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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    ok i'm not sure how much more i can explain it. if i want to run through the r30 dungeon to see what is in it or to help a ls mate get something he needs then that is my business. this is an instanced dungeon and you will not even know i am there. i find helping other people and exploring fun.
    would it not be fun to help him, and explore, while actually having some threats to your life? or having a clock ticking on your exploration? to have to do the content multiple times?

    To have to fight some gatekeeper NM at the appropriate level to get to the room with the stunning waterfall view, and gold treasure chest?

    Having the game put you at a level appropriate level, can add a lot more content, and entertainment than just running through it.

    as the game stands most people dont know the tricks and weakness and strengths of many mobs in the game because it simply doesnt matter, because you can just outlevel 90% of the games content. The gatekeeper NM could be the most epic designed monster in the game with special abilities, limit breaks, heck it might be able to summon bahamut, but when the level 50 dude kills it in 3 hits, you would never see that.

    people complain battle is boring, and easy, when a lot of that is because they are fighting the monsters when they pose no challenge, the worst part is SE seems to be continously promoting this, then claiming their focus is "Creating a battle system that fosters skillful play." and then caps sp at 10 levels, and allows you to steam roll monster design/placement and strategies by over leveling everything.

    they should at the very least limit rewards based on levels in the party.
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Physic View Post
    would it not be fun to help him, and explore, while actually having some threats to your life? or having a clock ticking on your exploration? to have to do the content multiple times?

    To have to fight some gatekeeper NM at the appropriate level to get to the room with the stunning waterfall view, and gold treasure chest?

    Having the game put you at a level appropriate level, can add a lot more content, and entertainment than just running through it.

    as the game stands most people dont know the tricks and weakness and strengths of many mobs in the game because it simply doesnt matter, because you can just outlevel 90% of the games content. The gatekeeper NM could be the most epic designed monster in the game with special abilities, limit breaks, heck it might be able to summon bahamut, but when the level 50 dude kills it in 3 hits, you would never see that.

    people complain battle is boring, and easy, when a lot of that is because they are fighting the monsters when they pose no challenge, the worst part is SE seems to be continously promoting this, then claiming their focus is "Creating a battle system that fosters skillful play." and then caps sp at 10 levels, and allows you to steam roll monster design/placement and strategies by over leveling everything.

    they should at the very least limit rewards based on levels in the party.
    that majority are not in here stating that it should be scaled. if that's what they wanted to do that would be fine with me as i could have a challenge and help others. that is not what is happening and people are saying i should not be allowed to help them because my classes are too high or too low. i just don't see how if i enjoy helping another and that person comes and asks me for help that i should be told no i cannot go help them.
    (0)


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