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  1. #1
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    But to come to the forums and cry about it just makes you look ridiculous. Talk about entitlement issues, hah!
    Coming to the forums and asking FOR A LARGER CHALLENGE makes me look ridiculous? Since when has anyone asking for more of a challenge been ridiculous.

    I am in favor of not catering the rules of the game to an exceedingly small minority.
    That small minority is the reason this game even exists. If FFXI didn't survive as long as it did there would have never been an XIV. Why is it so hard to understand that you need to cater to EVERYONE.
    (4)
    Last edited by Richard; 06-22-2011 at 01:27 AM.

  2. #2
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    trinta's Avatar
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    Quote Originally Posted by Richard View Post
    Coming to the forums and asking FOR A LARGER CHALLENGE makes me look ridiculous? Since when has anyone asking for more of a challenge been ridiculous.
    I don't disagree with what you're looking for, but the solution that you're proposing. Why is level cap superior to level sync?

    Also, it was mostly your comparison to "breastfeeding at 15 years old" that made you look ridiculous.
    (1)
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    Interim solutions are for pansies.

  3. #3
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    Perrin_Aybarra's Avatar
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    Quote Originally Posted by trinta View Post
    I don't disagree with what you're looking for, but the solution that you're proposing. Why is level cap superior to level sync?

    Also, it was mostly your comparison to "breastfeeding at 15 years old" that made you look ridiculous.
    Simply because level-sync is optional and won't be used UNLESS there is a greater reward at the end. Then again, level-sync REQUIRES you to have a lower level in your group as opposed to a cap (optional for better reward) doesn't have that restriction and offers replay value. Again I stress optional with better rewards since it will please both people who wants to steamroll the low content because its so fun to them, and the ones that want a challenged available to them with somethign to show for.
    (2)

  4. #4
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    Quote Originally Posted by Perrin_Aybarra View Post
    Simply because level-sync is optional and won't be used UNLESS there is a greater reward at the end. Then again, level-sync REQUIRES you to have a lower level in your group as opposed to a cap (optional for better reward) doesn't have that restriction and offers replay value. Again I stress optional with better rewards since it will please both people who wants to steamroll the low content because its so fun to them, and the ones that want a challenged available to them with somethign to show for.
    I can't tell if we're agreeing or not at this point, heheh.

    The impression I get from the "level cap" crowd is that the challenge is itself a reward. I'm not sure that offering better rewards for level-sync parties would be fair to parties that are composed entirely of legitimate R25 classes.

    I have no problem with people who want to experience the content at-level, but I do take issue with the insistence that everyone should be forced to.

    Myself, I have days where I want the challenge, and days when I want the streamroll. Maybe that's why having an optional level sync seems the ideal solution for me.
    (0)
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    Interim solutions are for pansies.

  5. #5
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    Quote Originally Posted by trinta View Post
    I can't tell if we're agreeing or not at this point, heheh.

    The impression I get from the "level cap" crowd is that the challenge is itself a reward. I'm not sure that offering better rewards for level-sync parties would be fair to parties that are composed entirely of legitimate R25 classes.

    I have no problem with people who want to experience the content at-level, but I do take issue with the insistence that everyone should be forced to.

    Myself, I have days where I want the challenge, and days when I want the streamroll. Maybe that's why having an optional level sync seems the ideal solution for me.
    I am in agreement with the cap, but more importantly an optional cap. So you can have your challenge if you want or not but doing it under cap would bring greater rewards so there is actually a reason to do it. Yes the challenge itself is good, but you won't get anyone to do it the harder way if there is no candy at the end, that's for sure.
    (1)

  6. #6
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    Rentahamster's Avatar
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    Quote Originally Posted by Perrin_Aybarra View Post
    I am in agreement with the cap, but more importantly an optional cap. So you can have your challenge if you want or not but doing it under cap would bring greater rewards so there is actually a reason to do it. Yes the challenge itself is good, but you won't get anyone to do it the harder way if there is no candy at the end, that's for sure.
    Yes. An optional cap would be perfectly fine as long as the rewards scaled to the amount of effort you did.

    i.e.

    If you run through a rank 30 dungeon as a rank 30 character, you get really good loot rewards.

