Honestly, it was assumed they would be. Why wouldn't they be?You all aren't using the dev tags. I put one on the topic.
This very thing is why the people who say "wait until X is implemented before saying Y are wrong.
Now it is too late to level cap them.
I should have made a stink about it a month and a half ago and dragged people kicking and screaming through the topic.
Back then they could have changed it to the right decision.
Now they can't.
Now we can only hope Yoshida did this for a good reason and not because putting a level cap mechanic in it would have simply delayed the launch of the raid.
Hope is inferior to stopping the forseen when you're able.
Next time the devs mention they're working on something, you all need to make it very clear what you don't want them to do, especially if they are likely to do it.
It is your all's faults for raging at this. You should have made this quite clear that you wanted them capped back in march.
Because people (including me) will always take the easier route in a competitive environment like a MMO. There is no "free choice" when EXP/hour or loot is involved. Your argument sounds logical, yet defies human nature. If everybody was offered artifact weapons at the beginning of the game - who would refuse? Would it make their gaming experience more fun? No.It doesn't destroy the challenge unless you want it to destroy the challenge. If you don't want to be lead through the dungeon by someone level 50, don't get someone level 50 to join you, form a party of level 25's instead.
If someone ones wants to be hand-lead through the dungeon, what difference does it make to you?
SE has to take into consideration human nature, but that's one of the many things they fail at.
In my opinion, if the rank 30 gear is really great that you want to wear it at rank 50 and enter the dungeon to do it as a rank 50 so what? Yes you will get it quicker and it will be less of a challenge (possibly- depending if they have anything in place to maybe scale mob levels etc) compared to the other dungeon.
We are also getting a dungeon for rank 50 that will present more of a challenge for those of appropriate rank. It's content at the end of the day- some achievements will be faster and others slower... isn't that the point? If you really want a challenge then do it on a job of the correct rank. I really don't see what the issue is. No-one is going to force you to go as rank 50 with three other rank 50 friends to do it where it may "spoil your fun".
I also have no issue of a level cap being introduced, but scaling down gear you are wearing, removing actions from your action bar and having to reset abilities etc is probably more difficult for SE to implement at the moment considering the job and battle overhaul that they are currently working on. Perhaps they will in the future.
In the meantime they are trying to give players what we have been screaming for- content. I'm not trying to white knight, but seriously arguing that no level cap means that you will do it at rank 50 and have no challenge (where you have a choice to do it as a job of the right rank level) is no argument at all to me.
Either do it at the correct ranks, or don't do it at all. At least they are starting to put something else in the game other than leves ^^
If the rank 30 gear is not worth getting for players dependent on how long they will use it for, or its effectiveness later on compared to the rank 50 gear, then simply don't do the lower dungeon. Isn't this the same at the moment for mid-level NM drops? And, this was always the case for NM drops in FFXI. Not everything can be targeted at rank 50 players.
Just my thought on the matter.![]()
onoesSource: http://forum.square-enix.com/ffxiv/t...331#post192331
Way to halfass more filler content that will be completed in two weeks.
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Give us OPTIONS!
- Voluntary level cap feature: Any player above the recommended dungeon level can initiate this feature to scale their level down. Example: Lv.50 Player wants a challenge so his Lv.50 job is scaled down to Lv.25 for Toto-Rak.
- Make it so loot doesn't drop when there is a player that is 10 levels above the recommended level in the dungeon. TERA's instanced content works like this and it helps balance content.
- ???
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Gods forbid they give us freedom on how we want to play it.
In the end, 1 thing matters
IT IS NOT GOING TO BE CAPPED
this is a FACT
we know this
everyone arguing for a cap, already lost this arguement as its already been decided
so why the hell is this still going on?
My XIVPad: http://xivpads.com?2031148
Promathia missions were a chain of storyline missions and you would miss out on the expansion's story by not capping it, not just a single instance. I'm not missing anything if I decide not to run the r30 dungeon.
If this is the case, then surely these players won't be bothered about the gear that drops in the lower level dungeon? The same as if gear drops from NMs for my CON for example that is below my current rank- if it is no longer effective I don't care to go and get it. I don't see that being a problem- should I insist that SE makes all NM drops for rank 50 only?
it's not really about gear drops or targeting a specific audience. it's about making the game challenging to those who want a challenge and making it casual for those who want to be spoon fed.In my opinion, if the rank 30 gear is really great that you want to wear it at rank 50 and enter the dungeon to do it as a rank 50 so what? Yes you will get it quicker and it will be less of a challenge (possibly- depending if they have anything in place to maybe scale mob levels etc) compared to the other dungeon.
We are also getting a dungeon for rank 50 that will present more of a challenge for those of appropriate rank. It's content at the end of the day- some achievements will be faster and others slower... isn't that the point? If you really want a challenge then do it on a job of the correct rank. I really don't see what the issue is. No-one is going to force you to go as rank 50 with three other rank 50 friends to do it where it may "spoil your fun".
I also have no issue of a level cap being introduced, but scaling down gear you are wearing, removing actions from your action bar and having to reset abilities etc is probably more difficult for SE to implement at the moment considering the job and battle overhaul that they are currently working on. Perhaps they will in the future.
In the meantime they are trying to give players what we have been screaming for- content. I'm not trying to white knight, but seriously arguing that no level cap means that you will do it at rank 50 and have no challenge (where you have a choice to do it as a job of the right rank level) is no argument at all to me.
Either do it at the correct ranks, or don't do it at all. At least they are starting to put something else in the game other than leves ^^
If the rank 30 gear is not worth getting for players dependent on how long they will use it for, or its effectiveness later on compared to the rank 50 gear, then simply don't do the lower dungeon. Isn't this the same at the moment for mid-level NM drops? And, this was always the case for NM drops in FFXI. Not everything can be targeted at rank 50 players.
Just my thought on the matter.
Because there's no level cap mechanic and would require several additional decisions on how to handle gear level and the coding that would make that happen. Because they do as little as they can get away with.
It wasn't assumed they would be, obviously.
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