
Originally Posted by
Physic
would it not be fun to help him, and explore, while actually having some threats to your life? or having a clock ticking on your exploration? to have to do the content multiple times?
To have to fight some gatekeeper NM at the appropriate level to get to the room with the stunning waterfall view, and gold treasure chest?
Having the game put you at a level appropriate level, can add a lot more content, and entertainment than just running through it.
as the game stands most people dont know the tricks and weakness and strengths of many mobs in the game because it simply doesnt matter, because you can just outlevel 90% of the games content. The gatekeeper NM could be the most epic designed monster in the game with special abilities, limit breaks, heck it might be able to summon bahamut, but when the level 50 dude kills it in 3 hits, you would never see that.
people complain battle is boring, and easy, when a lot of that is because they are fighting the monsters when they pose no challenge, the worst part is SE seems to be continously promoting this, then claiming their focus is "Creating a battle system that fosters skillful play." and then caps sp at 10 levels, and allows you to steam roll monster design/placement and strategies by over leveling everything.
they should at the very least limit rewards based on levels in the party.