    If you run through a rank 30 dungeon as a rank 50 character, you get normal stuff.
    (4)
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  7. #7
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    Quote Originally Posted by Rentahamster View Post
    Yes. An optional cap would be perfectly fine as long as the rewards scaled to the amount of effort you did.

    i.e.

    If you run through a rank 30 dungeon as a rank 30 character, you get really good loot rewards.

    If you run through a rank 30 dungeon as a rank 50 character, you get normal stuff.
    no
    everyone who runs it should have an equal chance at equal rewards, period


    wasnt this discusses MANY months ago in all the casual vs hardcore stuff? how quickly we forgot that

  8. #8
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    Adol's Avatar
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    Quote Originally Posted by Rentahamster View Post
    Yes. An optional cap would be perfectly fine as long as the rewards scaled to the amount of effort you did.

    i.e.

    If you run through a rank 30 dungeon as a rank 30 character, you get really good loot rewards.

    If you run through a rank 30 dungeon as a rank 50 character, you get normal stuff.
    Absolutely. There would have to be some sort of incentive besides "challenge" for this option to be in any way effective for all players.
    (3)

  9. #9
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    Gonna repost some stuff from the other thread and reiterate a few things here just to keep the discussion in one thread.


    Quote Originally Posted by Rentahamster View Post
    Quote Originally Posted by AdvancedWind View Post
    According to this thread, this is the right way to do things:

    - Rank 10, 1* levequests should be balanced for R50s, since a R50 can help a R10 friend do the leve for the reward.
    - Wharf Rats should be balanced for R50s, since a R50 can kill them to farm bone chips for their R1 friend.

    OR

    - You cannot do a R10 levequest on a R50 job.
    - You cannot attack a wharf rat on a R50 job.
    If you seriously think that that is what we are in favor of, then you do not understand our position at all.
    Quote Originally Posted by Rentahamster View Post
    R50s also really want R30 gear to equip on their R30 classes. R30 raid gear is going to be better than normal R30 gear that we have now. If all you have to do is run a R30 dungeon in EZ Mode as your R50 class, then there's no point at all in considering any other gear option at rank 30 because the best gear at rank 30 is also stupidly going to be the easiest gear to acquire.
    Quote Originally Posted by Rentahamster View Post
    Quote Originally Posted by DurtiMonkeyToe View Post
    And so what? Why is this a problem specifically for you? Who cares how decked out my lvl 30 THM is when my main focus in my lvl 50 PGL? I don't get how this breaks the game?
    #1 - because you screw over all the crafters who are making normal-tier rank 30 gear. If all I have to do to get the best rank 30 gear is to steamroll a dungeon with my rank 50 class, there is no reason at all for me to buy gear from a crafter. This is bad for the economy.

    #2 - because it ruins the perceived value of raid gear that it was actually something that players "earned". If you had to complete a dungeon at rank 30 to get rank 30 raid gear, you must have put in a lot of effort, and your rewards are well deserved. If you just steamroll a rank 30 dungeon at rank 50, you didn't put in any effort at all, and your good rewards will have been gotten undeservedly.
    Quote Originally Posted by Rentahamster View Post
    You still don't get it. It's not a moot point.

    Crafter Bob makes a rank 30 sword and wants to sell it.

    Scenario with rank cap: I buy the sword from Bob for now because I need a new weapon in the short term. Using Bob's sword, I have an easier time completing the dungeon content in the hopes of finding a rank 30 "uber sword". Bob earns a living as a crafter, and I participate in the economy to further my battle class needs.


    Scenario without a rank cap: I see Bob has a sword for sale but I don't care in the least because I'll just steamroll the rank 30 dungeon with my rank 50 class over and over until I get the rank 30 "uber sword" drop. Bob's worth as a crafter is diminished, and neither of us participate in the economy, diminishing it as well.



    Why is your rank 50 raid gear so valuable and so prestigious? It's because it was hard to get and you had to earn it. If rank 30 gear was hard to get as well, it would also carry a feeling of worth and prestige.

    This isn't about making rank 30 raid gear more valuable than rank 50 raid gear. This is about maintaining a sense of perceived value for ALL items, regardless of rank.
    (1)
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