 dungeon WILL ALWAYS be less valuable to a r50. BALANCE!
    Think about it from the perspective from a rank 30 class, not a rank 50 class.

    This game is different because you can be every class on the same character.
    (0)
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  8. #8
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    Laughlyn's Avatar
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    Quote Originally Posted by Rentahamster View Post
    Think about it from the perspective from a rank 30 class, not a rank 50 class.

    This game is different because you can be every class on the same character.
    I was just gonna say something like this, im sure theres a few 50's out there (like myself) with some classes below 30-40 that would like some nice 20~45gear, so thats the reason, just like Rentahamster pointed out.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...