Would you be in favor of cap on story missions/fights with an increasing level cap? So you start the story at low level and end at higher level? Or is that again too restricting and maybe too challenging?this isnt 11 though
yes cop had a cap, yes cop was great BUT
it was also a long drawn out story driven set of missions, with a rising cap as you went along it
that IS NOT what these dungeons are, they are just that dungeons
the main issue here isnt that people want a cap on the dungeons, its that the 30 dungeon isnt meant for endgame
people want endgame only content, they think everything else is a waste, so if it isnt endgame content, lets find a way to make it so it feels like endgame content
and heaven forbid anyone have a way to get the gear in them easier then anyone else, thats just unfair
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