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  1. #91
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by TheVedis View Post
    this isnt 11 though

    yes cop had a cap, yes cop was great BUT

    it was also a long drawn out story driven set of missions, with a rising cap as you went along it

    that IS NOT what these dungeons are, they are just that dungeons



    the main issue here isnt that people want a cap on the dungeons, its that the 30 dungeon isnt meant for endgame

    people want endgame only content, they think everything else is a waste, so if it isnt endgame content, lets find a way to make it so it feels like endgame content
    and heaven forbid anyone have a way to get the gear in them easier then anyone else, thats just unfair
    Would you be in favor of cap on story missions/fights with an increasing level cap? So you start the story at low level and end at higher level? Or is that again too restricting and maybe too challenging?
    (0)

  2. #92
    Player

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    Mar 2011
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    Quote Originally Posted by Ogun_Riastradh View Post
    I don't want this to be another "one run and done" patch. That is the point of this thread and those of us that want meaningful content. I try to get as much fun and enjoyment as I can as it stands, but its tough when fewer and fewer people come on as they cap out their desirable jobs. Getting the friends and LS together for one or two raid nights a week is what this game needs. As it is heading now, its more like one raid every patch night, then wait for 2 months.
    its not a 1 run and done patch though
    thats the thing
    there is ALSO a r50 dungeon, but people are completely ignoring that to rage over the "other" dungeon that isnt a r50 dungeon demanding it be as challenging as it


    its not endgame content, and thats what people are really raging about here

  3. #93
    Player
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    Mar 2011
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    Mithra Mog-house Interloper
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    467
    Quote Originally Posted by AdvancedWind View Post
    According to this thread, this is the right way to do things:

    - Rank 10, 1* levequests should be balanced for R50s, since a R50 can help a R10 friend do the leve for the reward.
    - Wharf Rats should be balanced for R50s, since a R50 can kill them to farm bone chips for their R1 friend.

    OR

    - You cannot do a R10 levequest on a R50 job.
    - You cannot attack a wharf rat on a R50 job.
    The right way to do things is to Scale down a R.50 to R.30 if they want to do a R.30 instance instead of allowing them to retain all their abilities/gear that is above R.30. This gives the dungeon a challenge and meaning to people above R.30. It doesn't hurt the mid content players but expands the content to even higher level players.
    (6)

  4. #94
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    In this thread: Vedis, Durti, and their apologist cohorts vs. people who want the game to actually be fun and challenging for ALL levels, not just 50's.
    (4)

  5. #95
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by AdvancedWind View Post
    According to this thread, this is the right way to do things:

    - Rank 10, 1* levequests should be balanced for R50s, since a R50 can help a R10 friend do the leve for the reward.
    - Wharf Rats should be balanced for R50s, since a R50 can kill them to farm bone chips for their R1 friend.

    OR

    - You cannot do a R10 levequest on a R50 job.
    - You cannot attack a wharf rat on a R50 job.
    instanced content is usually built with a different dynamic in mind. Overworld is overworld, but instances are generally created with a different plan
    (0)

  6. #96
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    Quote Originally Posted by Perrin_Aybarra View Post
    Would you be in favor of cap on story missions/fights with an increasing level cap? So you start the story at low level and end at higher level? Or is that again too restricting and maybe too challenging?
    that is not a problem at all, thats something entirely different then whats going on here


    but let me tell you what i really think


    difficulty scaling, like leves, thats whats really needed here. you want a challenge, 5 star that baby!
    of course, you can 1 star it too....but thats also your choice

    its about choices and not being forced to do things a specific way(especialy when as i have stated, its NOT endgame content)

  7. #97
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    Exactly, which means the new content is going to go unused by half the population if capped.
    Quote Originally Posted by DurtiMonkeyToe View Post
    lvl 50 players who don't need the gear and don't want to run it as lvl 30 would be excluded.
    Are you under the impression that under a level cap system rank 50 players will not be able to enter a rank 30 dungeon? Because that's not what "level cap" means.

    The "level cap" we are talking about would have your rank 50 character delevel to rank 30 for the time he is in the dungeon in order to maintain game balance since the dungeon was designed to be played with rank 30 characters.
    (3)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #98
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
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    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Lerris View Post
    Level 40s don't have that option. It's steamroll the level 30 dungeon or do nothing.
    If someone took the time to level all their classes to r40 and not beyond? Besides this being an absurd example, all he has to do is get 5 more levels to do the r45 dungeon. And they have plenty of time now that the patch isn't due until mid-june.
    (0)

  9. #99
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    Mar 2011
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    Quote Originally Posted by Eekiki View Post
    In this thread: Vedis, Durti, and their apologist cohorts vs. people who want the game to actually be fun and challenging for ALL levels, not just 50's.
    oh yes, personal attacks, love it
    we arent against fun, we are against people forcing people to play certain ways

    we ARE NOT ruining your fun by going through a dungeon on our 50s when we arent playing with you

    you are just mad that we CAN do it

    its all about opinions and your sense of morality, and the fact you want it to be a r50 dungeon when its not

  10. #100
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    Mar 2011
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    Mithra Mog-house Interloper
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    Quote Originally Posted by TheVedis View Post
    its not a 1 run and done patch though
    thats the thing
    there is ALSO a r50 dungeon, but people are completely ignoring that to rage over the "other" dungeon that isnt a r50 dungeon demanding it be as challenging as it


    its not endgame content, and thats what people are really raging about here
    I COULD CARE LESS ABOUT ENDGAME CONTENT. If I want to do a R.30 dungeon and not have to steamroll through it I should be able to. If that means that SE needs to implement a voluntary Scaling system then so be it. But dont FORCE me into steamrolling a dungeon where I want to have a fun challenge.
    (5)

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